Is there any more disliked fight than this? In fog? 👻
Even though i am male (this may sound seedy) i still like to play a female charactor, it ooozes s*x appeal 😂 So i try to make my charactor (seedy again) look the part in the game....this is the best i have come up with so far, tight fitting apparel (even more seedy) 😆 p.s I dunno why but i feel female charactors run/move faster than males, probably my imagination.
I should probably start with saying this doesn't/isn't happening with Siege, Breakpoint, Far Cry 5, Warframe, etc. This image problem is EXCLUSIVE to The Division 2 only. I have VERIFIED Files, blah blah.So I haven't played in months and after doing the time runs Monday and then finishing week two today, my monitor started bugging a little to predominantly covering my screen. Is anyone else on PC starting to or have been experiencing this? This new forum layout doesn't allow me to link from imgur anymore? Not sure but here is a link to the picture and I would like to add a video as well. Hopefully I described the white tiles or screen 'burn out' image makes sense.https://imgur.com/zexh8j7
One thing that I personally feel it needs to come back is the talent core requirement to be activated. Why? Because everyone builds with a role in mind, but I feel like it needs to happen to balance PvP. Probably a lot of PvPers here are gonna flip tables that their broken builds are gonna be destroyed, but they are very well aware its broken.Honestly, this is my opinion and everyone is welcomed to have their professional opinion as well below, but here is what I think needs to happen with the "PvP Outlier Talents".1. Lady Death needs to be reworked where the amped dmg is valued by your red cores... meaning, if you want 75% amped dmg... gotta have 6 red cores. Each red core is 12.5% amped dmg.2. Adrenaline Rush and Intimidate need to be locked needing 6 "Armor Core".3. In Synch is a skill build support offensive talent so it needs to locked for 6 skill tiered SP builds.With this method, it will also avoid exploiting using the Memento bag to try and activate all talents, meaning with this adjustments YOU have to choose a role.Vile mask needs to be deactivated for DZ, and Conflict. Its OP even when the "spell caster" is dead, and theres no "swap plates" to mitigate the talent. This also needs to apply to Pestilence talent when it comes to mitigating the talent from "On Person".
Come up with suggestions.
Playing through Stadia on a Mac using a PS5 controller. Presently cannot access project/map menu or inventory menu, and also cannot use sprint at all. Please advice. On a side note. Accessing the new forum very confusing and downright difficult.
It’s hard to explain why, but NY has a more interesting feel than Washington. Maybe it’s because there are more narrow streets and tall buildings in NY that make it feel more claustrophobic with limited sight lines. But the older architecture in places and the water front areas are more interesting as well. There’s more cool roof top locations in NY as well. It just seems more intense and ominous. DC is full of giant government buildings and landmarks which is interesting to see in a run down post-apocalypse type of setting, but it lacks the tone that NY offers and much of it looks the same. It’s also very wide open. I’d love to see TD3 go to San Fran. Sone elevation variation would be interesting and lots of old architecture there. Both NY and DC are mostly flat.
I have nearly 300 hours logged now and only a few exotic gear items. Most were obtained from exotic crates from season rewards… and most of those were duplicates. In 200hrs playing end-game, I’ve only had 2 exotic items drop. I think this is ridiculously stingy… to the detriment of the game. I think many players will play this game without ever getting an exotic or some of the best. I still don’t have many of the better exotics after 300 hours. I think exotics are a great way to breathe new life into the game. They make me want to try different builds. For example, I got a Mantis in the last season reward cache and it’s been awesome configuring a build around it. Something I never would have bothered with a half-arsed rolled SRS. At the end of every evening I dismantle a hundred sh!tty items. It’s just horrible. At least drop something worth keeping once a week?! FFS!
This is crazy, how can shield rewards not be unlocked. I had my shields before the release of division 2 and I didn’t redeem them before the switch too connect and they are just not there. Nobody can do anything on support, how do these rewards just not exist and no one can do anything to put them in my inventory. It’s like I’m asking to have someone bring me a dinosaur and it’s so impossible. I just don’t get it. Help please.
I don't know where the problem is. It simply started showing on my map. And there is no explanation when I attempt to enter its entrance.I hoped that buying the Warlords DLC would unlock it. But it did not change anything.
Hello. Sorry if I ask too many questions. I suppose that warning is related to one's clan cache. As I am a member of an inactive clan, chest tier might be rank zero. So a player gets this notification even if clan's chest is empty?
One just dropped for me. It seems odd that it’s got the range of an SMG but the stats for an AR. How to make good use of this? Is there a good use for it? I’d love to try it with my Mantis build, but no way that will happen.
I normally play solo on my PC, but my friends have PS4 so I use that for coop. One thing I noticed is that playing on PS4, apparel items will occasionally drop from random luggage whereas on PC, only trinkets will drop. I've never got an apparel item loot drop on PC. Am I alone in this?I guess, as expected, there's a lot more settings available on PC than PS4. I can't change my cross-hairs on PS4.What other differences are there?
so, everything has mitigation right? status builds have haz pro, skill builds have jammer, but what about weapon builds? well the only thing I can think of is skill builds. skill builds are the mitigation for weapon builds and that's the real reason most PVPers complain about them. Look at the Shrapnel trap for example, it directly combats the way weapon build players rush in at you, and they absolutely hate it because of that. skill builds force a more tactical and cover-based play-style. The meta weapon builds are the exact opposite, all they do is put up their shield and shoot. Then they complain when skill builds put them down and claim skill builds are OP. when in reality, it's weapon builds that are OP. Weapon builds can have tons of armor plus a shield and still melt people no prob, skill builds at the max can have 913k armor, excluding things like the kard and the memento. technically you could put more armor on a skill build but since skill tiers are more than just damage you basically need skill tier 6. skill builds can be mitigated with jammer or by destroying their skills. weapon builds can only be mitigated with distance and maybe riot foam or a blinder. but if someone with more than 1 mil armor goes rogue and pulls out a shield right by you and you're a skill build there's basically nothing you can do.
so being a sort of collector type and try to spend time exploring the incredible world of DC and NY, i have 4 characters i play, however, the first one is likely 80% of the almost 3000 hours spent since the game launched.Character 1 has found 3 gold necklaces, 7 insulin and 6 toy carCharacter 2 has found 6 gold necklaces, 3 insulin and 1 toy carCharacter 3 has found 5 gold necklaces, 3 insulin and 1 toy carCharacter 4 has found 1 gold necklaces, 2 insulin and 2 toy carI am certain these are the three rarest trinkets in the game, most everything else i have 80 - 100 of most other itemsAnybody else fair any better? I am just curious.
I've been leveling up a new character and noticed that no tokens are dropped when using the L30 memento backpack at L31 or higher.See how specialization ammo and materials drop from the kill - but no memento tokenThe build I'm using (gold items are L30, as is the memento backpack and scorpio shotgun)This has continued through L35 at which point I swapped out the backpack. This was reproducible in missions and in the open world, even after restarting the PC and game. The L40 version is still dropping tokens @ L40, so this looks to be specific to using the L30 backpack above L30.
I've been grinding out some commendations in Div 1, and it's noticeable how much shorter most of the missions are compared to Div 2. While they look fantastic, and were cool the first time around, I do think a few take a bit too long - e.g. Manning National Zoo and Tidal Basin.What do people think an idea mission length should be in future? For simplicity, assume your gear quality is appropriate for the difficulty - i.e. low item power for normal or high item power for heroic, and that the completion time is the same in both cases. that second option should read "10 - 15 minutes", but it seems to have shortened to "10" 😲
Can we please get an update to D1. PS5 VERSION it's to clunky at times. Feels like I'm running in place when I'm darting. We truly need a 60fps update ASAP!! Or a remaster. Is it up to massive or PS? DAY 1 fans miss the game but playing it feels backwards on ps5. Can we make a petition or something?
I’m not able to donate my last required Brand Set (High End Badger Tuff Gloves) to complete the Goal Project for Foundry Bulwark Assembly. I’ve reset the game and the Donate button is not available (highlighted) to press, even though I have two high end Badger Tuff gloves in my inventory available to donate. They are not attached to a load out and have not been tagged as favorite. Is there a fix?