ubisoft discussions

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  • FcAc-No-Moe
    1385 posts
    @fcac-no-moe Clearly you just don't understand NFTs.

    (lol)


    Clearly I don't ... for sure!

    I am going to go out on limb and say that even half of those claiming they do, they don't but as lemmings and FOMOS they have to claim otherwise. Of course I am kidding!

    I am also going to say that those that do know what they are, well... is Money laundering considered something similar to skimming, scamming or a Pyramid scheme? 🙄 Ditto on the kidding

  • Steven527
    389 posts

    can I get an NFT showing Ubi cancelling Frontline? 🤓

  • AI.BLUEFOX
    270 posts

    @Steven527 you could make one. If it's good enough I might even pay you a very small amount of crypto for it.

    It will take a bit of research and account setting up for you to extract the crypto as cash, mind.

  • FcAc-No-Moe
    1385 posts
    can I get an NFT showing Ubi cancelling Frontline? 🤓


    Too Soon! 😬

    OUCH Baby Very Ouch - OUCH Baby Very Ouch  Groovy Austin Powers

  • Killorio
    158 posts

    Hi, I found this very enlightening nice article about the issues of Ubisoft Quartz, which was easily understandable to me. https://arstechnica.com/gaming/2021/12/ubisofts-first-nft-plans-make-no-sense/: (https://arstechnica.com/gaming/2021/12/ubisofts-first-nft-plans-make-no-sense)

  • DNH_17
    239 posts

    @Killorio I think that if they fail with this too they might really start to cut stuff of the company ad reduce offices etc.

    Maybe the only game that will stay is Avatar, (maybe) then Skull and bones, but they might sell the licence to others of GR.

    At least selling the licence they would make tons of cash to pay the debts made with this and other project failures.

  • RedicanPrime
    2 posts

    @FcAc-No-Moe Screw these NFT's. I won't download Breakpoint until they get rid of them.

  • RedicanPrime
    2 posts

    @FcAc-No-Moe Don't know, don't care. I just know I won't be re-downloading any ubisoft games till they get rid of quarts/nfts. Whether I'm a minority in this or not this is my stance. #uninstallubisoft

  • DNH_17
    239 posts

    @RedicanPrime This approach is what cleared Shadow of War (from MTXs) which was a "success of 100 Gb" after the great innovation of the Nemesys system unfortunately few have spoken about of... (launched in SoM 2015)
    Many players protested and WB decided to remove the MTX and all the connections to the mechanics that SoW had.
    I will never get tired to remind everyone passing here that it's not important if you buy or not MTX, MTX are made and they are a cost, like breathing is a cost for your body and will require a chemical reaction which needs vitamines and muscle work, to make just a basic example, the same is MTX design, MTX pitching to application and boosting or nerfing them and so on.
    Game developers need to thing outcomes and make them happen and be fun.

    Who says "do not buy them, but let em be" is an outrageous Ignorant and a corrupted thug, not a player, just an ignorant speaking of stuff he\she ignores. (a typical sport nowadays).

    MTX will take forces away from game design and will push more the Casino gambling and sticker collection mindset design
    MTX will freeze and sterilize a game mechanics, interactions and flatten the entire experience and dumb a "game" down to become a non game. Just a casino TRASH EXPERIENCE dead, without soul.

    If you are a MTX addicted person or ignorance addicted, go get help. I say this to anyone that blandly opposes or doesn't understand what RedicanPrime correctly says. We should actually put limits and fix poles on the ground, It's a nothing or everything battle. One of the few that come...

    This model of games and business has nothing to do with games as we know. It's more a mobile game experience... actually some mobile games are even deeper than this.
    Not just Ubisoft but many others have taken a very dangerous road.
    Earning while gaming can be ok, but via NFT and art? What? Let us use the video, let us perform, let us do it traditionally (even Streaming has damaged gaming, but not gonna start on this too).
    Still earning while gaming takes away the meaning of gaming: an activity without purpose but the learning of everything... discovery of your own self throught the living in alternative words, in other people shoes etc...

    The Crypto currencies have very strong potential but right now we are strongly illiterated, we are at the beginning. and the powerful Ethereum system (enabling tons of potential contracts and uses is still unknwon to most of us)
    we don't know how to use this stuff... not even game developers do.

    Jumping like madman into this is just sort of Golden rush into something putting at risk an entire Gaming tradition and the core of art, mechanics, interaction, passionate design, risking creativity to be souless, risking everything.

    Why The management doesn't get this? Because it's managed by finance suits, that just don't play games, oh yes, they play games with capitals and people. These reckless managers running the show have Turbo capitalist mindsets and cut throath attitude typical of those who practice turbocapitalism...

    Enough is enough.


  • Killorio
    158 posts

    @Hdwc_ I wonder how many Ubisoft executives actually play video games, especially CEO and co-founder Yves Guillemot. It feels like they play nothing or very little of video games, including their own games, thus being completely out of touch of how to actually make them fun; I mean if they just watch video playthroughs it would be a lot to expect from them already.
    I know this is impracticable but it would be really amazing if any candidate aspiring to be an executive of Ubisoft (and any other gaming company, in fact) would be oblidged to play video games regularly (especially the ones from Ubisoft) and keep playing video games after they got the job to provide feedback and new ideas. But what is very apparent is that the prime criteria to hire a new executive is "how much money can you bring to my company?" no matter what.

  • DNH_17
    239 posts

    @Killorio
    It's just astonishing, as we have today people that run municipalities, communities, companies, and statal infrastructure, not to say nations and any institution who actually played games (or play games, as the techniques from communication to engagement actually require these humans to be knowledgable in interaction practices) , and instead the accessibility of anyone to run game designer \producer companies of anyone who can make them "more efficient" and profitable has destroyed many of our games or at least their licences.

    It seems instead the owners of such company whose business is to create videogames that last and make an impact is totally another objective, so much that the core business becomes a slave to profit making.

    What we see here seems similar to what has happened to Star Wars. AS I said already once here or elsewhere.
    It seems that maybe GR if any game will come not that I am salivating on that, will be sort of Jedi fallen order SP.
    They can't do this in a co-op experience...

    To run GRB in a realistic way as a campaign there is need of TON OF EFFORTS and a lot of stars need to align to find another fellow player that has time, that meets your taste and interest and is willing to play in a certain way.

    All these options they gave for Games for all and games as a service too ... have destroyed a FIXED mindset and a specific target of players any software that can be called A GAME should follow.

    It's like Photoshop or maybe Excel became a software for all.
    This idea of gaming as "accessible" or anyway a game designed for all is completely wrong.

    Help to anyone of course playing the game with any deficits is ok, but then transforming GR into a game "for all mindsets and any player" this is a HUGE NO GO.

    Any Developer can tell this. That's why many ubisoft EXPERIENCED developers left the company and now they have just untrained people in it.. or people that make fast mobile stuff at least around GR.

    I hope they will hire someone good because situation will aonly appeal masses that have no diea what quality is and can put their time in anything...

  • xcel30
    983 posts

    Look it failed hard, nobody liked, everyone bashed, the devs who worked on bashed the idea and it died pretty much. Cant we leave this to die forgotten in time for once since they learned their lesson

  • Kean_1
    202 posts
    Look it failed hard, nobody liked, everyone bashed, the devs who worked on bashed the idea and it died pretty much. Cant we leave this to die forgotten in time for once since they learned their lesson


    Are you talking about NFTs? Ubi's vision for them never died. In fact, after the backlash they doubled down and suggested we all just don't get it which really backfired on them with the gaming press and consumers. So no, no lesson learned there.

    If you're talking about the cancellation of Frontline, I don't see any evidence they have there either. Quite the opposite in fact even after the negative reception they received and their decision to cancel the public test just days before it was to launch.

    Their reason for cancelling was due to "sizeable cost optimisation" and included Splinter Cell VR and two, yet to be announced titles. I fail to see how that proves they are on the right track to producing a better GR based on community feedback.

    .....so again, did they really learn their lesson?

  • xcel30
    983 posts

    @Kean_1 They first step and their big push that was adding more NFTs to breakpoint simply failed, the devs that worked on the game have spoken openly how bad the idea felt and the community more than gladly pointed out that it wasn't worth it. I'm taking them simply not announcing any more moves NFTs despite they stomping on the ground like child claiming everyone is wrong and that they would prove they were right immediatly only for them to drop the subject and not talk about it after many months as a victory as long as all news regarding NFTs from ubisoft have seized.

  • DNH_17
    239 posts

    @xcel30
    If one checks the words and topics used in the same title "breakpoint" I think one finds enough implicit references to some sort of failure that devs themselves (I can tell these words and topics used in it are there to signify that even from an interpretation out of the box, not having played GRB yet) felt at doing this Alpha\beta testing or unfinished software that GRB represents.
    There must have been already turmoil in 2016 - 2017 when this game was in the making as usually a game development is launched 1 year earlier the release of the previous one... Usually but of course there are no rules.

    I think the next if ever there will be will be in 2025... an year in which we might see digital currencies come out.. but we don't know nothing as the world is pretty unstable. So I think making plans for digital currencies and NFT stuff is totally foolish right now.. in terms of stability of an investment...

  • Killorio
    158 posts
    @xcel30 since they learned their lesson

    UAAAAHHAHAHAHAHAHHAHAAAAA, Ubisoft, learning a lesson, right... because Assassin's Creed or Far Cry franchises show so much Ubisoft learn... to make more money out of these games, whether by repetition or complete destruction of the essence of the franchise to bring more casuals.

    NAH.

  • Kean_1
    202 posts

    @xcel30

    @Kean_1 They first step and their big push that was adding more NFTs to breakpoint simply failed, the devs that worked on the game have spoken openly how bad the idea felt and the community more than gladly pointed out that it wasn't worth it. I'm taking them simply not announcing any more moves NFTs despite they stomping on the ground like child claiming everyone is wrong and that they would prove they were right immediatly only for them to drop the subject and not talk about it after many months as a victory as long as all news regarding NFTs from ubisoft have seized.


    NFTs certainly weren't well received either after the announcement, when they awarded them to employees nor in Breakpoint. As for the latter though, they introduced them in a failed game that was essentially washed up at that point. I fail to see any evidence in actions or remarks from Ubisoft that they have given up on implementing NFTs in their games. For all we know, they still feel the same, that the issue is with the rest of us simply not understanding how they will benefit us.

    As for Ubi going silent, that is far from an indicator that they "learned their lesson" so to speak. .....especially since that's their modus operandi. Communication with and understanding their fans is one of their biggest problems and why they fail in these instances.

  • cwgmarkets
    1 posts
    Banned
    This post is deleted!

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