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  • UbiQuB3
    Community Manager Original poster 39 posts



    Hey everyone,
     
    Title Update 1.3.0 will be deployed on all supported platforms: July 27, 2021, at 2 PM CEST, 8 AM ET, 5 AM PT, and 10 PM AEST. 
     
    Patch Sizes: 

    • Xbox Series X|S: 23.79 GB 
    • Xbox One: 17.72 GB 
    • PlayStation 5: 6.85 GB 
    • PlayStation 4: 15.3-24.5 GB (depending on region) 
    • PC: 20.4-31.37 GB (main game– season pass) 

     
    Check out below for the most notable Title Update 1.3.0 changes.   

    NEW CONTENT 
     
    The Siege of Paris – Expansion 2  

    • Added support for The Siege of Paris, preparing the game for the expansion release on August 12. (a separate download is required on release day.) 


    Sigrblot Festival  

    • Sigrblot Festival is a new time-limited event from July 29-August 19.  
    • Partake in new festivities and quests to receive exclusive festival rewards (including a one-handed sword!!)  
    • Players must reach England and complete one of the first two narrative arcs (Grantebridgescire OR Ledecestrescire) and be at least Settlement Level 2 to participate in the Sigrblot Festival. 

    Level Scaling 

    • We added a new menu option to the game to adjust NPC levels to your liking. You may choose from the following options:  
      • Off = Scaling is turned off; enemies appear exactly as prescribed in the region description. 
      • Default = Lower enemies are brought up to 50 power levels under the player’s level (How the game is intended to be played). 
      • Constant = Enemies will be at least the same power level of the player.  
      • Harder = Enemies will be 30+ power levels above the player.  
      • Nightmarish = Enemies will be 60+ power levels above the player.  
    • Note: Boss encounters and game modes will not be impacted by this as they have their own intended difficulty settings. 

    Skill Tree Update 

    • The Skill Tree has improved visibility for new skills added throughout the post-launch.  
    • We’ve added an option that will auto-acquire all the skill nodes required to reach the currently highlighted node (if you have enough skill points available). 


    New Skills 
     
    RAVEN 

    • Light Fingered: Eivor will now automatically pick up nearby loot with a quick flick of the wrist (without having to press the interact button). 
    • Thrill of War: Gain adrenaline as long as you remain in conflict. 

    BEAR 

    • Heidrun Slam: Press R2 while sprinting to knock enemies back with a powerful knee slam. 
    • Idunn's Heart: Passively regenerate recent health loss after a short delay.  

    WOLF  

    • Survival Instinct: When at less than a third of health, hold - for partial healing (Exchange adrenaline for health). 
    • Wolf Warrior: Your damage increases the lower your health.  


    Game Improvements 

    Wrath of the Druids – Expansion 1   

    Addressed:  

    • Priest's body would be missing in Flann Over Ireland. 
    • Cage cannot be opened to free the prisoners in Tuam caves. 
    • Only minor runes inside chests in Ireland.  
    • Shelf not movable in Cashelore. 
    • Cutscene didn’t start when sieging the church in The Scourging of Snakes. 
    • Couldn’t confirm kill on The Ash. 
    • Missing sound and subtitles within Wrath of the Druids. 
    • King's Pass not collectible if the Raid is not also completed at the same time. 
    • Couldn’t collect the prison key in Courting the Kings. 
    • Barid vanished in Flann Over Ireland. 
    • Thorstein teleported back to the cave in the Snaring Thorstein.  
    • Couldn't progress when the Puca was killed in Into the Fog. 


    Main Game  
     
    Quests, World Events, and Side Activities 

    Addressed:  

    • Infinite Loading screens during various quests.  
    • Couldn’t complete War of the Collectors, Aelfred’s Jewels, Saint Faith, The Lost Drengir of Ragnar Lothbrok, Lamb Chops, Splitting Hares world events. 
    • Faravid wouldn’t get on the horse in This Son of Jorvik *This Son of Jorvik indeed*  
    • Catching the fish with weapons wouldn’t count towards quest objective in Bloody Path to Peace.  
    • Couldn’t fight Leofrith in Heavy is the Head.  
    • Sigurd didn’t follow Eivor in A Brother’s Keeper. *More like A Brother’s Leaver* 
    • Objective didn’t appear in Twists and Turns *this is how the turn tables*  
    • Issues interacting with Petra in the settlement.  
    • Eivor died upon arrival in Hordafylke in The Road to Valhalla. 
    • Hunter House world event didn’t trigger.  
    • Hunter & Warlock NPCs missing for The Plight of the Warlock.  
    • The Banshee world event couldn’t be started or completed.  
    • Couldn’t progress in the Mistress of the Iron Wood world event.  
    • Couldn’t interact with the seer in Of Blood and Gods.  
    • Reaching Hunwald’s house didn’t update the Homecoming quest objective.  
    • The boss didn’t take damage at the start of Extended Family.  
    • Hunwald was un-interactable during the Salve for a Fresh Wound.  
    • Map marker appeared out of bounds in Fiery Ambush.   
    • Couldn’t interact with Soma or Guthrum in Holy Day.  
    • Players desynced at the start of the fight in King Killer.  
    • Couldn’t confirm kill in the Reaver of the South.  
    • Couldn’t complete The Lost Drengir of Ragnar Lothbrok.  
    • Guthrum didn’t move in Kingdom’s End.  
    • Couldn’t collect the key from a body during Pilgrimage to St. Albanes.  
    • Edmund was missing in Puppets and Prisoners.  
    • Couldn’t confirm kill against Gotafrid Fair-Robes & Nokkfylla Shine-Eye.  
    • NPC with the coin didn’t spawn or targets didn’t appear for the arrow challenge in Firing the Arrow.  
    • Stuck between Binding Fate and Of Blood and Gods. *A Binding Fate, indeed*  
    • Black screen during Baker’s Plaint.  
    • Couldn’t interact with Halfdan in War in the North.  

     
    Graphics, Audio, and Animation 

    Addressed: 

    • Various graphics and lighting issues. 
    • Various animation and clipping issues. 
    • Various issues with missing SFX. 
    • Various issues relating to Audio Menu Narration. 

    River Raids, Jomsvikings, Raids 

    Addressed: 

    • Appropriate rewards not being provided after completing a Raid. 
    • Rations not healing the proper amount of health for Jomsviking. 


    Mastery Challenge  

    Addressed: 

    • Ability to access restricted areas in Mastery Challenge.   
    • Guards could be unreachable in Mastery Challenge. 
    • Player being detected from a stealth bush in the Wenlocan Raven trial. 
    • Reduced the possibility of doubling Armor sets that were acquired from the Store after completing the Mastery Challenge onboarding quest. 
    • Unlocked medals remaining after loading an older save game. 
    • Trouble entering stealth mode in some bushes. 


    Gameplay, Combat, and AI 

    Addressed: 

    • Fire weapons not setting NPCs or combustibles on fire.  
    • Enemies not taking proper damage from level 2 Incendiary Powder Trap ability. 
    • NPCs no longer attacking if they were ambushed by a snake. *Snake 1, Human 0*  
    • Extended flail combo dealt more damage than intended. 
    • Sickle Combo Attacks didn't register properly. 
    • Various issues with the Viking Salute ability.  
    • Various issues causing the extended flail combo to do more damage than intended.  
    • Ostara items missing following Title Update 1.2.2.1.  


    World   

    Addressed:  

    • Instances where Eivor, NPCs, or the long ship would get stuck. 
    • Instances with misplaced or floating objects or textures. 


    User Interface/HUD 

    Addressed: 

    • Numerous UI/HUD issues.  
    • Numerous localization issues. 
    • Trouble exiting Photo mode using the ESC button. 
    • Some icons not adapting for color-blind modes. 
    • Silver Booster not applying correctly when looting low value items. 

    System 

    • Benchmark is not functional when the game path contains non-ASCII symbols. 

     
    Performance and Stability 

    • Improved performance and stability. 


    Official Response
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