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  • UbiQuB3
    Community Manager Original poster 39 posts


    Hey everyone,

    Title Update 1.3.1 will be deployed on all supported platforms: September 7, 2021, at 2pm CEST, 8am ET, 5am PT, and 10pm AEST. 

    Patch Sizes: 

    • Xbox Series X|S: 34.05 GB 
    • Xbox One: 26.23 GB 
    • PlayStation®5: 14.31 GB 
    • PlayStation®4: 30.00 GB 
    • PC: 26.49 GB  


    Check out below for the most notable Title Update 1.3.1 changes.   

    NEW CONTENT 

    River Raids Update 

    • Added 3 new Rivers to the RIVER RAIDS game mode. (Erriff, Berbha, Rhine)  
      • Face 2 River Champions and the new Champions of the Faith. Defeat them to get your hands on new weapons.  
    • Added new rewards to River Raids (Lugh's Armor and 5 weapons - including a short sword) 
    • Jomsviking Hall can be upgraded to Level 4-5, allowing players to hire Jomsviking of Level 4-5, respectively.  
      • Jomsviking of higher rank can carry more rations and do more damage to enemies. 
    • River Raid Longship cargo can be upgraded to Level 4-5. 
    • 3 new abilities can be found in River Raids monasteries:  
      • Spinning Harpoon = Eivor performs a spinning attack that can be combined with other harpoon-based abilities. Enemies caught in the spin are knocked back 
      • Percussion Arrow = Hit an enemy's Shield to create a shockwave that staggers and damages nearby enemies. 
      • Precision Axe Throw = Eivor performs a devastating axe throw that targets an enemy's weak point. 


    Rune Perk Changes  

    • Targeted Rune socketing - This update means that RUNES will only affect the weapon they are socketed in, allowing players to create more targeted loadouts.  
      • For example, you could fill your left-hand weapon with Attack runes and your right-hand weapon with Stun runes so that both weapons have very different effects. 
      • Some stats will stay global (example: Assassination damages, Fire damages, etc.).  
      • No changes have been made to Runes slotted on armor; they will still impact your character as a whole. 
    • Perk & Rune Perk Cap removal - We also removed the CAP that prevented Perks & Rune Perks (diamond shape) effects from stacking beyond a certain threshold. 
      • Players will now always see the impact of their Perks and be able to create more specialized loadouts. 

    Difficulty Setting Adjustments 

    • Added Aesir (Nightmare) combat difficulty to the game.  
      • +200% damages received 
      • Standard damage inflicted 
      • -40% rations heal 
      • -38% Parry timing windows 
    • Players will now heal according to their selected difficulty setting:  
      • Easy & Default = 100% 
      • Hard = 80% 
      • Very Hard = 60% 
      • Nightmare = 60% 

    Odin's Blessing – Community Tattoo Contest  

    • Added Community Tattoo Contest items to the game 
      • Elfydil on Twitter – Torso/Chest
      • OuterDesert on Instagram – Head
      • Le_Papillon08 on Instagram – Torso/Back
      • SherllyzArt on Instagram – Arms
    • Head over to Ubisoft Connect to unlock Odin's Blessing for FREE from September 7 at 2pm UTC. 



    We want to thank you again for your creativity, enthusiasm, and passion throughout the contest!

    Game Improvements 

    Miscellaneous 

    • Updated the below skill nodes to include the new weapon types as follows:  
      • Short sword = Greatsword skill node 
      • Scythe = Spear skill node 
      • Sickle = Seax skill node 
    • Players who cannot upgrade their settlement to level 6 due to lack of supplies will now be able to purchase supplies at the settlement merchant. (Only available at Level 5 and once a specific amount of supplies have been collected) 
    • Players didn't take damage from fire after destroying a boat. 
    • Players not receiving XP after completing daily quests in Ireland & Francia. 
    • Longship missing or could be seen spawning in River Raids, Expansion 1 & 2. 
    • (PC) Photos deformed when taken in non-native aspect ratio in Borderless window mode. 


    The Siege of Paris - Expansion 2 

    Addressed:  

    • Players could re-enter the Île de la Cité through unintended means. *Sorry folks* 
    • The church gatekeeper from The Rot in the Slums is not at the gate, causing the investigation to disappear. 

    spoiler

    • Longship sails to be opened during the dialogue scene upon arrival in Francia. 
    • Quest marker is misplaced on the Atlas for Homecoming. 
    • The Duelist remained stuck on the mount and did not fight the player. 
    • Numerous issues with the Barn bull fight. 
    • Sigfred could get stuck in The Rot in the Slums if players placed a horse on the stairs. 
    • World map isn't opened after pressing the relevant key during the Rebel mission tutorial. 
    • The player cannot exit Little Mother's sanctum if the conflict is initiated with either of the two NPCs in the tunnel before the dagger room. 
    • Confirm kill scenes missing for The Duelist, Hunter, Cavalier under certain circumstances. 
    • The Duelist cannot be completed if the dead body is being carried around after taking them down.  
    • The Duelist's sheep follow his dead body if the player carries it around.
    • Players could interact with the door from the other side in the Gisacum Ruin. 
    • Cannot progress in Little Mother after distracting her with Explosive Corpse, triggering the event. 
    • Addressed an issue that caused the Finisher camera to not be disabled in The Siege of Paris despite turning it Off in the menu. 


    Wrath of the Druids - Expansion 1 

    Addressed:  

    • Bed in Dublin was no longer accessible. 
    • Courting the Kings doesn't update after freeing prisoners. 
    • Trial of the Morrigan cannot be started if it has been completed in a previous playthrough. 
    • Dublin's Reach couldn't be completed as Azar was dead. 
    • Black Shuck attacked the player before the start cinematic camera ends. 


    Main Quests, World Events, and Side Activities 

    Addressed: 

    • Daily Quest Dialogue Scene takes a long time to load and will end up having the camera underground when the Daily Quest menu opens. 
    • Basim was missing at the beginning of Severing the Lines. 
    • Unable to complete Under the Skin as Vili was stuck in the water. 
    • Quest marker missing in Smashing the Compass *Probably shouldn't have smashed that compass* 
    • Unable to speak to Soma after regrouping in An Island of Eels 
    • Unable to go fishing with Ceolbert in Bloody Path to Peace. *Ceolbert will never know peace*  
    • Unable to complete the world event King of the Hay People. 
    • Unable to complete the investigation of the three clues in In the Absence of an Ealdorman. 
    • Unable to complete the quest Walls and Shadows as the cinematic didn't start. * it's all walls and shadows*  
    • No stones around to complete the Stoneman mystery. 
    • Unable to complete the Eurvicscire arc as player received Road to Hamartia after completing This Son of Jorvik. 
    • Old cellar mystery couldn't be completed as the tablet wasn't there. 
    • Unable to interact with NPC in Goddess of Birth. 
    • Players sometimes didn't receive Orphans of the Fens after completing the quest The Great Scattered Army. 
    • Unable to access the quest The Way of the Berserker (with Ubisoft Connect overlay disabled) 
    • The duel with Dag didn't trigger after sleeping during A Storm is Brewing. 
    • Hunwald doesn't follow Eivor if they meditate after a drinking mini game in Homecoming. 
    • The boss in Extended Family could get stuck under certain circumstances. 
    • A Plague of Rats not working during the last phase of the fight with Dag. 


    River Raids & Mastery Challenge 

    Addressed:  

    • Enemies disappear from some River Raids locations after looting a chest, or it resets. 
    • Looting resource chests does not award Fabrics after fully completing at least 1 Mastery Challenge shrine. 
    • Unable to return to the settlement after a River Raid.  
    • Unable to start the River Raids tutorial after loading an auto-save twice during A River to Raid. 
    • NPCs fell from their stations occasionally and died in Mastery Challenge.  
    • Oil jars exploded before entering the Templebrough Fort Ranged Challenge if exiting and restarting the trial after destroying them. 
    • The alert level didn't increase when raiding a Fortress. 
    • Mastery Challenge achievements and trophies didn't transfer between platforms.  
    • Gold medal couldn't be obtained anymore during stealth trial in Calleva Outpost, under certain circumstances. 


    Graphics, Audio, and Animation 

    Addressed: 

    • Numerous graphics or lighting issues. 
    • Various animation issues. 
    • Numerous Menu Narration issues. 


    Gameplay, Combat, and AI 

    Addressed: 

    • Numerous NPC behavior issues. 
    • Finisher Cameras for some animal takedowns isn't disabled while option is turned off. 


    World    

    Addressed:  

    • Instances where Eivor, NPCs, or the longship would get stuck. 
    • Instances of misplaced or floating objects or textures. 
    • Fast travel to Viewpoints while disembarking could cause Eivor to offset from the location. 


    User Interface/HUD 

    Addressed: 

    • Numerous UI/HUD issues.  
    • Numerous VFX, GFX, UI elements weren't adapted for colorblind modes. 
    • The Sort By call to action in the runes section will now display the next sorting option available and not the one that is currently applied. 


    Skills & Abilities 

    Addressed: 

    • Paladin perk for increased stamina consumption on attack didn't apply 
    • Scythe of Tribulation Perk wasn't working correctly. 
    • Couldn't sprint while on the mount after acquiring Heidrun Slam.
    • Moon's Cut perk activated if the player shot any object. 
    • Auto-pathing is not functional on main skill nodes. 
    • Eivor kept an arrow in their hand after using some range abilities. 
    • Crescent Shield's perk activates only once after a parry and doesn't stack. 

    Performance and Stability 

    • Improved performance and stability. 







    Official Response
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