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  • bielik01
    Original poster 1719 posts

    How does new settings affect the Combat Difficulty?
    I noticed now Combat Difficulty is tied with Level Scaling (ok...), but when you change anything, Combat Difficulty changes to "Custom", and what does that mean?
    @Ubi-Keo, can you confirm that when we start choosing from new settings (eg. different Parry timing-window than in pre-set Combat Difficulty), the difficulty stays the same?
    Because I'm worried that setttings like "damage received", "damage inflicted", "rations heal" get lost somewhere.

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  • bielik01
    Original poster 1719 posts

    @Ubi-Mushy got any word on that?

  • Ubi-Froggard
    Ubisoft Support Staff 2211 posts

    Hey @bielik01

    There shouldn't be changes to the damage received, dealt or heal amount. It is only these timing options to make the combat and stealth a little more challenging or easier:

    Combat difficulty settings

    • Aim Assist (Full, Moderate, Light, Off) 
    • Level Scaling (Off, Default, Constant, Harder, Nightmarish)
    • Parry timing window (400, 650, 800 ms) 
    • Brush with Death timing-window (300, 400, 600 ms)
    • Brush with Death Duration (1, 1.5, 2, 2.5 sec)


    Stealth difficulty settings

    • Guaranteed Assassination (ON/OFF)
    • Detection escape (0.5, 1, 2 sec) 
    • Detection escape while aiming (1, 2, 4 sec) 
    • Search duration (50, 65, 80 sec)
    • Maximum enemies in search (2,3)


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  • bielik01
    Original poster 1719 posts

    @ubi-froggard since I created this thread I noticed many other threads where people complain about difficulty settings reverting to Easy, so maybe it's high time to create one megathread.
    And I think this "Custom" means just Easy, because there's no way to differentiate between pre-TU 1.4.1 Combat Difficulty and what we have now.

    See? There's no way I could choose different options for

    • damage received
    • damage inflicted
    • rations heal


    Parry timing-windows values in descriptions are % of what it is in Default Combat Difficulty, but since we know now how much it is, maybe it's good to show that too.

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