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  • xlastovi
    Original poster 117 posts

    Hello,

    this is going to be a rage post.
    During 15 minutes doing bounties, I got twice killed by this damned glitched skill. First time it happened inside a building. Second time it was on the roof - but still it was impossible to avoid death 😕 When I noticed the missile was going for me instead of my target, I instantly twice rolled away but it did not help - the radius was too large to dodge...
    I would not play this darned spec, but I was not able to unlock any of the locked specializations 😞
    What [censored] designed that there is no friendly fire but you can kill yourself? Have not seen this in any game so far.

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  • WalkinTarget1
    31 posts

    @xlastovi The artillery turret is one of the hardest skills to use proficiently in the game. I avoided it for at least a year until I paired up with a guy who really knew how to deploy it for maximum effect. The key to using it is to try and get both you and it to an elevated position so you can fire DOWN on your targets. It may be the worst skill for YOU, but in the hands of a skilled user, it dishes out a whole world of hurt.

    I recently gave a loadout of mine using an airburst seeker a spin, and managed to kill myself 2x over the course of the mission (Camp White Oak). Annoyed the crap outta me, but it was one of those skills that I rarely use, so obviously I wasn't being safe about either my target acquisition or my deployment. When it DOES catch a group, it will wipe them all out though, so it's worth using it more to get better at it.

  • dagrommit
    894 posts
    I would not play this darned spec, but I was not able to unlock any of the locked specializations


    A demolitionist can run any skill that's not locked to another specialization. You don't have to use the mortar turret. If you do want a turret, the assault turret will happily work with any specialization. The bigger question is why aren't you able to unlock the other specializations.

  • Virtual-Chris
    798 posts

    @xlastovi

    I briefly tried this skill and gave up. While I didn’t kill my self with it, I found it required way too much of my attention as a solo player to be worth while.

  • DutchLMB4ever
    303 posts

    @xlastovi practice with the skill in story mode with a couple armors on your build.
    Just to get the hang of it and so you don't die when you miss fire.
    Don't do it to complete the mission but do it to get better at it.
    and once you get the hang of it and don't shoot yourself anymore, you use it with 6 skill tiers.
    Then you will see its one of the best skills in the game.

    First practice by taking your time shooting it.
    Then you practice too shoot it faster.
    After that you start placing it in different spots and see what works best for you.

  • V4MPiR1
    216 posts

    @walkintarget1

    The artillery turret is one of the hardest skills to use proficiently in the game. I avoided it for at least a year until I paired up with a guy who really knew how to deploy it for maximum effect. The key to using it is to try and get both you and it to an elevated position so you can fire DOWN on your targets. It may be the worst skill for YOU, but in the hands of a skilled user, it dishes out a whole world of hurt.

    That presupposes reliability, which it most certainly doesn't have, regardless of the user's skill level. I run a glass cannon meta damage build (100% of other players' mortar builds are significantly less effective) on Legendary [exclusively, where possible], and have extensive play time on it; one of my predominant loadouts.

    The planar targeting system lacks adequate distance adjustment, such that if two distinct distances share the same point, it will defer to the proximal one.*

    Snap-targeting is an induced handicap. It precludes accurate targeting, and when combined with the above statement (*), xlastovi's, your, and everyone else's accounts, has a significant probability in resulting in the death of the operator.

    Cyclic rate has been nerfed, and has a direct impact on the increased rate of malfunctions.

    Subsequent to this was the emergence of the chronic firing A/V bug, characterized by the absence of both audio and visual cues; hit confirmations are made by bleed status markers on human targets and health bar reductions on machines.

    Recently, we have the back-cycling bug, characterized by the mortar firing on the previously selected target, which, unless you're an active caller to the Latoya Jackson Psychic Hotline, will require the mortar's destruction and the operator's waiting out the resulting cooldown; which also has a significant probability in resulting in the operator's death.

    Regardless of it being the greatest force multiplier in the game, and of whichever permutation of induced handicaps (balancing), bugs, and dogshlt netcode exists, I absolutely concur with xlastovi's assessment that the mortar turret is poorly executed.

  • ModalThread611
    138 posts

    @walkintarget1 It is so easy to use.

  • ModalThread611
    138 posts

    @virtual-chris I have used to all directives on heroic and solo open world easily. Not hard to learn at all.

  • WalkinTarget1
    31 posts

    @modalthread611 I wrote proficiently in my post. Yea, its easy to use. It is not easy to use proficiently.

  • Sock_Monkey
    458 posts

    I don't think it's that bad. It is challenging, and I don't use it often enough to be really good at it, but I've never blown myself up (yet). I pair it with an explosive build that uses Demo specialization, Mad Bomber skill on chest, Acosta's bag, and lots of explosive damage on all the other pieces. My other skill is seeker mines.

    The build is terrible for any weapon firefight, but in locations where I can find a good perch (kinda like a sniper) I can rain explosive "heck" down on everyone and everything. Between Acosta's and Mad Bomber I have an almost limitless supply of grenades too.

    BTW, I originally put it together to fulfill explosive challenges - usually in Summit - and it excels at that.

  • ModalThread611
    138 posts

    @walkintarget1 It's easy to use period. Nothing hard about it after very little time.

  • N3mB0t
    813 posts

    @v4mpir1

    Recently, we have the back-cycling bug, characterized by the mortar firing on the previously selected target, which, unless you're an active caller to the Latoya Jackson Psychic Hotline, will require the mortar's destruction and the operator's waiting out the resulting cooldown; which also has a significant probability in resulting in the operator's death.



    you do you know you can fixate the point to where the turret always shoots with a double click on the skill key while aiming? and undo that with another double click when its ready to shoot again?

    because what you describe as a bug sounds a lot like this functionality if you aren´t aware of it , and i never experienced what you described while also playing a lot with that turret.

  • V4MPiR1
    216 posts

    @n3mb0t Yeah, Nem. I'm fully aware of the target lock feature, which BTW, doesn't always properly register because of dogshlt netcode. Half the time I have to deconstruct the mortar because of key registry failures, and I end up throwing the mortar into some armpit instead of atop the cover I'm against.

    No. What I'm describing is an entirely new bug that surfaced recently, and I've corroborated with other clanmates. So, for example, you acquire a target on the left and fire. Then you acquire a target on the right and fire, and it snaps back and fires to the previously fired target on the left. You then fire at a target at front, and it snaps back and fires at the secondary selected target on the right. Hence, 'back-cycling', because it's chronically processing the previous [variating] target. In contradistinction, the target lock feature, when set, sends all remaining rounds to the same point.

  • HonestlyOK1986
    147 posts

    They nerfed the demo specialisation so hard that nobody uses it any more unless its for the 5% dmg to targets out of cover on it. The specialisation is the moat pointless thing in the game after the vendors

  • Remiteimon
    2 posts
    This post is deleted!
  • AngryPandaNr1
    58 posts

    Mortar turret is crazy if you know how to use it.
    Keep playing with it till you know how it works.

  • Skys01_
    8 posts

    i cant imagine by Iife without demo turret doing Iegendary

  • ModalThread611
    138 posts

    @honestlyok1986 Kids who run explosive builds, for 1vs, for team composition. You have to use it for the mortar. Demo is all over the DZ and conflict. Of course not compared to firewall.

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