Just an idea, so posting here to see what others think.
We now have several currencies in use throughout the game:
Standard E-creditsDZ resourcesCountdown Requisition credits
Not everyone wants to play all of the game modes to earn credits of all types. Yet the currency specific vendors have items that are useful across game modes. For example:
PvE only players dislike the DZ so find it hard to obtain DZ resources to purchase the exclusive named items from the DZ vendors. The only alternatives being to farm the DZ crates for 1 DZ resource each (which is painful when a named item costs 152 DZR) or enter the great named item/legacy season cache lottery from GE stars and/or Countdown vendor (where the chances are tiny and growing ever smaller from the large and continually increasing numbers of PvE named items)PvP players may dislike Countdown or prefer to just continue to play in DZ/Conflict, but could use Countdown credits to farm exotic caches for components for expertise.
I propose a new feature where we can exchange credits between the types. This could be in the form of a new vendor type character (currency exchanger / forger?) or built into the existing crafting bench feature. We would sacrifice some credits of one (or more) type - and probably some materials too - in exchange for an alternative desired currency. Obviously the exchange rates and material requirements can be set and tweaked approriately to discourage abuse. I would actually expect them to be pretty severe, but at least provide another option.
This concept is quite similar to existing mechanisms in the game where we can currently sacrifice materials & credits to 'bypass' the usual method of obtaining some other resource. e.g.
Crafting SHD Calibration / Field Recon / Tactical Assesments from materials & credits instead of killing named bosses at CP3/CP4s/Bounties etc.Using watch scavenging points to obtain SHD Calibration / Field Recon / Materials / E-CreditsDonating materials to increase expertise proficiency ranks instead of equiping & using gear/weapons/skills to gain kill XP.
I've often seen calls for the DZ/PvP exclusive named items to be added to the general loot pool/vendors and that's an (easy) option, but it really only gives something to PvE only players. This idea is not to make it 'easy' for PvE players to obtain the exclusive named items, but rather to offer another alternative to the exsiting (bad) options, whilst giving something back to PvP players. And players of both modes get more flexibility.
On a final note, I do NOT want the developers to even consider implementing this - or any other new feature - until the current PC stability issues are resolved permanently!
Don't turn a classic-city building game with RTS elements and strong economic focus into a RTS only!