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  • 0 Likes/10 Replies/3265 Views
    KopiG
    Original poster 9 posts

    So the issue is:
    Tobias seems to mainly go for the Dockland Main Wharf instead of the ~50% faster (i.e. Dockland Main Wharf has 19t/s load speed and Dockland Pier has 28.5t/s load speed) even if both of them are completely free and no trade is going on. I dont know why he does this as even my fastest Docklands Pier is even closer to him when he arrives still ignores it (yes it is free as well).

    Proposed fix:
    Tobias should target the fastest Pier on your island. In race condition when your fastest pier is occupied for ease of implementation it could then go to the second fastest Pier and so on. Tobias should also retarget your fastest Pier if it becomes available before the trade happens. As Docklands Piers cannot be placed just whever you want distance calculations are not necessary and are irrelevant in large volume trades as load speed is a much more important factor than travel time.

    Its very frustrating to see Tobias' AI to be so bad. Please fix its AI.

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  • Ubi-Nacho
    Ubisoft Support Staff 1736 posts

    @kopig Hi there.

    Thank you for posting your feedback on how Cpt. Tobias' AI currently works.

    We appreciate you posting a proposed workaround for this. Your comment has been forwarded to the game team for further review. If you have any further information to add, or any questions please let us know!

    Official Response
  • Asterix201252
    453 posts

    @kopig

    As reported in another thread (https://discussions.ubisoft.com/topic/116407/bug-ships-waiting-at-trading-post-while-many-piers-available/2?lang=en-US), it's not just Tobias that doesn't use the fastest available pier. It's all trade ships. It can become a real big problem.

  • Ubi-TheBerry
    Ubisoft Support Staff 4838 posts

    Thanks for adding this @asterix201252 !

    Appreciate it and it's been noted to the team!

    Official Response
  • KopiG
    Original poster 9 posts

    @ubi-theberry Hello. Please implement this very quick fix for this issue as it is STILL a BIG issue: - Dockland Main Wharf now has the exact same loading speed as the Dockland module Piers. Thank you.

  • Ubi-TheBerry
    Ubisoft Support Staff 4838 posts

    Thank you for reaching out @kopig , a fix is still being worked on however we don't have an exact date as to when this is expected to be released yet, as this is at the discretion of the game's development team, however when we have more details available, we'll share them here.

    Thank you for your continued patience!

    Official Response
  • KopiG
    Original poster 9 posts

    @ubi-theberry THank you for the reply. Could the devs just adjust the main Dockland Wharf to have the exact same loading/unloading speed as the Dockland Pier module? I am sure that is a very quick fix to implement as I would imagine you would only need to change one number. Also why were they ever different in the first place? Why would the main Dockland Wharf have worse loading speeds than Piers in the first place? That always seemed very weird to me.

  • Ubi-TheBerry
    Ubisoft Support Staff 4838 posts

    We'll happily pass your comments on @kopig , however as Support we have no direct influence over the timing and type of updates that are implemented in-game.

    Should we hear anything further on this, we'll let you know.

    Thank you!

    Official Response
  • G3MonkeyHead
    6 posts

    Chiming in to get this added. Would like to see Tobias go to the fastest pier or be able to set a default docklands pier for Tobias only.

  • Ubi-TheBerry
    Ubisoft Support Staff 4838 posts

    Thanks for this additional feedback @G3MonkeyHead , we appreciate it and it's been passed on!

    Official Response

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