

My brother and friend both just reached end-game in TD2 after defeating Keener... which was remarkably easy as a group on story mode compared to what I remember solo.
Anyway, I want to share some of my build advice wisdom and here's what I can recall... am I missing anything important?
General Advice:
Playstyles:
Brands:
Gear Sets:
Damage Builds:
Armor Builds:
Skill Builds:
Mixed Builds:
The Most Powerful Builds:
Sorting Gear:
Gear Optimization:
Farming Gear:
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Contrary to popular belief, Lorem Ipsum is not simply random text. It has roots in a piece of classical Latin literature from 45 BC, making it over 2000 years old. Richard McClintock, a Latin professor at Hampden-Sydney College in Virginia, looked up one of the more obscure Latin words, consectetur, from a Lorem Ipsum passage, and going through the cites of the word in classical literature, discovered the undoubtable source. Lorem Ipsum comes from sections 1.10.32 and 1.10.33 of "de Finibus Bonorum et Malorum" (The Extremes of Good and Evil) by Cicero, written in 45 BC. This book is a treatise on the theory of ethics, very popular during the Renaissance. The first line of Lorem Ipsum, "Lorem ipsum dolor sit amet..", comes from a line in section 1.10.32.
Contrary to popular belief, Lorem Ipsum is not simply random text. It has roots in a piece of classical Latin literature from 45 BC, making it over 2000 years old. Richard McClintock, a Latin professor at Hampden-Sydney College in Virginia, looked up one of the more obscure Latin words, consectetur, from a Lorem Ipsum passage, and going through the cites of the word in classical literature, discovered the undoubtable source. Lorem Ipsum comes from sections 1.10.32 and 1.10.33 of "de Finibus Bonorum et Malorum" (The Extremes of Good and Evil) by Cicero, written in 45 BC. This book is a treatise on the theory of ethics, very popular during the Renaissance. The first line of Lorem Ipsum, "Lorem ipsum dolor sit amet..", comes from a line in section 1.10.32.
its like a resume of all the feedback you got to the questions you asked in the forums
nice to have seen you evolved from clueless to teacher , im proud of you agent!
@n3mb0t
Yeah... good point... it's really all of the wisdom of the regulars and veterans on this forum that I've learned over the last several months. Thanks again to all of you!
A couple of notes I would add to this:
For high-armor builds, the normal 'armor regen' stat (that gives a fixed amount of regen per second) is not particularly useful - the amount is too small. Regen stats that give a % per second are much more powerful (but limited: Memento, Belstone and Emperor's Guards are the only items with this I can think of).
Gear/weapon talents that give an 'on kill' bonus (such as Memento, or the 'killer' weapon talent) are less effective in cooperative play as it won't always be you landing the kills. They're also less effective against singular, strong bosses. It can be a good idea to keep a less kill-dependent loadout or two available to you and switch before particular battles (such as rogue encounters).
@the_kettle (2)Golan also gives 1% aRegen. Unfortunately you need to burn the first piece on Status Effects
Use the technician specialization for skill focused builds as it offers a bonus skill tier
One caveat - don't do this if you're running six yellow cores. The extra tier doesn't automatically overcharge your skills. Instead, use another specialization that offers bonuses that are useful to your build.
Nice job otherwise
One question… when assigning points from your watch levels to character attributes… what strategy should I recommend? On my PC character I maxed weapon damage, stability, armor, and skill damage first. What do you recommend?
Well done, agent. If you don't mind I'd like to contribute a bit to your great piece of work – by also adding some options and some "don't"s here and there:
(...) Playstyles:
- It's best to build around a preferred playstyle... and there are two high-level play styles... (...)
I think there are way more than just two playstyles. Supporting roles should also be considered, at least the ones that are not too complex for beginners – for example healers, tanks, and CCs.
Brands:
- Typically you want at least one brand piece bonus that boosts your primary weapon damage
A good "don't" here would be including to try to not incorporate Brands that are of no use for your build, especially Brands with bonuses for weapon types which you are not using (although there are exceptions to that role for some named items).
Also, adding that Brands only offer a specific bonus for wearing one, two, or three pieces could be a good idea. While also making clear that wearing four, five or even six items of the same Brands does not grant any more bonuses and is thus a waste.
Gear Sets:
Same for the Gear Sets: They do not offer a bonus for wearing only one piece, so using only one piece of a Gear Set is never a good idea. And they do not offer bonuses for waering five or six pieces. Thus this also is considered "wrong".
Additional information on talents of Gear Sets:
Both the talents of the backpack and the chest are only activate, while wearing four pieces of that Gear Set in total. That's because those talents usually boost the Gear Set specific 4pcs-talent. For example, wearing a holster, gloves, and a backpack of a Gear Set will not grant the 4pcs-bonus and thus will not activate the backpack's talent. But wearing a holster, gloves, kneepads, and the backpack will activate the 4pcs-bonus and thus also the backpack's talent.
One question… when assigning points from your watch levels to character attributes… what strategy should I recommend? On my PC character I maxed weapon damage, stability, armor, and skill damage first. What do you recommend?
I think it's hard to give general advice that covers each and every playstyle and each and every possible build. But I'll give it a try nonetheless (being only my personal opinion, of course):
Offense
Defense
Utility
Misc
I think there are way more than just two playstyles. Supporting roles should also be considered, at least the ones that are not too complex for beginners – for example healers, tanks, and CCs.
Good point… I struggled to think of other play styles that were fundamentally different from either using cover extensively or not using cover and moving in the open. For example, a tank style falls into the latter… moving out of cover, CQB, heavy focus on survivability (armor)… unless I’m missing something?
None of us are interested in playing healers so we don’t need to dive into that but I imagine others might… I’m guessing survivalist specialization… what else?
What’s CC?
ps. Thanks for the other helpful tips.
last edited by Virtual-Chris