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  • SandCastle0369
    Original poster 1 posts

    Great game. Several bugs and dialog sound issues still but overall ok.
    Things I have thought about that I would like to see added to Division 2 or even Division 3 if they gonna make it

    1. Switch shoulders when aiming. The option to switch shoulders is a feature in wildlands and breakpoint and helps greatly when clearing rooms.
    2. Crouch walk and more stealth options. not everything needs to be run and gun. For once I would like to sneak up on some bad guys and kill them silently. To clear a building without alerting anyone would be a nice challenge.
    3. Execution animations, i.e. COD Cold War and other games. This would add some variety to kills to the game.
    4. (Division 3) I would love to see NON bullet sponge enemies. Both D1 and D2 have bullet sponges which take 3 or 4 clips to take down. I feel Wildlands and Breakpoint did this so much better while still keeping it challenging and tough on higher difficulties.
    5. More character customization options, hair, tattoos, clothes, etc
    6. Add more characters from other UBI soft games, Splinter cell, Rainbow Six, etc. Clothes, playable characters, etc
    7. Better more realistic graphics, less cartoony
    8. Better animations for running, sneaking, Knee sliding, less jerky twist your controller left and right in any direction you can to avoid a bullet without taking fatigue or aiming penalties. Currently this sucks.


    If you could add something to improve the game, what would you like to add?

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  • xcel30
    798 posts

    @sandcastle0369 I can safely say that your very first request is already in the game and if you go read the Ravager exotic rifle talent it actually works based on you switching shoulders.

    Now for the other stuff, i can safely say that stealth is a VERY weird mechanic to add to this game, because let me ask you this if you give an insta kill option to someone in stealth, wouldn't that mean that you could kill the strongest enemy in the game with lv1 pistol headshot making looting a bit redudant? This is the kind of issue stealth mechanics have in loot shooters, same issue with executions, having one shot gimmicks are very difficult to balance.
    spoiler

    Bulletsponges are a tricky thing to balance also, because we go back to breakpoint that literally has the fact you can kill everyone in a headshot (well two if they have a helmet) that makes just loot irrelevant get the first sniper you find and congrats you beat the game

    Honestly don't see how this game is cartoonish, feels the same as breakpoint to me

  • dagrommit
    894 posts
    1. Switching shoulders is already in
    2. Stealth does not work for a looter shooter as explained above
    3. Execution animations are a waste of time when melee kills are so rare
    4. It's a looter shooter, there's always going to be some degree of sponge, otherwise there's no incentive to improve your gear.
    5. I would like to see the character customization work the same way as in the last two Ghost Recon games - i.e. you can switch all aspects at any time
    6. A Splinter Cell crossover makes sense for GR due to a shared emphasis on stealth, not so much for Division
    7. You'll need to explain what you mean by "cartoony" - the environment and lighting seems pretty realistic and detailed for a game that can run on last-gen consoles.
    8. You'll need to explain what you think is wrong with the animations. "Jerky" could just as easily be an issue with your controller.



  • Virtual-Chris
    800 posts

    @sandcastle0369

    As others have pointed out, I think some of the things you (and I) both like about Ghost Recon, just aren’t feasible here in a looter shooter genre… but they could reduce the sponge a bit without compromising on anything. It shouldn’t be hard to put together a build that can one shot a red, but it’s harder than it needs to be.

    While there is a shoulder swap, it’s very poorly implemented in this game… as is the aiming-down-sights (ADS). I’m not sure why you only get true FPS ADS when using certain optics but it’s dumb. And you can only switch shoulders (as far as I can tell) once ADS. It’s a very bad implementation that makes peaking around corners on your off-shoulder near impossible.

    I much prefer the implementation in GR where the camera shoulder is switchable at any time allowing you to see through doorways regardless of what side your character is on, before aiming. And GR also does a much better job with offering a true FPS ADS by default, regardless of weapon type or optics. There’s still a third-person view if you prefer that - easily toggleable on any weapon. Only two optics in this game offer a choice (that I know of).

    While talking about aiming, the optics in this game are also poorly implemented. The reticules are exaggerated and the magnifications are laughable. Granted, you don’t need much magnification, as most combat occurs within 50m.

    I also agree that the character models could be improved. There’s something not right about the male character model in this game. It just doesn’t look right sometimes. And some of the gear textures are low quality with clipping issues on overlapping items. The cosmetic choices are also pretty lame with most NPCs having better outfits than the player. The choice of proper tactical gear is severely lacking. Most backpacks are gigantic, fit poorly and have enormous straps. I also wish I could hide or remove the specialist weapons… If I’m not going to use it, why would I want to pack it around? It looks silly most of the time.

    Cover stickiness and movement is also another issue. God save you if you try to take cover behind a tree and then move away… you’ll almost invariably look like an idiot running around and around the tree LOL. The stickiness is just over-the-top ridiculous. It’s super unrealistic and completely unnecessary.

    Another pet peeve of mine is that there’s no prone stance. I would love to be able to go prone like the enemy snipers and support gunners.

    Bottom line is there are plenty of good aspects of GR that could make this game better without compromising on the looter shooter aspect.

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