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  • veico_cm
    Original poster 56 posts

    My main setup are two pieces of the Wayland armor and two pieces of the Paladin armor. Wayland armor adds a bit of your assassination damage to meele attacks, Pladin armor buffs melee damage by a flat amount. Both my weapons and my armor are slotted with attack and assassination damage runes. I'm max level.

    Without my gear my Melee Damage is at 129.8
    With my gear equiped it is at 233.5
    So roughly an 80% increase.

    However, when attacking enemies (or in my case the dummies in Fornburg), this huge increase plummets to what amounts to basically nothing. Using the Ulfberth Sword from the recent River Raids update, my light attacks did ~48 damage without my gear equiped and ~52 damage with my usual loadout. 80% more meele damage translate into 4 more points in attack damage.

    Either there is a hard cap for damage buffs or the armor set bonuses just don't work properly. Why even have a stat system when your equipement doesn't change any of your damage output? The same thing goes by the way for critical chance: unlike in Odyssey, where we had a percentage (which makes sense), we now have a flat number and noone really knows what it means. You guys had this all figured out in Odyssey, why make it worse now?

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  • Ubi-Woofer
    Ubisoft Support Staff 1268 posts

    Hey there @veico_cm - I am sorry to hear that you believe the buffs provided by your armour and its equipped runes to not be working correctly.

    For us to look into this with the development team and assess whether the behaviour you're witnessing is as intended or an issue, I would like to ask that you record a short video clip showing your loadout and rune set-up, as well as how much damage you apply when attacking an enemy. It would also be great if you could provide a screenshot showing the overall stats for your build, so that we can use this information for reference.

    I appreciate that preparing and providing a video is not the easiest thing to do, so please accept my sincere thanks in advance if you are able to do this for us! I'll gladly investigate further for you as soon as I have the video to refer to and consult the development team with. Thanks again! 🙂

    Official Response
  • veico_cm
    Original poster 56 posts

    @ubi-woofer Here you go:



    the damage increase the melee stat gave me is so small that getting all that endgame gear for my character is pointless

  • Ubi-Woofer
    Ubisoft Support Staff 1268 posts

    Thank you for sharing this video with me, @veico_cm. I've given it a watch myself, and can see what you mean whereby the damage inflicted does not vary by a great amount even when you have your armour equipped, and runes slotted into the armour pieces.

    I found a previous report shared by a different player when looking for any possible previous instances of an issue like this, and have reopened the conversation with the developers about it, as they'd marked it as resolved previously. I've shared your video with them, as well as a link to this thread for their reference, and a copy of your latest cloud save.

    Should any additional information be required, I'll let you know. Thank you again! 🙂

    Official Response
  • Ubi-Borealis
    Ubisoft Support Staff 6041 posts

    Hello there @veico_cm!

    The dedicated teams have reached out to us, and were hoping you'd be able to provide us with an update. Can you let us know if this issue with your stats and damage dealt still persists following the release of TU 1.5.0.1?

    Thanks! 😊

    Official Response

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