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  • An-Eejit
    Original poster 2 posts

    Hi all hope you're well,

    So i was thinking how we've been getting operators that are " crossover " operators. By this i mean an Attacker that has Defender type of gadget and vice versa. EG Cav - Nokk both are similar in sneaky play styles to some extent. Monty - Clash, full height shield. Valk - Zero. Ela - Zofia. Osa has a clear variant of the deployable shield.

    One thing we don't have so far is a Defender that has a " flash effect " like Ying, Blitz etc.

    So here it goes.

    ******

    The gadget has three parts, like a bullseye.

    A central stationary camera, non infrared light.

    A inner flash ring, for blinding enemies who are " face on " to the gadget.

    And an outer flash ring consisting of nine segments, for enemies who are approaching " side on " to the gadget.

    Only the three closest segments to the enemy who triggered the flash effect will go off, this is for balancing and intel gathering purposes.

    Eg Gadget is placed on a wall opposite a doorway, the three on the left flash, the defender who was watching the gadget can see the left three segments go off indicating where the threat was.

    Eg2 Gadget is placed on the floor, Monty with his shield extended walks towards the gadget, gets flashed, Defender on the opposite side of the gadget isn't.

    Eg3 Gadget is placed on a wall, Attacker triggers the gadget from the left and is blinded, Attacker who was on the right but wasn't close enough to trigger isn't blinded.

    ******

    The gadget has a proximity based flash, effect is similar to Blitz shield.

    The flash has a cooldown of 15 seconds.

    When within 4m enemies will trigger the flash.

    The flash has a range of 7m, so theres no triggering it with your back turned and not being blinded.

    The gadget is placed on floors and walls in similar fashion to Bulletproof cams, Melusi's Banshee and is of similar size.

    To add some uniqueness to the gadget, the flash can only be activated while someone is viewing the camera, including dead teammates.

    This also applies when Dokkaebi has hacked the cams and an Attacker is using the cam, but it will still only flash Attackers.

    The gadget is bulletproof but with a melee hit the central cam will get the " shattered glass " effect. The proximity flash will still work though.

    Strong counters to the gadget are any explosives inc Khali's lance, Sledge's Hammer, Ying, ( immune to flash ) Finka ( can remove flash effect ) Twich, Thatcher, Zero, ( can disable for a short duration ) Nokk, ( can sneak past undetected )

    Mild counter is to hit the camera or toss a smoke nade in front as it can't see through smoke.

    ******

    The operator has two in there loadout and i feel that its well balanced.

    I thought of giving them three with no central cam but thought the gadget was less dynamic like that..

    Or three and they could be smaller, thrown like Valk cams and not be bulletproof. But we don't need a Valk 2.0 on defense and once the flash goes off their position would be given away and would be easily delt with.

    Thoughts?

    Cheers for reading.

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