

UNRESOLVED: Chain Hoists on Williams - These still corrupt (do not return to neutral) upon use.
NEW: Filled Crucible on Pfeiser - The trolley and hoist now corrupt (do not advance with the crucible). Hence, now you observe a floating crucible advance towards the train car cannon. This issue is chronic and has been corroborated by all raid group players.
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Hey @V4MPiR1
I'm sorry to hear you are having some visual bugs in the game. Please could you record a video clip of these and upload it / them online to somewhere we can view it like YouTube, then send us a link to view this?
We can then forward it on to the relevant teams to look into this.
@ubi-froggard
UPDATE: I had some time while instructing to take a screenshot of the second bug when the Pfeiser phase was completed (note on the below image that the 'molten iron' has been 'poured').
As per my original quote:
NEW: Filled Crucible on Pfeiser - The trolley and hoist now corrupt (do not advance with the crucible). Hence, now you observe a floating crucible advance towards the train car cannon. This issue is chronic and has been corroborated by all raid group players.
In the augmented second image (above), you will note that, as first stated, the hooks used to transport the crucible to the final position are bugged and have not advanced. The hoist and cables have not translated vertically, and the trolley has not translated horizontally.
I will provide subsequent images of the other bug [UNRESOLVED: Chain Hoists on Williams - These still corrupt (do not return to neutral) upon use] at my earliest opportunity.
(...) NEW: Filled Crucible on Pfeiser - The trolley and hoist now corrupt (do not advance with the crucible). Hence, now you observe a floating crucible advance towards the train car cannon. This issue is chronic and has been corroborated by all raid group players.
Sadly this issue is anything but new. I already reported this bug in February in the old support forum: (https://forums.ubisoft.com/showthread.php/2319688-Iron-Horse-Fieser-Crucible-moves-but-crane-remains-in-starting-position) and also opened another thread after the new forum had launched.
Both threads include screenshots and refer to a support ticket which also includes a video of the bug occuring. Maybe those threads can be helpful here...
Although I have lost faith that this will be fixed any time soon when looking at the track history of my report on that specific bug:
I really really do know that there aren't as many devs left in the team in 2021 then before. And I also do know that there's other work to be done which most probably in almost every case has a higher priority than this bug.
But I guess it's also understandable why it's kind of a let-down that this bug is still in the game when looking at all the different yet same quotes above...
@noxious81 LOL, yeah. I should have said, "relatively new", to more accurately reflect the progress on bug remediation.
Here's the problem, and I have a diagram here for those that continually address the developer (ie. Massive):
Note the horizontal inversion of the cat. Those responses you received are not necessarily lies in themselves. Support issues scripted responses per publisher policy and simply because they are not high enough on the food chain to be privy to the actual goings-on, nor would it be their purview if they were. They issue reports to the publisher, the publisher runs an opportunity cost assessment under the current climate, and chooses what and what not to task the developer with. Ultimately, if something hasn't been done, it's because the publisher hasn't so tasked the developer.
WRT publishers 'moving on', I'm developing a more aggressive, intolerant posture. You can choose to leave a legacy of excellence with lesser volume and profit, or you can choose to leave a legacy of plethoric mediocrity.
Anywho, thanks for supplementing the report, Nox.
@ubi-froggard
UPDATE: I was able to get screenshots tonight under fire of the first bug during the Williams phase.
As per my original quote:
UNRESOLVED: Chain Hoists on Williams - These still corrupt (do not return to neutral) upon use.
As you can see from these three screenshots taken from different angles, the same chain hoist is visually glitched in a high position when not in use. This can occur at varying elevations (esp. mid, high) and chronically doesn't return to neutral (approx. 18" above ground level).
Hey everyone.
Thank you for your images and information on this issue. I have passed these on to the game team. I understand that this issue has been ongoing for sometime and at the moment it is still being looked into.
Apologies for the delay with this.
Thank you.
last edited by V4MPiR1