So.. I decided to start a new playthrough, because it's been over a year, and I was wondering if it was as bad as portrayed..
And honestly, the set-up isn't terrible. They made mistakes once we move beyond the set-up, but it all felt plausible enough. A US ship goes down, so we investigate - that works. Drone swarms are a thing in testing now, so I can stretch for that. Tech that can shut down communications? Eh, maybe? - it just leads to questions as to what is happening on the US command side - so maybe if we just had some cut scenes with them?
I treated the first go as a true survival scenario, trying to minimize engagements. Only killed a few blokes, because I needed a proper weapon and some ammo, not knowing what to expect. Then bam, we get our extra motivation, it's also a revenge story - need to get Walker for executing Weaver.
I forgot there are two other survivors in fighting shape when we reach Erowhon - why not making them new Teammates, then add Holt after he's healed up a bit? It makes me feel like the timeline is super short for the story? So I added those two fellas as my teammates, and recruited Maria to play overwatch on night time missions until Holt is functioning. Haven't gotten far enough to figure when adding him back in makes sense.
First few missions make sense too:
• try to get off and to the Wasp - oops, drone swarm.
• find another Ghost [Hill], talk up trying to find more - makes some sense? Or would we normally fold Hill in with us?
• track down Skell to see how we might get off the island - again, makes sense.
That's as far as I got. I think Behemoths were a huge mistake. I also think the volume of ground drones is too high, plus they should take way more damage from bullets to their core. Flying drones should be done in one shot, and not explode when they hit the ground.