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    Halowee
    Original poster 17 posts

    The first gadget idea is laser detector in those millennium heist movies, “Entrapment” for example, in which Catherine Zeta-Jones sensationally danced through the 3D laser web. The basic mechanism of setup is exactly like Zero cams with fixed direction that a visible laser will point back at the op “Redliner” whose own position. This dude or grill is easily crossed.
    When an attacker is pointed at by a “Redline”, each second there is 33% chance that the attacker is pinged at the line. The ideal positioning for the gadget is probably some low angle which goes through long distance, in this game people can’t jump that, although defenders will not get pinged, they can block the laser from distance and inform others that they are crossing, much like when close to Aruni gate.
    Point one into each doorway, crossing doorways from positions that can’t be shot, or the combination of them, more sandboxing coming our way! The laser lines don’t cross to outdoor and their emitters don’t function outside. The number and acquirement of gadget count are like Lesion on steroid, maybe about double of his receiving speed and total number.
    It is kind of cool imo to combine 1/3 of chance of effectiveness for each crossing and large number of them. This is the gadget that everything counters it, Attackers can try to damage and wipe them, they can try do the sexy thief dance right and left, crouch or crawl, or they can just take their chances and run around anyway, and a relatively large number of these is like a soft utility soak, attacker could feel inclined to bomb the detectors, while they have other competing options.

    The second and third gadget ideas belong to twins, they are somewhat recruit 3.0, relative rookies of the R6 team, are competitive toward each other, from chess, ping-pong, later in life they join opposing teams in games.
    I wish we can bring some of the early anti-competitive sentiment back, not trolling or anything like that, just the feeling of it, primarily just primary weapon choices that can fit into some silliness, multiple meme primary options: shield, M870, an MG, and probably BOSG, plus a secondary shotty for adaptability, they are also 3-speed ops on both sides.
    Each twin is unique nonetheless, their gadgets bring about some problem solving for each team to which they belong and intend to help. The specificity is very much a point in my mind, without a perky utility they will have the “just push” or “just meme” assignment of simple recruits, instead of utilizing the perks before going down, and they won’t be copied in their team.
    The attacker twin has a “chaperone” system to hinder some early aggression. In a more disorganized level of game, defender aggression forced on a wing of the map is essentially defender rush, forcing the result, which feels like the worst scenario and an exacerbation in casual/gun play meta. This can also be some set-and-forget in the way that helps attackers prevent cheeky critical entrance corner hiding when the crossfire or long-range rotation is no longer an option for attackers.
    A drone will fly through air, purely animation, targeting any window, doorway, or walls and stay on upper side much like Aruni gate but with 30 or so meter deploy range, once the drone setup, it will create a red zone and countdown starts from 10s independently assigned for each defender inside, not unlike Lion’s ability, once the timer reaches zero, the defender is permanently revealed unless he/she leaves or the device is destroyed, the area is probably around 5-10m radius, the defenders can reset the countdown debuff on them by leaving the area. The time seems ample at first, but any action louder then walking within the area, such as running in and out or shooting, will drastically decrease the remaining time, making defenders hesitate about repeating their actions near the strong defender aggregation zone.
    “Chaperone” system is indestructible from the front, it is an armored microphone connected to an AI analytical magic, in time, it can pick up specific rhythm of heartbeat or breath belongs to a specific person. Chaperone can be destroyed by shooting at the weak point on its back and perhaps with explosives.
    This attacker has 2 or 3 chaperones, Mute jammer will put a hole in the detection area or jams it altogether if close, new bulletproof cam’s EMP bolt can disable it too.

    The defender “Decorator” gadget lunches some programmable and pliable metal net targeting window, doorway, open hatch, and rotation holes within certain diameter, the net is equivalent of transparent barricade that can be deployed from a distance, the structure will take some melee and bullet hit before completely broken. It is quickly deployed, if it is timed right, you can shoot it on people’s face right when they are trying to rotate through some boundaries and push them back like an air jab and then finish the enemy off with a gun. It also allows open hatches to get repaired and then reinforced.
    He can also deploy half reinforcement in his unique two-phase reinforcement, and reverse it, turn full reinforcement half, and then remove it completely. It will take a few seconds with shaking animation of the reinforcement, before things on top are destroyed, and an intact reinforcement is required for the action to proceed.
    Later in the round or when the enemy push is conspicuous, some immediate blocking can help defenders regain control, combining with ability to teardown reinforcement, running around making a dangerous moving maze kind of scenario.

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