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  • RaciaIAdhesive-
    Original poster 376 posts

    Heroic global setting difficulty should restrict respawning while grouped with other agents. If an agent get's downed or killed, they can be revived, but cannot respawn unless the rest of the group get's wiped.

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    Contrary to popular belief, Lorem Ipsum is not simply random text. It has roots in a piece of classical Latin literature from 45 BC, making it over 2000 years old. Richard McClintock, a Latin professor at Hampden-Sydney College in Virginia, looked up one of the more obscure Latin words, consectetur, from a Lorem Ipsum passage, and going through the cites of the word in classical literature, discovered the undoubtable source. Lorem Ipsum comes from sections 1.10.32 and 1.10.33 of "de Finibus Bonorum et Malorum" (The Extremes of Good and Evil) by Cicero, written in 45 BC. This book is a treatise on the theory of ethics, very popular during the Renaissance. The first line of Lorem Ipsum, "Lorem ipsum dolor sit amet..", comes from a line in section 1.10.32.

    Contrary to popular belief, Lorem Ipsum is not simply random text. It has roots in a piece of classical Latin literature from 45 BC, making it over 2000 years old. Richard McClintock, a Latin professor at Hampden-Sydney College in Virginia, looked up one of the more obscure Latin words, consectetur, from a Lorem Ipsum passage, and going through the cites of the word in classical literature, discovered the undoubtable source. Lorem Ipsum comes from sections 1.10.32 and 1.10.33 of "de Finibus Bonorum et Malorum" (The Extremes of Good and Evil) by Cicero, written in 45 BC. This book is a treatise on the theory of ethics, very popular during the Renaissance. The first line of Lorem Ipsum, "Lorem ipsum dolor sit amet..", comes from a line in section 1.10.32.

  • tcarlisle2012
    205 posts

    @raciaiadhesive I call this the solo player penalty. LOL.

    Crux of it is, if you fail an event or control point, etc. and everyone in the group is downed, as long as one player lays there dead while the others respawn and run back, the event will be continued pretty much where it left off (with a few minor exceptions).

    I don't really see it as an issue that needs to fixed from the perspective of those playing in groups. I guess I don't really see how other players cheesing through open world events affects my game.

    But it is a severe disadvantage to solo players, who have no way of exploiting this mechanic and therefore they have to start over when failing an event.

  • RaciaIAdhesive-
    Original poster 376 posts

    @tcarlisle2012 I agree. Don't see it as an issue within the game, but would like to see mechanic added to restrict respawning after being killed just for increased difficulty and challenge. Even just adding a dedicated directive with this mechanic would be cool.


    Honestly, that's what we do if we're playing together in the open world, one player will lay dead while others respawn and run back to the event. Personally would like a greater consequence to all of us getting killed rather than just individually respawning to keep the event going. Don't see it as a game breaking or issue though.

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