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  • Ventium_V2
    Original poster 15 posts

    There’s 3 operator with the Six12 in R6:
    -Ying
    -Lesion and
    -Nökk.
    But one of them has the same gun but with one small difference: Ying has the Six12 but without the suppressor. For me, I think we should be able to put the suppressor on the Six12 or take it off, whoever it is.
    Why do I think about that is because the Six12 without the suppressor does the SAME DAMAGES than the one with the suppressor on it, and it’s unfair for Ying because it could give a big advantage for the ennemis because they hear the noice of the gun.
    Plus, the Six12 is an underpicked gun, it could gives one more accessibility with it and make enjoy some players in Quick match.
    Overall, it is a small difference but it could give an opportunity for the players to discover a “new” shotty.

    Have a good day Ubisoft!

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    Contrary to popular belief, Lorem Ipsum is not simply random text. It has roots in a piece of classical Latin literature from 45 BC, making it over 2000 years old. Richard McClintock, a Latin professor at Hampden-Sydney College in Virginia, looked up one of the more obscure Latin words, consectetur, from a Lorem Ipsum passage, and going through the cites of the word in classical literature, discovered the undoubtable source. Lorem Ipsum comes from sections 1.10.32 and 1.10.33 of "de Finibus Bonorum et Malorum" (The Extremes of Good and Evil) by Cicero, written in 45 BC. This book is a treatise on the theory of ethics, very popular during the Renaissance. The first line of Lorem Ipsum, "Lorem ipsum dolor sit amet..", comes from a line in section 1.10.32.

  • Lie-nus
    176 posts

    @ventium_v2 Attacker shotguns are really under picked in general due to the fact that you can't pick your fights and single shot generally lowers your effectiveness overall, but I find the 200 RPM and small mag size of it far more limiting than anything else really.

    Ability to choose your grips, especially the angled grip, on the Six12 would be far more impactful to the weapon platform than a suppressor imo atm (and yes, the suppressor kind of needs some help in general, but that's off topic).

    And damage values have been more geared towards balance than realism in this games' entire history; 9x18 Makarov in the PMM has a higher base damage value than most assault rifles, even entering weak DMR territory.


  • xcel30
    982 posts

    Well there is the issue that we can't see if the SixSD damage drop off is worse or not, so depending how it actually it could end up being a nerf, problem with Ying on release is that her guns were really really bad because devs balanced around the fact you would always be shooting blinded targets so your gun was kinda irrelevant since they imaged it would be a free kill, the LMG had a A LOT of buffs to compensate later on, the shotgun went unchanged so it still is a bad gun. It wouldn't really be a buff since the Six-12 is just the worse gun in the game

  • HadesOrso9288_
    282 posts

    @xcel30 you'd actually be surprised but statistically and mathematically speaking, the SPAS-15 is actually the worse shotgun in the game, only being 30 points worse than the SIX12 and the SIX12SD, the only thing that stands out with the SPAS-15 which is why it doesn't get acknowledged as the worst shotgun is the fact that it has the longest range out of all of the semi-automatic buckshot shotguns, which means the damage gets slightly extended at different ranges, while the SIX12 has some of the shortest range capabilities, which is why it's regarded as the worst shotgun.

    But anyway, I think what the SIX12 and the SIX12SD need are range buffs and grip attachments because giving the SIX12 a detachable suppressor will only decrease the weapons damage output, there's a complete difference between a built in suppressor and an attachable/detachable one, and it's the different barrels, because a built in suppressor already is it's own barrel which means the gases that expel the pellets out of the barrel are already being expelled and trapped to begin with so the force of every shot remains the same through and through, while the attachable and detachable suppressor is not a barrel but an extension which means you have the true force of the pellets going through the barrel only to be slowed down due to gases being expelled and trapped in the suppressor, so having this wouldn't be a good option. So if anything the guns just need more range, a tighter pellet spread and grip attachments.

  • Karakzorn
    64 posts

    @ventium_v2 the SIX12 is like a gun that everyone forgot existed, ubisoft put the time in to model and animate it. but as you said, no one uses it, its just wasted development time. If I would give ubisoft any advice, it would be: dont make any more shotguns, unless they are Ela level. as no one is going to use them, because you can still 1 shot headshot somsone from 20m, and a shotgun needs to be in someone's face to deal damage.

  • HadesOrso9288_
    282 posts

    @karakzorn that's not true because shotguns actually have a surprising range effectiveness that exceeds 20m, but it's in that range where people would only get hurt by the pellets and the wad when it impacts them, and the range in which a shotgun is most deadliest is 5m - 10m. And most of the gunfights in Siege are almost always in ranges between 0m - 25m anyway, so to say that shotguns need to be exactly at minimum point blank range is absurd because it will put the shotguns in a position where the use of them would be detrimental to use due to a limited range and would only leave them to being used as site setup tools, rather than effective weapons.

  • xcel30
    982 posts

    @hadesorso9288_ Real shotguns and siege shotguns are two completely different things, most fo them lose one shot potential after 8m, add a heavy artificial spread and recoil after the first shot for semi auto and the fact that moving while ADS affects the spread then you have weapons with almost zero range, pretty much just glorified melee weapons for utility

  • HadesOrso9288_
    282 posts

    @xcel30 I understand that but by simply reducing shotguns to point-blank ranges only serves as a detriment because it means that shotgun can only do 1 hit kill shots in a much shorter range than what's already given to them, where as the range of the shotguns (not including the SIX12 and the SIX12SD) now are already fine with their given ranges. So again giving shotguns a shorter range only nerfs them and reduces them to site tools rather than reliable weapons.

  • xcel30
    982 posts

    @hadesorso9288_ I think you misunderstood, nobody here is saying to NERF shotguns, just that their implemetation on the game gives them such low power and range due the mechanics (spread being donut shaped, bigger spread while moving even when ADS, a very heavy artificial spread to stop spam shotting with semi autos), makes them ALREADY in game as glorified melee weapons, they are NOT fine given their range they are NOT reliable weapons, they are being balanced by the devs as mostly site tools. Here's an clip showing off how bad things are at close range (skip to 30s if timestamp doesn't work)

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