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  • Ze-Rax
    Original poster 4 posts

    On the `CSmMode` Script, the vehicles of a Player are allways `Null`. This is an issue for custom gamemode creation like we are doing with FlagRush.

    • When `Player.UseCrudeExtrapolation` is set to `True`, the clients have information of only their own vehicle. The Gamemode script doesn't have access to any of the vehilces (`Player.Vehicle` is `Null` for each player)
    • When `Player.UseCrudeExtrapolation` is set to `False`, the clients have information about the vehicles of every player. For the gamemode, the vehicles are still `Null`.


    I guess the server has to have information about the player vehicles, as they are distributed to the other player when crude extrapolation is not used, but they are not exposed to the script API or something for some reason.

    Especially in FlagRush we could make use of some of the parameters in there and we would be glad to have these information. 🙂

    (Also, is there a way to write inline code and code blocks in this forum)

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    Contrary to popular belief, Lorem Ipsum is not simply random text. It has roots in a piece of classical Latin literature from 45 BC, making it over 2000 years old. Richard McClintock, a Latin professor at Hampden-Sydney College in Virginia, looked up one of the more obscure Latin words, consectetur, from a Lorem Ipsum passage, and going through the cites of the word in classical literature, discovered the undoubtable source. Lorem Ipsum comes from sections 1.10.32 and 1.10.33 of "de Finibus Bonorum et Malorum" (The Extremes of Good and Evil) by Cicero, written in 45 BC. This book is a treatise on the theory of ethics, very popular during the Renaissance. The first line of Lorem Ipsum, "Lorem ipsum dolor sit amet..", comes from a line in section 1.10.32.

  • Ubi-TheBerry
    Ubisoft Support Staff 2516 posts

    Hey @ze-rax ,

    Thanks for reaching out to us and reporting this!

    Sorry for our delay in picking this up!

    I've passed this onto then team for them to take a closer look into.

    It may be that they need more information, so please keep an eye out as we'll let you know here if this is the case.

    Thank you!

    Official Response
  • MrDarrek
    Community Developer 26 posts

    Hello @ze-rax!

    You shouldn't have to use `.Vehicle`, all information you need should be directly available in `Player`. What kind of parameters are you missing?

    Official Response
  • Ze-Rax
    Original poster 4 posts

    @mrdarrek We could really need the `Roll`, `Left` and/or `Up` of the vehicle to improve our collision detection, since the game does not provide any overlap or collision events.

  • Ubi-Viral
    Ubisoft Support Staff 2352 posts

    @ze-rax Thank you for your reply. We will certainly pass that feedback on.

    Thank you.

    Official Response

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