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  • TheNorfolkian
    Original poster 1906 posts

    Previously, I posted a topic showing that Mastery Points were in fact increasing Stealth Damage and Ability Damage, even though those stats were not displayed in the mastery categories. I was able to determine that while Ability Damage does increase when points are put towards the Bear category, only Stealth Damage is increase when points are added to the Wolf or Raven category. However, I was never able to figure out the absolute mathematics behind Mastery Points because I suspected there was some other factors in play that might have been generating diminishing returns.

    Having acquired another 100 Mastery Points to test that theory, I can now confirm that there are diminishing returns as you continue to add more points into a mastery category. To properly display the difference, I have some video proof. However, before looking at that, take a moment to quickly recap the numbers for Eivor’s starting stats...


    Pretty standard... Health=100, Evasion=5, almost everything else=50.

    Now, currently my Eivor already has 100 Mastery Points in every category. In my previous post, I noted the impact of 300 points spread out over all three categories compared with the beginning stats displayed very obvious improvements: Health +47.2, Evasion +10.5, Melee Damage and Resistance +10.5, Range Resistance +10.5, Range Damage +10.8 (why the 0.3 more?), Assassination Damage +10.5, Stealth Damage +30, Ability Damage +45. Further, I was able to determined that Ability Damage was improved by all three categories, and Stealth Damage improved by only the Wolf and Raven categories, even though those two stats are not labeled in any mastery category.

    Okay, so here’s the new video, where I am pumping 100 more points into the Raven mastery...

    As you can see, the new impact is painfully minimal for the Raven mastery: Health +1.5, Evasion +1.1, Assassination Damage +1.1, Stealth Damage +2.5, and Ability Damage +2.5—all huge steps down from the previous improvements. It’s kind of strange how the first 100 points in the Wolf and Raven categories pushed Stealth Damage up by 30 points (15 points per category), but another 100 points only awarded an increase of 2.5 points! How’s that for diminishing returns?

    So, I will repeat my original request here... Ubisoft needs to include the labels for the other stats that are improved by Mastery Points, and they need to show the numerical values of what a Mastery Point will do as the player continues to level up higher and higher. For instance, let’s say you had 10 points in the Raven category, so the cursor should display a window that shows what the point increases will be if you add another point to that category, etc., updating the diminishing values as the player levels up each time.

    Thank you for reading and please support this cause.

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    Contrary to popular belief, Lorem Ipsum is not simply random text. It has roots in a piece of classical Latin literature from 45 BC, making it over 2000 years old. Richard McClintock, a Latin professor at Hampden-Sydney College in Virginia, looked up one of the more obscure Latin words, consectetur, from a Lorem Ipsum passage, and going through the cites of the word in classical literature, discovered the undoubtable source. Lorem Ipsum comes from sections 1.10.32 and 1.10.33 of "de Finibus Bonorum et Malorum" (The Extremes of Good and Evil) by Cicero, written in 45 BC. This book is a treatise on the theory of ethics, very popular during the Renaissance. The first line of Lorem Ipsum, "Lorem ipsum dolor sit amet..", comes from a line in section 1.10.32.

    Contrary to popular belief, Lorem Ipsum is not simply random text. It has roots in a piece of classical Latin literature from 45 BC, making it over 2000 years old. Richard McClintock, a Latin professor at Hampden-Sydney College in Virginia, looked up one of the more obscure Latin words, consectetur, from a Lorem Ipsum passage, and going through the cites of the word in classical literature, discovered the undoubtable source. Lorem Ipsum comes from sections 1.10.32 and 1.10.33 of "de Finibus Bonorum et Malorum" (The Extremes of Good and Evil) by Cicero, written in 45 BC. This book is a treatise on the theory of ethics, very popular during the Renaissance. The first line of Lorem Ipsum, "Lorem ipsum dolor sit amet..", comes from a line in section 1.10.32.

  • azullFR
    2871 posts

    @thenorfolkian

    I agree with your request 👍

    Many Thanks for the job you've done 👍 👍 👍

  • TheNorfolkian
    Original poster 1906 posts

    @Mikachu-Thunder Since you revealed the 1000 point maximum for Mastery Point categories, would you be so kind as to share the stats for your Eivor noted in this thread? I am very interested in knowing what the absolute maximum benefit is before I grind my way to mastery perfection.

  • TheNorfolkian
    Original poster 1906 posts

    In any case, here is an update post on my end showing how the stats look with each Mastery category at 200 points...


    As you can see from the video, total Health (from the base of 100) is only up by 52.1 points... that is a mere 4.9 points from the additional impact of 300 total Mastery Points spread over the three categories. How’s that for diminishing returns?

    Further, the additional Mastery Points reveal that Evasion, Melee Resistance, Range Resistance, Melee Damage, and Assassination Damage all went up an additional 1.1 points. Even Range Damage, which previously had a different modifier from the others also received just the 1.1 point boost. Ridiculous.

    Meanwhile, Stealth Damage went up 5 whole points (wow, right?), and Ability Damage was increased by 7.5 points (incredible!).

    So, just to make the point again... players can see significantly modest gains by driving up each of the Mastery categories to 100 (300 points total), but beyond that, diminishing returns start to set in dramatically, and by that account, insanely diminishing. The lesson to be learned is to not waste your game time leveling up Mastery categories past the 100 mark, because the payoff isn’t worth it.

  • Randelia
    431 posts

    @TheNorfolkian Thank you for your work on the Mastery Points! It makes sense for them to bring significant increases at first, then decreasing the increases asymptotically to avoid the player becoming too overpowered.

    I have to confess for me personally the mastery points are just there to give me access to more iron to buy at the shops each time I get a new one. And I hope the enemy scaling takes the mastery points into account and makes them stronger as well if you have enemy-leveling set high.

    I'm responding to this thread even though it is old because this is the first time I read it and the information could be important for players to understand what is happening with their power.

  • TheNorfolkian
    Original poster 1906 posts

    @Randelia Thank you for the comments, and for renewing the thread’s visibility. It really is too bad that information like this can’t be tacked into some megathread where players can read about all the stuff in this game Ubisoft won’t tell you, but everyone should know.

  • SpirantCrayon22
    2298 posts

    @TheNorfolkian absolutely, like how runes actually work, this should be available though to be fair we do end up in a situation where there's nothing to do but buy Mastery upgrades (I'm at 301 on all three) - but still nice to know what is actually happening

  • DuskDragon56496
    475 posts

    I think the Mastery points may have had better use if they had put them toward abilities rather than skills. Some of the abilities are just downright awful as far as effectiveness goes, had they done that I think it would have encouraged people to try more abilities rather than stick with the same ones or not using them at all. I rarely use the abilities because either they just outright don't work or like the harpoon , most of the time just throws the enemy and does no damage,hardly useful!!! Creating a system where the mastery points are almost useless did nothing for the character or the game or most importantly give any encouragement to people to keep playing.

  • TheNorfolkian
    Original poster 1906 posts

    @DuskDragon56496 Totally agree. That update they did for Odyssey where they introduced mastery levels expanded the customization of the character by a wide margin. I also loved that you could reset the points and completely change how you could focus the style of gameplay. If they did something like that for Valhalla, it would be a huge game changer and redeem the fixed character development of Eivor.

  • SobaNoodle9000
    7 posts

    @TheNorfolkian Thank you for your work! It is good to know that mastery points are not that important. I did not think they made much of a difference to the game.

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