

So the game is working fairly well for me (CPU Utilization not-withstanding) but why are cutscenes stretched when I play at 3440x1440? Cutscenes are rendered in realtime using the game engine so I don't know why this happens. Maybe, as other games do, add bars down the side so it becomes 16:9. But stretching the cutscenes? I think it's because there is a border top and bottom in the cutscenes and the result would be a smaller picture if bars at the side were added. But stretching the image is not the answer. It needs to be fixed, pronto!
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Hello @Slackbladder100,
Thank you for bringing this to our attention!
Can I kindly ask you to provide us with a short video of this occurring, so we can investigate it further for you?
Many thanks and if you have any additional questions, please let us know!
@ubi-mark this thread explains it with images. The WSGF folks have found a partial fix by hex editing a dll. However, atm this stretches the UI.
https://www.reddit.com/r/widescreengamingforum/comments/q2w6t3/far_cry_6_ultrawide_cutscene_fix_hor/
Hey @DrParamonos, thanks for your input there and I can now confirm that information has been forwarded to our development team for further review.
Should we require any additional details or if we have any difficulties with reproducing this - we will let you know.
In the meantime, if you do happen to run into any other difficulties, let us know and we will be happy to take a look!
Just to add. The culprit is AMD's FSR. With it off the cutscenes are not stretched. Should be an easy fix (but I doubt it will happen).
3840x1660 here, and I would rather have the stretched cut-scenes than black boxes all around my cut scenes. It ruins the immersion big time.
@slackbladder100
This affects 5120x1440 resolution even more than 3440x1440.
In addition to cutscenes, it affects when you zoom in with your camera as well.
Does anyone know a good FOV for 5120.1440 curved screen? maybe something like 68-70?
@slackbladder100
Hey! Thank you for letting us know that turning off AMD's FSR helped resolve this for you. I will pass this on.
@Dave3d07
Hey! Sorry that this has ruined the immersion. What CPU and GPU are you using?
@StuntApe
Hey, sorry to hear that this affects 5120x1440 resolution more, what CPU and GPU are you using?
Thank you.
@slackbladder100
Hey! Thank you for letting us know that turning off AMD's FSR helped resolve this for you. I will pass this on.
@Dave3d07
Hey! Sorry that this has ruined the immersion. What CPU and GPU are you using?
@StuntApe
Hey, sorry to hear that this affects 5120x1440 resolution more, what CPU and GPU are you using?
Thank you.
CPU shouldnt matter a bit.
But, I have an Intel I9 10900kf, and an Nvidia 3090.
And my resolution I put wrong. It is really 3840x1600. Acer Predator X38p curved screen.
@ubi-viral
5800X & 6900XT. The issue seems to go away if you change the FSR settings (now cutscenes have black bars all the way around.)
I have noticed some other completely unrelated issues as well:
Thanks!
Thanks for the further information on this, everyone.
I can confirm that our teams are continuing to look into this. Please keep an eye on our News & Announcements forum for updates, and sorry for the inconvenience in the meantime. Let me know if there's any further questions at all.
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