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  • Ubi-tobbee
    Community Manager Original poster 49 posts

    Hello Agents,

    The servers will shut down for scheduled maintenance on Tuesday, November 9th at 09:30 CET, 03:30 AM EDT, 12:30 AM PDT.

    The estimated downtime is 3 hours.

    Please follow this thread for any updates as the maintenance progresses.

    /The Division Team

    Official Response
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    Contrary to popular belief, Lorem Ipsum is not simply random text. It has roots in a piece of classical Latin literature from 45 BC, making it over 2000 years old. Richard McClintock, a Latin professor at Hampden-Sydney College in Virginia, looked up one of the more obscure Latin words, consectetur, from a Lorem Ipsum passage, and going through the cites of the word in classical literature, discovered the undoubtable source. Lorem Ipsum comes from sections 1.10.32 and 1.10.33 of "de Finibus Bonorum et Malorum" (The Extremes of Good and Evil) by Cicero, written in 45 BC. This book is a treatise on the theory of ethics, very popular during the Renaissance. The first line of Lorem Ipsum, "Lorem ipsum dolor sit amet..", comes from a line in section 1.10.32.

    Contrary to popular belief, Lorem Ipsum is not simply random text. It has roots in a piece of classical Latin literature from 45 BC, making it over 2000 years old. Richard McClintock, a Latin professor at Hampden-Sydney College in Virginia, looked up one of the more obscure Latin words, consectetur, from a Lorem Ipsum passage, and going through the cites of the word in classical literature, discovered the undoubtable source. Lorem Ipsum comes from sections 1.10.32 and 1.10.33 of "de Finibus Bonorum et Malorum" (The Extremes of Good and Evil) by Cicero, written in 45 BC. This book is a treatise on the theory of ethics, very popular during the Renaissance. The first line of Lorem Ipsum, "Lorem ipsum dolor sit amet..", comes from a line in section 1.10.32.

  • Ubi-tobbee
    Community Manager Original poster 49 posts

    The maintenance has ended and you can return to your missions!

    UbiTobbee

    Official Response

Suggested Topics

  • These are updated and added to from our previous TU15 Known Issues found here.


    Gear and Weapons


    All three new exotics are dropping in the loot pool.New exotics blueprints are missing."Chill Out" mask is missing Gila Guard branding.• Heartbreaker gear set: "Pulse" is not activated for some players.The issue is fixed and will be available in TU15.1."Perfect Focus" talent does not work with Dread Edict.Will be fixed in TU15.1Stack do not work with the “Scorpio” exotic SG in Countdown mode only.If you get the countermeasure with 100% hazard resistance on enemies, it is INTENDED for the status effects to not work. 


    Manhunt


    UI issueBy design only one encryption key is granted per target.Only the sessions owner receives the encryption key after completing Manhunt in a group.Temporary workaround: reset the progress and redo the Manhunt.Will be fixed with the next scheduled client maintenance.


    Expertise


    “Donate All Junk” button math is not working as intended giving less materials than individual item deletion.Will be fixed in TU15.1


    Other


    Some fixes implemented with TU14.1 and TU14.2 are missing in TU15.Will be fixed with the next scheduled client maintenance.Connectivity issues:DELTA-01 and DELTA-03 messages are persistent.The previously identified issue with infinite loading screen after exiting Countdown Mode has reappeared.Temporary workaround: holding ESC key on keyboard, B button on Xbox or Circle button on PlayStation should solve the problem.Will be fixed in TU15.1.


    Twitch Drops


    Standard and Legacy caches are not dropping as intended .Will be fixed with the next scheduled client maintenance. (Updated)Exotic cache is missing.Update is expected next week.


  • Agents,




    Today, we have the pleasure of introducing you to our new season for
    The Division 2, "Hidden Alliance" which goes live on May 12th at about 12:30 CEST following the maintenance.
     
    In "Hidden Alliance", the team is honing the manhunt structure like a knife's edge to provide an episodic narrative within The Division. Instead of exploring all 12+ districts of Washington, the focus will be shifting to a much smaller area giving us the opportunity to provide more contained, concentrated stories, and to avoid repetition from season to season.
     

    WHAT IS THE HIDDEN ALLIANCE?

    We believe that the core message and plot of The Division should not be locked behind the interconnected stories of numerous collectibles. Hidden Alliance opens with a cinematic flashback showing the immediate consequences that followed the confrontation with Faye Lau at Camp White Oak. The story picks up immediately from this point as Kelso, Benitez, and Rhodes all cope with what has happened.
    This moment acts as a catalyst for The Division going forward. The addition of cinematic language will make the stakes and motivation crystal clear and moved out of the darkness. We are taking this new approach, to show the changing motivations and feelings of our core characters.
     
    In order to give players a safe space to dive into our story, these main story collectibles will now be delivered to the player by meeting with Kelso at the Base of operations when a manhunt target has been eliminated. This focused delivery will help players avoid missing critical story details.
     

     
    NEW TARGETS

    The Hidden Alliance manhunt focuses on a new gallery of high-profile enemies, but this time they are not Rogues. Instead, we will see the evolution of the True Sons following the death of Antwon Ridgeway. A new charismatic leader rises within the "True Sons" ranks, and they are moving their operation nationwide. Meanwhile, a new leader, known as Captain Lewis, will descend upon Washington D.C with a mission of his own.
     
    The new lieutenants and the prime target himself range from monstrous to sympathetic. The ideology and tactics of the True Sons have changed, which in turn starts to alienate some of their most zealous members, while attracting a new wave of cruel opportunists with an eye to join an oppressive army of the powerful.
     
    The internal struggles of this new generation of True Sons will shine a light on the complexities of the world in turmoil and provide the first glance at a new threat rising to prominence.
     
     

    MISSIONS TAKEOVER

    The Hidden Alliance also sees the premiere of a new kind of content. This system is our first iteration at providing a great deal more flexibility and variety to our future content.
    The manhunt lieutenants will each take over a main mission from the D.C. Campaign. These mission takeovers will become more common in future sessions as we expand the capabilities of the system. For now, it gives us the opportunity to repopulate missions with the True Sons, who have taken over the location for their own purposes.
     

     
    That is all for now! We hope you are looking forward to the feature improvements we are currently making to our seasons and story delivery systems.
     
    If you haven't already, follow us on our Twitter, and Discord to keep up to date with the latest news and communications from the Team!
     
    Thank you for your continued support, Agents!
    / The Division 2 Team.





  • Agents!

    Title Update 15 is here, and we wanted to give you some information on the improvements and features that you can expect with it. 

    Season 9 “Hidden Alliance”


    Title Update 15 marks the beginning of Season 9 “Hidden Alliance”. Hidden Alliance starts by showing the immediate consequences that followed the confrontation with Faye Lau at Camp White Oak.

    Check out our
    dedicated article containing everything you need to know about what’s coming in “Hidden Alliance”.

    Manhunt


    Season 9 continues The Division narrative and Agents will be faced with a new target in Captain Lewis.

    With Captain Lewis’ manhunt, you’ll have to take down 4 new targets: Major Castillo, Lieutenant Chang, Sergeant Daniels and Major Xander.


    Expertise


    We are introducing a brand-new progression feature, Expertise. This is a new way for agents to further improve the maximum performance of select weapons, gear sets, skill variants and more.

    This feature is composed of two types of progression systems: the Expertise Level and the Proficiency Rank.Each eligible item type has a Proficiency Rank, which can be increased either through Donations or Kill XP. Only when an item type reaches the highest Proficiency Rank possible, will the agent become Proficient with it and be able to increase the Grade of the individual items of that type. Every item type has the same amount of Proficiency Ranks.Additionally, each agent has a unique Expertise Level, which increases as the Proficiency Ranks are gained in more item typesExpertise and Proficiency is account-wide


    Changes based on the PTS feedback

    Lowered costs for Field Recon Data, SHD Calibration and Exotics Materials by half from level 11 up to level 20. Levels 1-10 and 21+ remain unchanged.Reduced the materials requirements for all ranks of Gear pieces by another half. Now, Gear pieces will require two times less materials for upgrades to make it more consistent with the number of materials needed for Weapons and Skills upgrades.Added "Donate All Junk” button into the main Expertise menu.


    Types

    Expertise Level: Agent levelProficiency Rank: Item type levelProficient: Reaching Max Proficiency Rank in an item typeGrade: Individual item level


    Research Categories

    WeaponsGear brandsGear setsNamed ItemsExoticsSkill VariantsSpecialization Weapons


    Check out our dedicated article containing everything you need to know about Expertise.

    Countdown


    Countdown is a new 8-player endgame mode for The Division 2. Two groups of four SHD agents are deployed into a power plant to prevent a lockdown. Racing against the clock, the agents must work together to secure the site and stabilize the power plant. Believing their mission is complete the agents prepare for extraction and are pursued by heavily armed and technologically advanced hostiles.

    8 players PvETimed missionVarious objectivesRandomized encounters and flow on a new unique mapNew gear and weapon dropsAvailable through matchmaking


    New Gear


    With TU15 comes a booster shot of powerful new items to add to your collection or arsenal. All told, TU15 will be adding 3 new Exotics, 1 new Gear Set, 1 new gear brand, 2 new weapons for a total of 4 new named items.

    Named Gear:

    Closer — ChestTalent Perfect Spotter: Amplifies total weapon and skill damage by 20% to pulsed enemies.


    The Setup — BackpackTalent Perfectly Opportunistic: Enemies you hit with shotguns and marksman rifles amplifies the damage they take by 15% from all sources for 5s.


    Heartbreaker — Gear Set:2 set: +15% Assault Rifle DMG & +15% LMG DMG3 set: +15% Weapon Handling4 set: HeartstopperHeadshots apply pulse 5s.Weapon hits on pulsed enemies add and refreshes a stack of +1% bonus armour for and +1% damage to pulsed enemies for 5s. Max stack is 50.4+ Chest: Max stack is now 100.4+ Backpack: Stacks now supply +2% bonus armour


    Uzina Getica — Gear Brand Set5.0% Armor10% Armor on Kill10% Hazard Protection


    NEW WEAPONS


    Exotic Weapons

    Dread Edict — exotic variation of the SVD Marksman RifleTalent Full Stop: Shooting enemies builds stacks to a cap of 20. Headshots grant 2 stacks. Each stack grants 2% Weapon Damage and 5% Headshot Damage. On reload, clear all stacks, and gain 5% of your max Armor as temp armour for 10 seconds for each stack removed. Headshot kills with Dread Edict restore all bullets in the magazine. This does not count as a reload.Catharsis — exotic maskTalent Vicious Cycle: Taking damage builds stacks to a cap of 30. Each stack grants 1% Weapon Damage. Taking damage at max stacks triggers a purge, removing all stacks and Status Effects and then dropping a healing cloud which restores 5% of Max Armor for 10s to all allies in the cloud.Bluescreen — exotic variation of the Stoner LMGTalent Disruptor Rounds: Shooting an enemy marks them and adds a stack to the agent up to a count of 50. Shooting a marked enemy refreshes the mark and adds stacks to the agent. When you deploy a non-shield skill, remove all stacks on agent and all marked targets trigger an effect.1 -10 Stacks - Pulse marked targets for 5 seconds11 - 25 Stacks - Pulse and Disrupt marked targets for 5 seconds.26 - 49 Stacks - Pulse, Disrupt, and Disorient marked targets for 5 seconds.50 Stacks - Pulse, Disrupt, and Disorient marked targets and all hostiles within 10 meters of the marked targets for 5 seconds. This effect will trigger immediately if any marked enemy is killed. 


    Named Weapons:

    Dare —LMG HK GR9Talent Perfect Flatline: Amplifies weapon damage by 20% to pulsed enemies. After 2 kills, applies pulse to the next enemy you hit.


    Kingbreaker — TKB-408 Assault RifleTalent Perfect Flatline: Amplifies weapon damage by 20% to pulsed enemies. After 2 kills, applies pulse to the next enemy you hit.


    Balance Adjustments

    Adjustments have been made to the functioning of various talents in order to curtail undesirable behaviours and imbalance.

    Overview
    Modifications to shield skill behaviours

    Shields now take significantly more damage in PvP.Shields now irresistibly disorient their user when broken.


    Excluded shields from the In-Sync Talent

    In-Sync and Perfectly In-Sync no longer trigger from shield skills.The text of these talents has been updated.


    Updated Intimidate and Perfect Intimidate Talents

    New Behaviour: While you have bonus armour, gain 1 stack each second up to a max of 7. Each stack increases total weapon damage by 5% to enemies within 10m.All stacks are lost when you have no bonus armour.Perfect Version: Increase max stacks to 8PvP: 4% weapon damage per stack instead of 5


    Design Notes
    Shield skills have been unbalanced for quite some time and have grown to be a dominant build tactic in both PvE and PvP. Combined with In-Sync, shields provide an unparalleled, no-downsides DPS boost.

    In addition, Intimidate when combined with various methods of gaining short-term bonus armour. This made it deeply unfair in ambush situations in PvP and led to an undesirable PvE meta as well. As such, Intimidate now requires a slow build-up before reaching maximum effectiveness.

    Gameplay Adjustments

    Added a disorienting effect to players when their shield breaks Updated Intimidate and Perfect Intimidate so that there is a ramp-up to their effectivenessOmit shields from the effects of the In-Sync talentIncreased the PvP damage to shieldRepair Traps now heal allies for the proper amount


    Season Pass

    The optional Season Pass is available for 1000 Premium Credits ($10 or your regional equivalent) in the in-game store, granting additional cosmetics and opportunities for season gear as you progress.


    Apparel Events


    Fairview Apparel Event
    The Fairview Apparel Event will feature 27 new apparel items to gather, collect, and use to deck out your agent, starting on May 24th. This event is open to all Warlords of New York owners who have completed the New York campaign. Rewards and progress are automatically enabled at the start of the event.

    Street Activation Event
    The Street Activation Apparel Event will feature 27 new apparel items to gather, collect, and use to deck out your agent, starting on July 5th.