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blueray789 8 posts
The red meta build still does the most damage to a single target. However you need to use a good weapon like the Famas/M4 AR or M1A Classic etc.
Hunters Fury with 3 blue cores and Memento for me the best OP build for Open World Heroic.
Original poster Virtual-Chris 616 posts
Good point about the red DPSmeta build vs a single target, but how often are we fighting a single enemy?
And yeah, the Momento can be OP in a a few different situations. My HF build with shield is crazy. And the Momento paired with the Chameleon stacks in prolonged engagements or missions is also pretty OP.
echolecter 83 posts
Use a skill build with turret and drone. You will have three guns shooting if you also decide to join, or simply let your skills do the work. Used this for Viper challenge to kill 250 BT elites, sit back and let computer repeat mission over and over again, a task which they are very good at.
Only downside with such a build is when the skills are bugged and not working you're pretty much a lame duck. If you want to shoot yourself I guess any build that is mentioned above will do.
N3mB0t 295 posts
the build that makes the game easier for me is the foundry bullwark , big shield , liberty pistol , its unkillable , unless you reaaaaly want to die , its so easy and so boring i usualy only wip it out to kill the legendary rogues in a group faster and risk free to be able to share the loots.
Noxious81 368 posts
(...) Other downsides:
- Guns are weak
- Just powerful, not OP
I'd not even call it boring, it's lame and lazy AF – and another downside is that those builds do not work well together with nearly all other builds.
And personally I'd totally call a mechanic "OP" if all a player has to do to clean a legendary room is deploying two skills once. And then doing exactly nothing. This way agents can complete heroic and legendary content not because they're skilled but because of their skills (drone and turret). Thus players solely focusing on this build usually don't know much/anything about playing as a team, about most game mechanics apart from handling a drone and a turret, about builds, about enemy archetypes, tactics, etc. pp. – and not needing all of that again forces me to believe that those builds are overpowered.
Imagine_Brata 171 posts
For CQC hunters fury, intimidate/adrenaline rush and shotgun with close n personal or perfect pummel is the most OP for me
Metal_Greg 82 posts
I wouldn't say that it's really OP or anything but i've recently been having success with a tip of the spear skill build. I use the tech spec, capacitator. sniper turret and either drone or stinger hive.
between my capacitator and my skills+spec weapon it gives me lots of sources of damage and lots of total weapon damage for a skill build.
Oatiecrumble 299 posts
@LateNiteDelight done some testing and found:
Walker & Harris Gains:
- 5% Weapon Damage
- 5% Damage to Armor
- 5% Damage to Health
- 15% Headshot Damage
- 10% Critical Hit Chance
- 15% Critical Hit Damage
- 5% Extra damage from Perfect Glass Cannon:
- 1s less of the damage de-buff from Perfect Vigilance
Using Walker & Harris also requires me to drop Vertical Grip (10% Accuarcy mod) - (very nice stat to have) on my weapon to gain 5% CHC, i could use the C79 scope for the extra CHC and get to keep my Vertical Grip (10% Accuarcy mod) but i love the ACOG X4 mod too much, great for quick kills at a distance.
Using Walker & Harris also requires me to drop 12% CHD mod from my gear to gain 6% CHC
The above is used to get to the 60% CHC Cap
Using Walker & Harris also drops my CHD from 200% too 173% CHD.....200% is a very nice sweet spot.
I have been testing this all night in open world and a little bit in the shooting range (not a great fan of the shooting range) and for me Providence deffo comes out on top.
NOTE: This is based on console play and using the rifle 90% of the time, it may differ on p.c.
Just my observation
LateNiteDelight 443 posts
@oatiecrumble that 5% Amplified damage from GC is big, but also didn't realize you needed to drop a CD mod. My build doesn't? Can your gun not hit 15% CHC?
Even without needing to drop the mod, 5% Amplified Damage going from Perfect to Normal GC already counterbalances the W&H gain. W&H is only a few percentage points stronger before you factor that in.
echolecter 83 posts
@latenitedelight Usually I don't use skill builds myself since they can be some what boring, but very effective. On the other hand the same applies when you have to do certain tasks over and over again for an achievement. That is where I pull out such a build and let game do all the boring repetitive stuff. When setup properly the skills and your weapons do an insane amount of damage to any NPC type, without the need to reload all the time. If turret is placed at right spot most spawn points becomes kill zones, but for this you sometimes need to think outside the box. Compared to the effort required when playing with normal builds they are OP and it does make the game a lot easier.
Gooberfishface 3 posts
become an NPC, works for them