ubisoft discussions

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  • Seaviy
    Original poster 2 posts

    Add a separate volume slider for your devices and skills. Drone and reflector shield sounds can sometimes be maddening

    Airburst Seeker Mine the only one of Seeker Mines, what does not aim at the target. It would be great if it could at least be thrown at enemies without pressing the skill button twice.

    And in general the game lacks auto-aiming (aiming assistance) for skills. It would be great to add an option to select enemy as target (like drone/turret) instead of choosing a zone (the skill will be aimed at the place where the enemy was when you pressed the button).

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  • SuicideHero793
    24 posts

    @seaviy I agree to a degree. Yes the seeker does make a ton on sense, but they wont unless the decrease the blast radius. I feel they should make some unviable skills, viable. They are all good and can be used for certain things. They just need tweaking to be used more by other people.

  • RichardOshea
    167 posts

    For the assault turret and drone you can alter their targets by aiming at your desired target and then pressing that skill's deploy button again. It will then swith to that target until it is dead at which point it defaults back to its own targeting rules -- threat, proximity, visibility based.

    The airburst seeker is an area of effect skill so it's not intended to attack a target per se but to saturate an area with fire. It is too slow though so I wouldn't mind be able to throw it some of the way and it target as per usual. It also has a delayed deployment which generally means it takes a second after input command for it to begin its path to target. It could be improved.

    Mortar turrets can be locked in place by double tapping the deploy button. It will then fire at the same spot each time. You change target areas again by double tapping deploy and re-aiming the skill.

    Fire turretts can be directed by the deploy buttons to rotate their angle of attack, and they can be picked up and repositioned at your convenience. Most skills can now be picked up and repositioned.


  • Seaviy
    Original poster 2 posts

    @richardoshea I know about it. I'm talking about other devices.
    For example if you have Chem Launcher. You need to choose a zone where to shoot (like throwing a grenade) but instead you use the skill, aim at the enemy (RBM) and Launcher zone automaticly snap to the target. You press skill button again (like the turret/drone input displays near the enemy) and the skill will be used in the place where the enemy was in the scope at the moment of pressing

  • RichardOshea
    167 posts

    @seaviy My bad, I read it as you not being aware. I'm not sure that would be all that useful though as right now I'd imagine you wanting to do that so you stay in cover longer, but the sensitivity of the chem aiming system means hardly anyone tries to blind fire from cover as you usually just kill yourself doing that. Personally I think the chem should be manually aimed -- and you'll certainly here from the PvP lot if they did go that route, as they already labour under the misconception that all skill builds need to do is press a single button and carrying on watching tv.

    I agree that skills could be improved but so could a lot of things. I think the reality of a game that is two years in is that the design is the design now so I wouldn't expect any overhauls like that. I could be wrong but I doubt it 😞


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