hiIndirect kills , you see mobs getting killed by fire but they do not count. It took around 15+ tries to get this done, simply because certain fire kill do not get registered. At times I thought this was because I might have been out of range/sight but also seen it happen up close.
(this is on the PS4)
Trial of the Wolf at Wenlocan Outpost:
Fall kills, there is very little room here for error as you need to only do the exact amount of fall kills so you have enough mobs left for the fire kills. So if in the almost last area with the 3 archers one of them does not get registered as fall kill although you did kick him of and he did die on impact with the ground you can restart the whole think again.On one occasion I had 1 fire kill left and 1 normal mob & boss left in the last area, kicked the mob into the fire, he burned, he died, he lay there with the burn icon above his head making noise but of course he did not register
Trial of the Bear - Lolingestone Bandit Camp Shrine
Guard mob near the cage has this nice feature where he climbs down into the floor and you can forget about him after thatArcher on wooden structure has a nice tendency to commit suicide, so another one you can forget about, but if you do get to him before he kills himself he almost always is a 1 shot kill despite hitting the weak spotThere should be 2 archers on the really high part (4:40 on this video ) but 9 out of 10 times the left one is dead on the floor below as you start the levelFor around half of the mobs in the level targeting the weak spot on those who have not noticed me yet gives me an instant kill which does not register as weak spot hit and of course means a headshot kill is not possible, so I end up shooting an arrow in the ground in front of them so they notice me and low and behold hitting the weak spot then only does 3/4 damage. Of course all his friends join in too. Maybe it has to do with having all the skills available, I don't know but its frustrating.
Trial of the Wolf - Lolingestone Bandit Camp Shrine
Mob Suicide, but I saw this was posted already, enough said about that
Trial of the Wolf - Odin Mine Hideout
You call this DLC Mastery Challenge but to be honest the last 8 hours or so feel more like Mastery Frustration because skill has very little to do with it, instead the RNG, issue with the level design and no testing seem to be the main reason I keep restarting these levels just a few points shy of the gold medal.
If you make it so that having to get gold you need to do a level perfect then that is fine, but then you guys need to make it perfect too and not registered kills, suicide mobs and falling through the floor is not perfect.