ubisoft discussions

Quick Suggestions

  • 5 Likes/20 Replies/14639 Views
    SirHarryPierce
    Original poster 236 posts

    1) Create a column in statistics to tell if a production buildings has electricity or not (lightning), also if workforce condition apply to the building (red/green arrow) .



    2) Created a tab called "Consumption", I would like to know where my Steel is used.



    3) Make a blue outline, to project potential reach of the palace, when you build the palace in non-blueprint mode, with max reach on an island; in other words, show a 60 blocks reach on the palace when building it in blue, just like when building a PowerStation.



    4) Let a player lock a statistics page, including filters, text filters, etc. until the player unlocks it. Now you have to re-create the filter, the text filter, the category filter, island filter...



    5) make it possible to order several ships with a shift click.


    6) Add a natural way to "store ships" with a tether





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    Contrary to popular belief, Lorem Ipsum is not simply random text. It has roots in a piece of classical Latin literature from 45 BC, making it over 2000 years old. Richard McClintock, a Latin professor at Hampden-Sydney College in Virginia, looked up one of the more obscure Latin words, consectetur, from a Lorem Ipsum passage, and going through the cites of the word in classical literature, discovered the undoubtable source. Lorem Ipsum comes from sections 1.10.32 and 1.10.33 of "de Finibus Bonorum et Malorum" (The Extremes of Good and Evil) by Cicero, written in 45 BC. This book is a treatise on the theory of ethics, very popular during the Renaissance. The first line of Lorem Ipsum, "Lorem ipsum dolor sit amet..", comes from a line in section 1.10.32.

  • SirHarryPierce
    Original poster 236 posts

    7) Give routes with Balloons and indicator on the route.

  • Anitchka-_-
    1 posts

    @sirharrypierce would be nice if they made an tile counter (see video)

  • baraterek
    22 posts

    One from me: on Expedition preparation screen allow to filter everywhere - not only in items.
    There is textarea already, but it only applies to Items tab and it's confusing.

  • SirHarryPierce
    Original poster 236 posts

    10) Make it possible to move around (drag/drop) trade contracts in the overview, so, select one tradedeal and move it from row 3 / column 2 to position 1/1, as a whole block.

  • SirHarryPierce
    Original poster 236 posts

    11) Set a heavy queue punishment, in the warehouse locator of production buildings. Now you can have a warehouse, in range, with ample loading docks, while the closest warehouse is screaming its overloaded. This plays with all production heavy landscaped; Coffee, Rubber, Sheep, Pigs, Sand Mines ... especially if they have a production output above the 500%.



    What is not abnormal, see here my Sand production on Crown Falls;



    Or my globally located Iron mines.



    Or coffee beans production;


  • SirHarryPierce
    Original poster 236 posts

    12) Can we get an average fulfilment of all houses of a specific tier here? When checking all islands in your map, you have to open and sort each tier at each island, which takes forever, it would be very nice to have the average to see "at a glance" if your island has 100% fulfilment for everyone.

  • SirHarryPierce
    Original poster 236 posts

    13) Add the island Number (#) from the map also in the the route listing.

  • SirHarryPierce
    Original poster 236 posts

    14) when loading in very big games, the engine has struggles, please have the game start in paused phase! so the game can pre-cache stuff decently. When loading in for 5 min, that 1 min extra does not matter.

  • SirHarryPierce
    Original poster 236 posts

    15) Can we get a "no special visitors" setting on piers, I have about 30 blueprinted ones, that I would like to have, without the visitors.

  • SirHarryPierce
    Original poster 236 posts

    To compliment (14); you can see the green canvas of the game while loading in very large games, the pre-caching could maybe run all regions when you are loaded in, before allowing the game to run?

  • SirHarryPierce
    Original poster 236 posts

    15) Why is there no (regional) filtering in the charter route menu?

  • Misiek_1991
    38 posts

    The only thing I need is searching tab in Warehouse window.
    I need it when loading ship with items - the only way to choose right specialist is to find him manually.

  • Ubi-Thorlof
    Anno Dev Team Community Developer 333 posts

    Hey all,

    thank you very much for the list of various quality of life requests. I agree there are some rather useful improvement suggestions in this thread.

    We'll be adding those to our list of potential changes for future Game Updates and will discuss them in the team.
    Please be aware we cannot say if and when any of these points might make it into the game.

    Thanks a lot!
    Thorlof

    Official Response
  • baraterek
    22 posts

    @ubi-thorlof
    Maybe one sticked thread for suggestions like this, where users may click "Like" on ideas - this will give you guidance which things are more desirable (yet - it doesn't mean that "winners" would be implemented). Sometimes is better to implement easy "less desirable" feature quickly.
    After that if you ever decide to implement something just mention in release note that "idea was brought from community thread".
    This way you're not obligated to implement anything, yet if something is indeed implemented - you show community that you're reading.
    I'm software dev and I understand, that there is always more ideas then "workforce", but also I know that what I as "engineer" may think is useful may not be needed by users at all 😉

  • Ubi-Thorlof
    Anno Dev Team Community Developer 333 posts

    Hey baraterek, I like the idea and we'll have a look if we have the do something like this. Worse than not having such an overview, though, is having one but not updating it on a regular basis cause of lack of time.

    So, for the time being we continue to check the reactions (likes, views, comments) on individual threads to see how the rest of our forum community is thinking about it.
    Additionally, we know of the "faces" in our community by now, so if a "SirHarryPierce" is posting something, we e.g. know it's coming more from a veteran and record building direction 😉

    Official Response
  • SirHarryPierce
    Original poster 236 posts

    16) Can we get a regional (LOL/ARTIC/NW/OW) filter bar here?

  • SirHarryPierce
    Original poster 236 posts

    17) Could you please add a "Stone all roads" button on the island HUD? Now I found a dirt road on a 300h old city. It would be very nice to know if each islands has stone roads only. When the island has stone roads everywhere, the button could grey out.

  • SirHarryPierce
    Original poster 236 posts

    18) Can we please get a button "go to" docklands. When you have many, it can take a while before you find out where it is.


  • SirHarryPierce
    Original poster 236 posts

    Why can you not make a multiple selection with shift here?

    The goal is to see all Harbourmaster offices with any Claws in, but you cannot filter on all three of them in a filter. Also the naming convention makes it hard to filter only on claws.



    This is needed, since you cannot browse subfolders of harbor masters here;



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