ubisoft discussions

Quick Suggestions

  • Eccentric81
    Original poster 11 posts

    If we look at far cry 6 it looks cartoonish compared to ACV
    and when we tell ACV to "render=true" or renderer or rendering or use different renderers like with VULKAN you can use AMD pro render path traced reality or DX12.5 but crank them all up to highest graphics engine settings like AA AA AA AA or 99 99 99 99
    Then ACV looks fantastic.
    But then we should adjust our brightness saturation and contrast till it looks how we enjoy gaming. But depending on the colourspace or HDR mode/method and nits and your freesync premium pro HDR exposure levels and such.. it may need different values for brightness and saturation and contrast. It seems that titles like mortal kombat 11 aftermath are fully rendered already we type in rendertodisplay=true renderresolution=32k on my 5700xt you dont need to do a whole lot to get the render to look photographic real with the "stock game" stuff. just maybe once type render=true or rendermode=true or both? but other titles you have to put a bunch of renderer preferences and type many different rendering=true and renderingmode=true and renderer=ProRender or whatever to get it to look realistic.
    But then the config.ini file you place in game dir still has the global config you placed in my documents folders additional renderers for like non hdr non dx12 titles like genshin impact.
    and cyberpunk and such.. the brightness values you apply to them to get them looking fantastic can either be like 16-25 or could be like 3 or 2? or 250! depending on which colourspace and rendering method you are using but then almost all but one type of game and value of settings wont look life like at all. Or in mortal kombat 11's case where they took the render of the game and made it look normal less rendered making it look life like then makes it look dull and boring? but setting it to a better graphics renderer makes it far too contrasty or shiny glowy with the tiniest adjustments to brightness and contrast. So it either looks umm very life like but not rendered so you dont get the lovely glowy lights that illuminate the faces as they pound on each other and whatever else like jax glowing fists go past.

    ACV looks great, but far cry 6 kinda sucks? while kinda not sucking at all. what gives? its almost like far cry 6 was one of them fake titles for fake hardware with RTX where they fake pretend to render.. and instead have like 1 light source and about 4 or 5 rays of light? instead of the entire game world being rendered with rays everywhere! then the normal rasterized stuff is pretend made to look like the rendered stuff and is done in hybrid mode and faked with software. but your ACV looks amazing. Is that whats called anvil next? what is the renderer name and how can i enable it and its colourspace and render mode and method on other titles?
    You can see some of my ACV screenshots i just snapped below with the below settings. in game all ultra no motion blur no DoF.
    1080p 120hz full RGB 444 10bit HDR in OS no auto HDR (that looks a tiny bit worse)
    60fps adaptive Also why does your in game photomode work when 99thousand percent of other games in game screenshot and photo systems dont work at all? ugh.. horizon zero dawn has total HDR fail.
    https://imgur.com/a/9buPhFG
    see my config.ini text file i try to be using globally in my mydocuments folders text below
    Capability=VULKANAAAAAAA999999
    Capability=DirectXAAAAAAA999999
    Capability=Direct3DAAAAAA999999 

    RTX=true

    RTXQuality=10.0 RTXQualityRate=10.0 RTXBitDepth=1000000000000000VariableFloat
    ColorBitDepth=256bits
    Capability=ProRenderingAAAAAAAA999999Renderinger
    RenderingingColorSpace=true
    Rendering=true
    Renderer=true
    RendererMode=PathTracedReality
    RenderingMode=PathTracedReality
    Render=true
    RenderMode=true
    RendertoDisplay=true
    Brightness=7
    Contrast=9
    Saturation=3
    RenderingingResolution=30720x17280 

    AMD ProRendering=true ProRenderingQuality=10.0 ProRenderingQualityRate=10.0 ProRenderingBitDepth=1000000000000000VariableFloat

    RenderingingQuality=2.0 RenderingQualityRate=2.0 RenderingBitDepth=1000000000000000VariableFloat
    AntiAliasing=TAA 8xAdaptiveMultiSampling AntiAliasingQuality=2.0 AntiAliasingQualityRate=2.0 AntiAliasingBitDepth=1000000000000000VariableFloat
     Quality=10.0 QualityRate=10.0 BitDepth=1000000000000000VariableFloat


    TextureQuality=10.0 TextureQualityRate=2.0 BitDepth=1000000000000000VariableFloat
    TextureSize=true

    HardwareAcceleratedPathTracedReality=true

    PathTracedReality=true PathTracedRealityQuality=10.0 PathTracedRealityQualityRate=10.0 PathTracedRealityBitDepth=1000000000000000VariableFloat
    SAM=true

    ImageQualityRate=2.0 ImageQualityBitDepth=1000000000000000VariableFloat

    LAN=true
    Network=true
    AMD D3D12MA=True
    AMD RML=True
    AMD GPU Services (AGS)=True


    CPUArchitecture=AMD BitDepth=1000000000000000VariableFloat
    GPUArchitecture=AMD BitDepth=1000000000000000VariableFloat
    Rendering ColorSpace=Default ColorQuality=10.0 QualityRate=10.0 BitDepth=1000000000000000VariableFloat



    FreeSync=true FreesyncQuality=10.0 FreesyncQualityRate=10.0 BitDepth=1000000000000000VariableFloat

    Rendering Materials=Default Quality=10.0 QualityRate=10.0 BitDepth=1000000000000000VariableFloat
    HDCP=false
    RenderingCauldron=true Quality=10.0 QualityRate=10.0 BitDepth=1000000000000000VariableFloat

    RenderingMeshQuality=true Quality=10.0 QualityRate=10.0 BitDepth=1000000000000000VariableFloat

    Rendering DrawDistance=true Quality=10.0 QualityRate=10.0 BitDepth=1000000000000000VariableFloat

    Quality=10.0 QualityRate=10.0 BitDepth=1000000000000000VariableFloat



    Tessellation=Default Quality=10.0 QualityRate=10.0 BitDepth=1000000000000000VariableFloat


    Rendering Bloom=true
    Rendering LensFlares=true
    Rendering AMD PathTracedReality AMD RadeonRays4.0=true Quality=10.0 QualityRate=10.0 BitDepth=1000000000000000VariableFloat

    Rendering AMD PathTracedReality AMD GeometryFX=true GeometryFXQuality=10.0 GeometryFXQualityRate=10.0 GeometryFXBitDepth=1000000000000000VariableFloat
    Rendering AMD PathTracedReality AMD DepthOfFieldFX=true DepthOfFieldFXQuality=10.0 DepthOfFieldFXQualityRate=10.0 DepthOfFieldFXBitDepth=1000000000000000VariableFloat
    Rendering AMD PathTracedReality AMD ShadowFX=true ShadowFXQuality=10.0 ShadowFXQualityRate=10.0 ShadowFXBitDepth=1000000000000000VariableFloat
    Rendering AMD PathTracedReality AMD DeepEXR=true DeepEXRQuality=10.0 DeepEXRQualityRate=10.0 DeepEXRBitDepth=1000000000000000VariableFloat



    Rendering AMD PathTracedReality AMD Radeon Image4.0=true AMD Radeon Image4.0BitDepth=1000000000000000VariableFloat
    Rendering AMD PathTracedReality AMD FidelityFX=true FidelityFXBitDepth=1000000000000000VariableFloat
    Rendering AMD PathTracedReality AMD FidelityFX LPM=true LPMBitDepth=1000000000000000VariableFloat

    Rendering AMD PathTracedReality  AMD FidelityFX CACAO=true CACAOBitDepth=1000000000000000VariableFloat

    Rendering AMD PathTracedReality AMD FidelityFX CAS=true CASBitDepth=1000000000000000VariableFloat

    Rendering AMD PathTracedReality AMD FidelityFX Variable Shading=true VSQuality=10.0 VSQualityRate=10.0 VSBitDepth=1000000000000000VariableFloat

    Rendering AMD PathTracedReality  AMD FidelityFX SSSR=true SSSRBitDepth=1000000000000000VariableFloat

    Rendering AMD PathTracedReality AMD GlobalShadows=true GlobalShadowsBitDepth=1000000000000000VariableFloat



    Rendering AMD PathTracedReality AMD FidelityFX Denoiser=true Denoiser BitDepth=1000000000000000VariableFloat
    Rendering AMD PathTracedReality RadeonRays4.0 Rendering AMD FidelityFX SPD=true SPDBitDepth=1000000000000000VariableFloat

    Rendering AMD PathTracedReality AMD FidelityFX Parallel Sort=true AMD FidelityFX Parallel SortBitDepth=1000000000000000VariableFloat


    Rendering AMD PathTracedReality  GlobalLighting=true GlobalLightingQuality=10.0 GlobalLightingQualityRate=10.0 GlobalLightingBitDepth=1000000000000000VariableFloat
    Rendering AMD PathTracedReality  GlobalReflections=true GlobalReflectionsQuality=10.0 GlobalReflectionsQualityRate=10.0 GlobalReflectionsBitDepth=1000000000000000VariableFloat

    Rendering AMD PathTracedReality  GlobalLightSources=true GlobalLightSourcesQuality=10.0 GlobalLightSourcesQualityRate=10.0 GlobalLightSourcesBitDepth=1000000000000000VariableFloat

    Rendering AMD PathTracedReality  GlobalParticles=true GlobalParticlesQuality=10.0 GlobalParticlesQualityRate=10.0 GlobalParticlesBitDepth=1000000000000000VariableFloat

    Rendering AMD PathTracedReality  GlobalVisualEffects=true GlobalVisualEffectsQuality=10.0 GlobalVisualEffectsQualityRate=10.0 GlobalVisualEffectsBitDepth=1000000000000000VariableFloat
    Rendering AMD PathTracedReality  GlobalSFX=true GlobalSFXQuality=10.0 GlobalSFXQualityRate=10.0 GlobalSFXBitDepth=1000000000000000VariableFloat

    Rendering AMD PathTracedReality GlobalEnvironmentDetails=true GlobalEnvironmentDetailsQuality=10.0 GlobalEnvironmentDetailsQualityRate=10.0 GlobalEnvironmentDetailsBitDepth=1000000000000000VariableFloat

    Rendering AMD PathTracedReality  GlobalTransparency=true Quality=10.0 QualityRate=10.0 BitDepth=1000000000000000VariableFloat

    Rendering AMD PathTracedReality  GlobalVolumetrics=true Quality=10.0 QualityRate=10.0 BitDepth=1000000000000000VariableFloat


    Rendering AMD PathTracedReality  GlobalIllumination=true GlobalIlluminationQuality=10.0 GlobalIlluminationQualityRate=10.0 GlobalIlluminationBitDepth=1000000000000000VariableFloat


    Rendering AMD PathTracedReality  GlobalLuminance=true GlobalLuminanceQuality=10.0 GlobalLuminanceQualityRate=10.0 GlobalLuminanceBitDepth=1000000000000000VariableFloat

    Rendering AMD PathTracedReality  GlobalAMD FEMFX=true AMD FEMFXQuality=10.0 AMD FEMFXQualityRate=10.0 AMD FEMFXBitDepth=1000000000000000VariableFloat

    AMD GPUHardwareScheduling=true AMD GPUHardwareSchedulingBitDepth=1000000000000000VariableFloat
    AMD CPUHardwareScheduling=true AMD CPUHardwareSchedulingBitDepth=1000000000000000VariableFloat
    AMD RAMHardwareScheduling=true AMD RAMHardwareSchedulingBitDepth=1000000000000000VariableFloat
    AMD MemoryHardwareScheduling=true AMD MemoryHardwareSchedulingBitDepth=1000000000000000VariableFloat
    AMD HardwareScheduling=true AMD HardwareSchedulingBitDepth=1000000000000000VariableFloat

    AMD PCIExpressHardwareScheduling AMD PCIExpressHardwareSchedulingBitDepth=1000000000000000VariableFloat
    AMD true Audio Next=true AMDTrueAudioNextQuality=10.0 AMDTrueAudioNextQualityRate=10.0 AMDTrueAudioNextBitDepth=1000000000000000VariableFloat

    trueSound=true
    AudioChannels=13
    AudioQuality=10.0 BitDepth=1000000000000000VariableFloat
    trueSurround=true
    HDAudio=true BitDepth=1000000000000000VariableFloat
    HiResAudio=true BitDepth=1000000000000000VariableFloat
    AudioNormalizer=true BitDepth=1000000000000000VariableFloat
    AudioDynamicRangeCompression=true BitDepth=1000000000000000VariableFloat
    AudioVolumeManagement=true BitDepth=1000000000000000VariableFloat
    AudioLoudnessEqualization=true BitDepth=1000000000000000VariableFloat



    Memory=true MemoryQuality=10.0 MemoryQualityRate=10.0 MemoryBitDepth=1000000000000000VariableFloat
    CPU=true CPUQuality=10.0 CPUQualityRate=10.0 CPUBitDepth=1000000000000000VariableFloat
    GPU=true GPUQuality=10.0 GPUQualityRate=10.0 GPUBitDepth=1000000000000000VariableFloat


    AsyncCompute=true AsyncComputeQuality=10.0 AsyncComputeBitDepth=1000000000000000VariableFloat
    MMX=true
    SSE=true
    SSE2=true
    SSE3=true
    SSSE3=true
    SSE4.1=true
    SSE4.2=true
    SSE4A-64=true
    AMD-V=true
    SHA=true
    PrecisiontrueBoost2=true

    vPro=true
    EISt=true
    AES-NI=true
    SecureKey=true
    EDB=true
    IdentityProtection=true
    SGX=true
    OSguard=true
    EPT=true

    corecount=true
    threadcount=true
    LAcache=true
    L2cache=true
    L3cache=true
    LAcache=true
    L2cache=true
    L3cache=true
    FusedMultiply-Add3=true
    FMA3=true
    AVX=true
    AVX2=true
    AVXtrue=true
    AES=true
    AMD-V=true


    USBQuality=10.0 QualityRate=10.0 BitDepth=1000000000000000VariableFloat
    USB=true
    StorageQuality=10.0 QualityRate=10.0 BitDepth=1000000000000000VariableFloat
    Security=true

    WASAPIExclusiveMode=true
    ExclusiveMode=true
    ExclusiveHardwareMode=true
    ExclusiveAccessMode=true


    DirectTransport=true
    MultiGPU=true
    MultiCPU=true
    MultiCore=true
    ParallelProcessing=true
    ComputeRate=true
    reshade=False
    CPUtrampolining=true
    CPUOptimizations=true
    SIMD=true
    Capability=true
    SIMDSupport=true
    SSE4=true
    AVXExtensions=true
    AVX=true
    AVA=true
    HEVCHardwareDecoding=true
    VideoDirecttransport=true
    AudioDirecttransport=true
    VideoDirectOutput=true
    MultimediaDirectOutput=true
    GPUResizeableBAR=true
    SMT=true
    TextureShaders=true TextureShaderQuality=10.0 TextureShaderQualityRate=10.0 BitDepth=1000000000000000VariableFloat
    TextureStreamers=true TextureStreamersQuality=10.0 TextureStreamersQualityRate=10.0 BitDepth=1000000000000000VariableFloat
    m.CPU=true
    MultiCPU=true
    m.GPU=true
    MultiGPU=true
    Memory=true BitDepth=1000000000000000VariableFloat
    CPU=true BitDepth=1000000000000000VariableFloat
    GPU=true BitDepth=1000000000000000VariableFloat
    The Closest i can get in far cry 6 is to use normal and delete all the renderer stuff and use the fake RTX settings instead of real rendering? but then only like 1 object in whole game world is rendered? the hybrid fake junk for fake hardware why does it exist? what is a method of rendering and output settings you would recommend for both ACV and farcry 6 and can i enable it for my other titles?
    https://imgur.com/7QThfZL

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