Moved SOLVED Enemies keep respawning too quickly in-game | POST HERE19 Likes/564 Replies/25351 ViewsSofaJockey 372 posts
Annoying as it is, it doesn't happen all of the time and i read that Ubi have already commented on the bug so i trust it'll be resolved.
FC6 still remains the best FC game in my view so I pressing on regardless of crowd-enemies.
SofaJockey 372 posts
As Ubi appears to have noted it (Reddit) I trust it'll be resolved before too long.
Sleezure 138 posts
If Ubisoft ends up patching the respawn rate, the next item on their list should definitely be the headshot damage multiplier. Because this is just ridiculous. Headshot should always be a headshot:
Here's one for the pile...
ELIFIN 3 posts
The enemy respawn rates in Farcry 6 must be a bug. I can't even clear some camps because enemies respawn moments after having been killed. Very immersion breaking and locks the player out of a lot of content ie liberating outposts. Because this is something that videogames have had figured out for decades I can only assume the respawn system is not working as intended and needs to be patched asap.
XxKreavenxX 15 posts
Hello, I will work on the video but my work week just started. Will try to get tonight when I get home.
I don't think I am being hunted. The helicopter bits... maybe? But all others no. When the enemies spawn in they are not aggroed on to me. They spawn in back to the patrol paths of the enemies that I recently killed. Shortly after that if I am in line of site the bar will come up showing that they either see me or notice me as the bar grows. If I manage to duck into cover they will continue on their normal patrol paths.
baldman6 4 posts
@elifin Totally agree. I was clearing out the tunnel and killed the guard at the entrance. Snuck in and killed the other two guards. Turned around and there is a new guard standing next to the dead guards body. New guard isn't alerted or aggro. Game immersion gone.
In addition, the shear volume of guards that spawn on the roads is laughable at times. They just show up out of no where and aren't alerted to the presence of the growing pile of guards in the middle of the road.
here is a video of this, and we also have 2 other forum posts like this, I hope this helps
Porta86 2 posts
Hello guys....please stop automatic respawn of the enemy in Far Cry 6 - it not feel real - looks like a bug - after 10 secons when i'am back in the same area enemy are back to life...wt** is this? zombie mode? this is not a nice game play. At least make 20 minutes delay or something....
A lot of player are complaing this...why don't you make a pool / vote before launching something like this in a game like Far Cry?
And please don't answer whit "Would you be able to provide a video clip of this happening so we can pass this information on to the development team" allready lot's of player done that..just do something.
Jtrasis 5 posts
You should really tell them to fix this asap.
This is what preventing me and many others from buying this game at all.
Just look at reddit, A lot of people and i really mean a lot complaining about the exact same thing, and not a word yet if this will be fixed or not. Things like this must have been noted during game testing.
I really was looking forward for this game, but this kind of feature.. or bug destroys the whole game. It's just not fun.
BiggZie_ 1 posts
Currently unable to clear red zones. I will kill half of the zone but as soon as I move a few meters in any direction or even turn around the enemies respawn (non aggro) making it impossible to clear zones. I've restarted the game multiple times, reinstalled it, verified the files and even tried installing it on other drives. Nothing works. I have everything maxed out, i've adjusted settings turned HD textures on and off etc.. I also noticed that the view render distance is not very far, so in some instances you're not able to spot enemies because they don't render in until you get closer. Even if they are within 100m. Any help or a patch would be appreciated.
Ubisoft Support Staff Ubi-Mark. 2309 posts
Thank you for reporting this!
I merged few threads into this megathread for better visibility on this issue.
I can also see that it's been already reported to the development team and it's currently being investigated. Once we have an update, we will let everyone know through this thread and the patch notes.
Thank you for your patience and if you have any additional questions, please let us know.