One of the few things I really liked about about the Siege of Paris expansion was the new Paladin set, but I didn’t need the bonus from having all five pieces because I don’t use a shield. So, for the first time since the game came out, I began mixing gear sets. I liked the Iberian set from Wrath of the Druids, because I do a lot of dodging, so it made sense to pair a couple items from that set with the Paladin set because the full Iberian set only added +10 melee damage, whereas the Paladin set offered +50 with a small stamina cost. Just one small problem... I now have a fifth piece of gear that is practically useless, except for the armor.
I’m sure something like this has been brought up before somewhere, but it would be cool if there were not two bonus levels, but four per gear set. I’m thinking of it the same way as weapon and gear upgrades. Having one piece would get a ‘fine’ bonus, having another would get a ‘superior’ bonus, a third would grant the ‘flawless’ bonus, but then adding the last two would snag the ‘mythical’ bonus. Given the number of gear sets in the game, players would have the option to customize their character with one piece from five different sets, two from one and three from another, etc., or stay with just one full set for the preferred ‘mythical’ bonus.
Since this game is supposed to have ‘RPG’ aspects to it, the limits of these bonuses could also be boosted by the pieces of gear being refined from ‘fine’ to ‘mythical’, theoretically improving the maximum ‘mythical’ bonus by a ‘mythical’ status. But wait, let’s not stop there...
Let’s start categorizing weapons as part of gear sets, because Ubisoft is selling specific weapons with gear sets anyway, so even a weapon could factor in the bonus of a gear set... at that point, we’re raising the number of gear pieces from five to eight! Imagine the options players could have to customize their Eivor!