Skull and Bones game looks better than 6 months ago Ubisoft- I saw the on-deck presentation- it looked decent. I'm sitting on the fence when it comes to buying this game now. Make the sunsets better with some darker orange clouds (sunsets are important in a pirate game) ie. improve the sunsets. The nighttime looks good with the big moon and stars and the lit-up clouds. I need to see better ships like the one in the trailer that had sails with the skull with the rose in it's teeth and crossed swords. Where are the better ships? This is a game where the ships matter. Also, how about a ghost ship sometime in the storm- this is a game about ships.
The Ball Is In Your Court management, because the game developers probably have some good ideas, but if you won't implement them, there's nothing they can do. That's the way it's been with all the kids that wrote in on this forum- if you won't listen to them, there's nothing they can do. But if they don't like the product enough, they can spend their money on something else. I see this with too many game studios these days- the kids write in on the internet and ask for games that are easily big hits, sometimes, they even make computer generated video game videos to show a company a great idea, and in the company's arrogance, they don't make the game, even when it would make a huge profit for the company that already owns the rights to a character.
I'm waiting to see if you can pull this game back from the dead. There is an article on the internet written that says about 7 out of 10 Skull and Bones game testers found this game dull, 6 months ago, I knew this would be the case- there are many people out there in the world who understand that your company, like alot of other game companies is out of touch. I think your Avatar game will do well from what I've seen and your ninja, feudal Japan Assassin's Creed will do well( How many kids have asked so long for that one?).
4 years ago, I had said Warner Bros. should do a big open world Harry Potter game with PS5 coming out, with pretty much all the things the kids loved about the franchise. They did. Hogwarts Legacy, and are the sales huge? Yes, simple logic. Many times, I wonder about management at these companies, because they could be making bigger profits. Does management at your company ever bother to scan the internet for game ideas?
Manola Quests?