A Second melee and ranged ability wheels are very very much needed now along with quick bow swap.
Hi,with the enemy scaling my biggest wish for the game was fulfilled. ☺ Now to my second biggest wish 😇 Please add a second slot for an alternative bow. It’s very bad to have to open the menu and switch between predator and light bow within a fight. It was present in Odyssee and Origins why do you have removed that feature in the first place?Shortcut could be left trigger (aim) + down on the digipad.
Just updated on my XBox Series X. I did not expect to see the addition of level scaling in TU 1.3.0, but this is a long time coming since we had that feature in Odyssey. I’m excited to finally customize how challenging the game can be.
I am sure this must have been mentioned many times before, but I would like to suggest once again that all kinds of materials in the game can be bought or sold in shops.This is in response to the fact that some players still have difficulty in acquiring fabric, supplies, and raw materials in completing the quests in the game.At the same time, others may have excessive supplies, ingots, leather and iron, and foreign supplies idling in their Inventory remaining there forever, and useless once their corresponding upgrades are all done.Why not allow the in-game shop system to be able to buy and sell everything? Would that not solve all those problems?
Hello to all at the forum and hope everyone is safe in these difficult times. I'd like to ask if anyone missed the first person camera while driving, as it was the case in Watch Dogs 2. I think it would add much to immersion ( especially in a right hand drive vehicle). What do you think about it? Would you like this feature to return in this game?
Um why is basic chain mill head and shirt not included kinda a go to at that time. Unisoft please I and iam shure a lot of history freaks wold love it
I think with latest dlc weapon use on mound needed. I think having character be able to use main hand weapon on mound would be great. Bow is nice for range on mound but not close combat. I think mound combat from odyssey or origins would be super. Ubisoft add ability to use main weapon by some training quest or something.
Unlike other dual wieldings, when using two daggers the second one actually hits the enemy constantly when pressing RB repeatedly. Does the stats of the second dagger count for its hits?
It’s kind of silly when returning to England from Ireland that you can’t access the trading chest back home in Ravensthorpe. What’s the point of an ‘Irish Outpost’ if there’s literally nothing to do there after the first time you go to Ireland. It’s even particularly silly that after you come back and visit the outpost, Azar asks if you’re ready to go to Ireland instead of being available to ‘buy’ trading goods. Even after completing Azar’s quest for revenge and fully upgrading all trade posts in Ireland, it’s kind of ridiculous that Azar doesn’t have any kind of surrogates or helpers in a trading network, much like how Reda has agents all across England to dole out a daily quest.
At the top of time limited challenges there's an opal icon then a xp icon followed by a chest icon ,what chests am I supposed to collect ?
TU 1.3.0 indicates that there are placeholders for three new abilities for the upcoming Siege of Paris expansion. This was expected since the Wrath of the Druids expansion also introduced three new abilities. However, I am curious about the future of River Raids and those three abilities we acquired that are only at Level 1: Shoulder Bash, Battlecry, and Berserker Trap. Will there be another ‘river raid’ area in France that will feature the Level 2 upgrades for these three abilities, or are they going to be featured in any ‘new’ rivers back in the British Isles?Honestly, I’d like to see the Level 2 of Shoulder Bash have Eivor be able to bust down ANY locked or barred door, but it‘s more likely to just deal more damage. The Level 2 of Battlecry could simply increase the amount of time that enemies are stunned in fear of Eivor, or make Eivor even stronger. And the Level 2 of Berserker Trap would obviously be the trap being able to blow up a second time like the upgraded Poisonous and Incendiary Powder Traps, or have a larger cloud explosion area like the upgraded Thorn of Slumber so that more enemies can go crazy.
After completing the only two contracts per day, Reda and his agents still talk to Eivor like there is something more to do. This dialogue has been here since the game was launched... can’t Reda have more sense and say something like, “Come back tomorrow” or “My agents are gathering intelligence”. And if you go up to one of his agents, they could say something like, “I don’t have anything for you today” or “There’s no action around here.”