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  • bat678man
    Original poster 20 posts

    Increasing any type of damage (Melee, Light, Attack, etc) either through runes or armor set perks don't have any noticeable impact on gameplay. This issue makes some armor set perks and just about any rune that supposedly increases damage practically useless. On paper, many of the builds that I have put together seem to be quite powerful, but in terms of actual gameplay are no better than they would've been with just base stats.

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  • Ubi-Mercury
    Ubisoft Support Staff 475 posts

    Hello @bat678man! Sorry to hear about this issue you've come across. In order to take a closer look, could you please provide screenshots or a clip showing this occurring for you?

    Official Response
  • bat678man
    Original poster 20 posts

    @ubi-mercury



    In the first fight the Wayland Armor set is equipped which adds 20% of my Assassination Damage to Melee Damage. With several additional Assassin Damage runes to boost its damage further I was able to increase the Melee Damage up to around 200.

    In the second fight I'm wearing a different armor set, removed the bow, and unequipped the secondary weapon. My Melee Damage dropped down to 134. Despite the vast difference in Melee Damage (at least according to the Hero Stats) between the first and second fight there's hardly any noticeable difference between them in terms of fight numbers that pop up when attacking other soldiers.

  • Ubi-Keo
    Ubisoft Support Staff 2408 posts

    @bat678man Thanks for the video and information provided, I will forward this on to the Assassin's Creed Valhalla team to investigate.

    Official Response
  • bat678man
    Original poster 20 posts
  • Ubi-Keo
    Ubisoft Support Staff 2408 posts

    @bat678man Thanks I'll forward that link onto the development team.

    Official Response
  • bat678man
    Original poster 20 posts

    @ubi-keo



    This is just another example. I set the combat difficulty settings to easy, and I turned off level scaling. I used the same weapons for both fights, but in the first fight the melee damage is around 135, and then in the second one it's 263. I would think that the damage output would be nearly twice as much but that doesn't seem to be the case.

    Additional issues worth mentioning from the video

    • Active rune icons don't show up above the adrenaline slots. They haven't been showing for some time.
    • The fact that I can do the same Trial of the Morrigan multiple times shouldn't even be possible.
  • Ubi-Mark.
    Ubisoft Support Staff 1749 posts

    Hello @bat678man,

    Thank you for the update! I can see that this issue will be addressed in a future update. Once the resolution is deployed, we will let everyone know through the patch notes.

    Thank you for your patience and if you have any additional questions, please let us know!

    Official Response

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