ubisoft discussions

Quick Suggestions

  • bielik01
    1746 posts

    @TheNorfolkian I still don't know how much you get rewarded in those Pigeon Coop quests, but at least I achieved my goal: I have zeroed my inventory of Irish trade goods 😂

  • TORFINR
    Original poster 376 posts

    @bielik01 once you've done all the quests for equipment, you unlock a repeatable quests for each trading hub (Egypt, Constantinople, Iberia ...) allowing you to convert resources vs silver (40 to be exact)
    Imho it's a really good step in the right direction made by developers.
    Let's hope they will continue like that for the siege of Paris.

  • TheNorfolkian
    1291 posts

    @bielik01 The redeeming quality of those pigeon coop quests is that you can snag the same amount of XP as the daily Reda quests, or any regular side quest. And you can snag even more XP by selling Irish trade goods. I’m not saying that it’s ideal for level-grinding, but it does add some variety on the ways to level up.

  • hydrogenmissle
    25 posts

    @torfinr or conquest battles as a new game mode.

  • TheNorfolkian
    1291 posts

    @hydrogenmissle In another thread, I discussed why conquest battles don’t work for Valhalla in the way that the game is set up now. Having such battles would require a redesign of how the game and the story is executed from the beginning.

  • hydrogenmissle
    25 posts

    @torfinr they made the world alive, they even went as far as to show u what materials are being traded by what ship. like u got cart traffic they went all out with origins

  • hydrogenmissle
    25 posts

    @thenorfolkian not if its a new game mode. i mean for crying out loud we r getting a dlc about the siege of paris. i understand that was a big event and all but its not like we havnt done sieges before. it wouldnt be like u have to remake the world like odyssey, just make it a new game mode where u have to recruit warriors and collect supplys and when u r done u go to battle.

  • TheNorfolkian
    1291 posts

    @hydrogenmissle I get what you’re saying, and it would be pretty cool if a post-story game mechanic kicked in where you had to go into conquest battles due to remobilized enemies encroaching on areas you already annexed, or allies that suddenly became adversaries. Ubisoft wouldn’t need to lump it in to a NG+... they could simply roll it out as another freebie activity like the boredom-inducing River Raids. That said, what I was saying in the other thread was that it would have made more sense to have the conquest battle mechanic operate from the very beginning of the game, especially since Eivor was trying to win over allies in the first place and choosing one kingdom over another would create impactful consequences from choices made by the player.

  • TORFINR
    Original poster 376 posts
    That said, what I was saying in the other thread was that it would have made more sense to have the conquest battle mechanic operate from the very beginning of the game, especially since Eivor was trying to win over allies in the first place and choosing one kingdom over another would create impactful consequences from choices made by the player.


    True. But except if we consider that the situation of the main story arc is over, and that a new political situation stepped in, with war between old allies as a standard. Which could justify conquest battles à la Odyssey in Valhalla.

  • TheNorfolkian
    1291 posts

    @torfinr Yes, that is a valid point. Let’s hope they do that in the Siege of Paris expansion at the very least and then find an excuse in a later expansion to introduce conquest battles back in England and Ireland.

  • TORFINR
    Original poster 376 posts
    they made the world alive, they even went as far as to show u what materials are being traded by what ship. like u got cart traffic they went all out with origins


    You mean in the Ireland DLC, right? Any news of the concept for the Siege of Paris yet?

  • TheNorfolkian
    1291 posts

    @torfinr I think @hydrogenmissle is talking about how significant and helpful the bird was in Origins and Odyssey as a game mechanic compared to Valhalla. I have to agree that Ubisoft put their heart and soul into a new engine and experimented with things in Origins that drastically changed how we view the AC franchise... in most ways positively. Senu could literally show you what resources were on board a ship and a cart. In Valhalla, Synin can’t bother to let Eivor know exactly what special material some troop convoy is actually carrying... unless you know exactly what area you’re in and what special material to expect, like tungsten in Hamtunscire. Also, unlike Synin, both Senu and Ikaros were good enough to pinpoint a target, whereas in Valhalla, you only get an ‘area’ to search with your Odin’s Sight. The improvements in Odyssey was a one step forward, but in Valhalla it seems Ubisoft took two steps back.

  • hydrogenmissle
    25 posts

    @thenorfolkian u know what tho i agree about the part that it should have been there since the beginning, and would have made more sense if it was there since the beginning, not sure why ubisoft decided to cut the feature, could have just been to get back to the core of what ac is about? Somehow i highly doubt it as we still dont have much of an assassins arc as of yet. One could make the argument tho that the reason why we dont have conquest battles early on in the main game is because the raven clan just doesnt have the numbers until the end game, But the way this SHOULD be implemented is hiring warriors from norway, maybee have a few prep missions before doing the actual conquest battle. I understand its weird timing to have this added so late but this is ubisoft were talking about they litterally just gave us one handed swords to play with lol.

  • hydrogenmissle
    25 posts

    @thenorfolkian senu was the smartest bird so far. origins is a masterpiece

  • TheNorfolkian
    1291 posts
    But the way this SHOULD be implemented is hiring warriors from norway, maybee have a few prep missions before doing the actual conquest battle.


    @hydrogenmissle That sounds like an awesome idea. Let’s assume Eivor has to make choices with whichever jarls or earls in Norway are willing to ‘sell help’ for conquest missions in England. However, not all Norwegian nobles get along, even under King Harald’s rule, so engendering the aid of one might upset another, which would add another level of complexity to the alliance-building work in England. The choice of which noble to ask for help could even imply the type of mercenary being hired. Like... let’s say there’s a jarl who is liked least by all other nobles, but that jarl has the strongest and fastest mercenaries in low numbers, while another jarl who is well liked might offer mostly low level mercenaries in greater numbers. So, the game would have to have a balance in strength versus alliance risk. Choosing whom to ‘buy’ mercenaries from would also make certain conquest missions easier or harder depending on the type of mercenary you hired. Basically, I’m thinking of the Assassin Mission mini-games in AC Brotherhood, AC Revelations, AC III, and maybe even the ship mini-game in AC IV.

    Okay, now I’m really starting to over-think this... but... remember in Odyssey where you could ‘knock-out’ enemies and they could be ‘talked’ into joining your crew? Let’s say you made some hard choices and some Norwegian nobles don’t want to help you, but you need certain mercenary types for certain conquest missions? In Valhalla, Eivor could use a ‘sleep arrow’ to put a target down, then Hytham could ‘talk’ them into joining your customized mercenary army for those conquest missions you were unable to ‘buy’ help to complete. If some of these mercenaries live through several missions, Hytham could train them in the ways of the Hidden Ones and they would gain special buffs that would make them even deadlier on conquest missions.

    Since Ubisoft already built in a system to ‘buy’ mercenaries belonging to other players, that would make a customized army even more interesting to supplement your conquest battles with troops from Norway and those you recruited from the open-world.

  • hydrogenmissle
    25 posts

    @thenorfolkian AHAH now were talking this is brilliant!!

    @thenorfolkian I think this would make good use of the jomsviking system that ubisoft has stated "is very dear to us" another detail id add is sometimes if u have lost enough honor in norway it might trigger a conquest battle against norwegian opponents.

    As i have previously stated that conquest battles should make a return in ac valhalla in a unique way that fits the game another system id like to see added (or i thought should have been added) is caravan escort missions. What normally comes to mind is ac3 or even black flags trading missions (which i loved btw) but i was thinking of a more proactive mini game that would take place in ireland and involve the trade posts, i mean we have them.. they generate rescources and they are just THERE which is cool and all but what i would have liked to see would look something like u have this horse drawn cart full of a particular trade good. say it contains cloth, u would have to ride your horse (maybee your jomsviking can come with u on his own horse) along side the trade cart from your ring fort all the way to dublin and u would have to defend it from hostile celts and druids who would periodically attack the trade cart in an effort to steal the rescorces for themselves. Upon completion u would get 3000 of that particular trade good instead of just 300 from the chest in dublin.. or maybee even better rewards depending on how long the jorney was as some ring forts are further away than others.

    just an idea, something my brain was telling me would totally be in the game but wasnt

  • hydrogenmissle
    25 posts
    This post is deleted!
  • hydrogenmissle
    25 posts
    This post is deleted!
  • Maledicus
    69 posts

    I agree wholeheardly with the threadstarter - more love for replayable content pls and pls something with substance not the supersimple Reda quests where we kill the same wolf over and over an over.

    The riverraids should have been implemented into the open-world as an ongoing war for ground with different alarm-levels which means more aggressive patrols on the streets, stronger hostile forces in castles and monasteries, on highest alarm-levels place a strong boss into the settlements who may drop special eqiupment of all kind. As much as i appreciate the work done by Ubisoft with the Riverraids the map feels dead and separated from the main-game.
    Another idea could be more dynamic events that may happen in the open-world as we travel around, for example band of thieves raiding villages and we could help save the village.

    I'm aware that those features could clash with quests and one-time events happening in that area, so the solution would have beend to activate them after the player has done the main quests of said areas.

    Best regards.

  • TheNorfolkian
    1291 posts

    @hydrogenmissle That’s a great idea for a reward system. Although... as I’ve remarked to @bielik01, another alternative could be getting a large sum of iron ore and leather (at least enough to upgrade one piece of gear), or just straight up give you a choice to fully upgrade one of your pieces of gear. However, I imagine Ubisoft would rather just give us a lump sum of opals to spend at Reda’s shop.

    I also like your suggestions on how a trading mini-game would work in Valhalla. With the Siege of Paris coming out, it would really make sense to continue helping Azar by improving and securing the international trade network.

Suggested Topics