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  • xcel30
    Original poster 341 posts

    You guessed it, it's just straight up another made up gear set suggestion this time focused on a CC support that also buffs the team by giving them bonus armor and causes blind and debuffs enemies accuracy. As usual it's just an weird idea but hey we are here to have fun i guess and i wanted to explore a weird armor gear set. I just like thinking about giving a healer something else to do in case everyone is already topped off in health can assist in a more offensive form without being just damage bonus.

    Blue main core
    2 pieces bonus: 50% blind duration
    3 pieces bonus: 15% armor + 1% armor regen p/ second
    4 piece bonus: Your granades are now replaced for flares that last for 10s and have a 20s cooldown. If an enemy is in the range of the flare when it ignites the enemy will get blinded, if any enemy stays in the flare range or walks into it, they will recieve a "Glare" debuff that decreases their accuracy while they stay in the range of the flare. If players are in the flare range they will instead get a 3% bonus armor bonus p/ second to a max of 15% bonus armor, if they are at max bonus armor from this effect they will instead get 1% armor regen p/ second. You will get 10% bonus damage per player at max armor.

    Chestpiece (special signal flare): Breaking an enemy armor will make them drop an small magnesium flare at their own feet that has shorter range and 5s duration.
    Backpack (magnesium mix): Flares now have a longer duration of 15s, increases the bonus armor regen to 5% p/ second, max bonus armor to 30%.

    Had this idea of a support tank/healer hybrid that instead of focusing on keeping everyone alive topped off with vey big heals, instead would buff players to have a constant bonus armor that would regen often making so people could constantly peek from cover and be slight more agressive, so you have some more constant buffer armor to take a few shots and could have a weird sinergy with other gear sets such as Future Initiative by making so people would have the bonus armor to let them keep the max armor bonus damage bonus active more often and possibly not lose due a single shot as well as System corruption gear set.

    As usual i also made the chestpiece be a more offensive bonus (so you are more constantly blinding and debuffing enemies) and the backpack focus on making the unique set gimmick be more defensive and reliable.

    Well feedback is always welcomed, including on how i can make 4 piece talents that are almost a wall of text just to say talent good

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    Contrary to popular belief, Lorem Ipsum is not simply random text. It has roots in a piece of classical Latin literature from 45 BC, making it over 2000 years old. Richard McClintock, a Latin professor at Hampden-Sydney College in Virginia, looked up one of the more obscure Latin words, consectetur, from a Lorem Ipsum passage, and going through the cites of the word in classical literature, discovered the undoubtable source. Lorem Ipsum comes from sections 1.10.32 and 1.10.33 of "de Finibus Bonorum et Malorum" (The Extremes of Good and Evil) by Cicero, written in 45 BC. This book is a treatise on the theory of ethics, very popular during the Renaissance. The first line of Lorem Ipsum, "Lorem ipsum dolor sit amet..", comes from a line in section 1.10.32.

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  • dagrommit
    657 posts
    4 piece bonus: Your granades are now replaced for flares that last for 10s and have a 20s cooldown. If an enemy is in the range of the flare when it ignites the enemy will get blinded, if any enemy stays in the flare range or walks into it, they will recieve a "Glare" debuff that decreases their accuracy while they stay in the range of the flare. If players are in the flare range they will instead get a 3% bonus armor bonus p/ second to a max of 15% bonus armor, if they are at max bonus armor from this effect they will instead get 1% armor regen p/ second. You will get 10% bonus damage per player at max armor.


    My only comment is that I expect PvP players to complain about this, and demand a nerf, or a way to indicate the reach of the debuff (see: imperial dynasty).

  • xcel30
    Original poster 341 posts

    @dagrommit Having a visible outline for the range i a reasonable request really since it's a granade

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