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  • OldMateJS
    Original poster 3 posts

    This latest trash update claims to have fixed the crashing issue but all it did for me was make the game crash and quit to desktop instead of just hanging/freezing until I force close it. Absolutely useless whoever had the nerve to say it's been fixed, seems like they just picked that topic out of the update raffle and claimed they fixed the long running issue.

    I've also noticed they're still too lazy to fix skill bugs etc. that have been present for over a year;

    • I still have to keep picking up my artillery turret as it always ends up aiming where I was looking a few seconds ago.
    • Enemies roll after a seeker has hit them but still counts as them dodging it.
    • Enemies can also apparently roll away from overcharged seekers despite the near doubled hit radius.
    • Enemies that aren't looking in your direction are still apparently shooting at you with pinpoint accuracy, especially common on grenadiers.
    • Purple and elite black/white tusk lobbing grenades whilst on fire.
    • Enemy snipers shooting multiple pinpoint accurate rounds whilst on fire.
    • Mini tanks do about 1000mph to go get instant healed.
    • Elite white tusk res drone occasionally takes less than a second to res, seems to only have to look at the body within 10m and they're up with full health.
    • Enemy grenades and molotovs including the car bombs can hit player through walls and concrete but player fire/explosives cannot.
    • The drone does it's own thing and always comes back to you after a kill and just idles around until you tell it to target the person it was right next to before coming back.
    • The sniper turret rarely works indoors if it's raining outside but enemy turrets etc. still have pinpoint accuracy, outdoors is a complete write off for player but not for enemies apparently.
    • Still suffering with blanked out skills and have to log out to fix them.
    • My weapon attachments are often missing or show up on my pistol.
    • Red and purple enemies seem to have got a stealth buff, rogues and hunters often hit softer.
    • White Tusk mini-gunner hive still piercing walls including concrete.
    • Armour directive still broken and doesn't restore bars with med kit.
    • Still yet to see patch notes about adding in shock grenades to Hyenas.


    I'm sure the list is a lot longer than this but this is my main few issues I have.

    I play quite a few games and this is the only game developer that seems to have bugs persistent for years at a time and also re-introduce old bugs when they "fix" something else. After nearly 200hrs between Far Cry 5, New Dawn and Far Cry 6 I have only suffered a handful of crashes with the same background programs running when I run Division 2. Division 2 dev's seem to have no idea how to fix bugs including ones they implement and it's getting pretty ridiculous. They're always quick to act if there's a bug/glitch that allows players have some fun for a while and also enjoy punishing people for they're incompetence. When it comes to mostly game breaking bugs they just pretend like it's always the players fault blaming hardware and other software.

    I'll still keep playing Division 2 unfortunately because of the originality and variety in the game however, I'm sick of them ignoring everything wrong in the game and focusing on pointless crap like the new mastery level boring grinding for minimal reward. That time spent coming up with that useless addition could have been spent fixing the game that many of us want to keep playing but have to put up with junk that should've been patched months ago.

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  • Tatun.
    1 posts

    @oldmatejs Amen.............

  • Ubi-Viral
    2366 posts

    @oldmatejs  Hi there,

    Thank you for getting in touch and sorry to hear that your game has been crashing. Are you using DX12? If so I have reopened an issue where when players used DX12 the game would crash on launch. This issue is now being looked into again.

    The list of skill bugs you have reported I have searched internally for each one and broken down what is happening for each one:

    • I still have to keep picking up my artillery turret as it always ends up aiming where I was looking a few seconds ago.

    I have not seen this issue reported before, do you have a video you could share of this happening please?

    •  Enemies roll after a seeker has hit them but still counts as them dodging it.

    This is another issue I am unable to see has been reported. Are you also able to provide a video of this?

    • Enemies can also apparently roll away from overcharged seekers despite the near doubled hit radius.

    Again if you have a video of this happening please.

    • Enemies that aren't looking in your direction are still apparently shooting at you with pinpoint accuracy, especially common on grenadiers.

    Does this only happen close up or are they extremely accurate at range?

    • Purple and elite black/white tusk lobbing grenades whilst on fire.

    Does this also happen after they have been killed? We had a report of something similar before, do you think you could get a video of this happening please?

    • Enemy snipers shooting multiple pinpoint accurate rounds whilst on fire.

    Are they able to 1 hit kill you and does this also happen when they throw grenades?

    • Mini tanks do about 1000mph to go get instant healed.

    This is not something I have seen reported, can you also provide a video of this please.

    • Elite white tusk res drone occasionally takes less than a second to res, seems to only have to look at the body within 10m and they're up with full health.

    This is not an issue that has been reported as far as I am aware, there has been an issue where multiple enemy drones can spawn. Again we would need a video of this please.

    • Enemy grenades and molotovs including the car bombs can hit player through walls and concrete but player fire/explosives cannot.

    Does this only happen when you are in cover?

    • The drone does it's own thing and always comes back to you after a kill and just idles around until you tell it to target the person it was right next to before coming back.

    This is something we are aware of and was reported as fixed, I have informed the development team that this issue is happening again.

    • The sniper turret rarely works indoors if it's raining outside but enemy turrets etc. still have pinpoint accuracy, outdoors is a complete write off for player but not for enemies apparently.

    This is not something that has been reported to us before. Again if you have a video I can report this.

    • Still suffering with blanked out skills and have to log out to fix them.

    Would you be able to provide an image showing this please?

    • My weapon attachments are often missing or show up on my pistol.

    Is this mainly for the AR Magazine? Does this only happen when you change between loadouts?

    • Red and purple enemies seem to have got a stealth buff, rogues and hunters often hit softer.

    This is also something that has not been reported to us, are you able to provide a video showing this?

    • White Tusk mini-gunner hive still piercing walls including concrete.

    Again this is not something we have come across. Can you provide a video or images?

    • Armour directive still broken and doesn't restore bars with med kit.

    Do you think you could provide a video of this too as I am not 100% sure what you mean.

    • Still yet to see patch notes about adding in shock grenades to Hyenas.

    Where have you seen this addition being mentioned before? I am happy to pass this request on for you.

    I understand that this is a lot of videos to create, but you have reported a lot of bugs and we do need videos of each of these so we can clearly see what is happening, this way when we pass them on to the development team they have a visual representation of the bugs.

    Thank you and apologies for the inconvenience that these issues have caused for you.

  • OldMateJS
    Original poster 3 posts

    @ubi-viral I will get some videos one day when the game doesn't crash every 5mins... All you have to do is play some general/legendary missions yourself and you'll encounter just about everything I've mentioned!

    The White Tusk mini gunner hive is easy to produce the wall issue by playing any legendary and hiding behind a wall, Capitol is best when you get to the pool/bar room. Summit is also good for this when you hide against a wall and the gunner is in the next room.

    Red and purple enemies are wiping my full blue build Bulwark shield within a few seconds also in legendary missions, they drop it faster than elites...

    The sniper turret bug is easy to produce by just playing the game when it's raining. I don't know if it's just me or not but just about every time I equip the sniper turret outdoors it starts raining within 30 seconds to a minute.

    The Hyena RC car bomb and other enemy grenades is easy to produce getting hit through a concrete wall by simply playing a mission with Hyenas and Outcasts.

    Elite snipers can one shot kill while on fire and reds/purples are 2-3 shots whilst on fire, range doesn't affect this happening.

    The artillery turret bug has been present for me for over a year, many people including randoms I play with encounter this during general game play.

    The seeker mine issue with them rolling is easy to produce by simply playing the game and using seekers, I have noticed this is more common in legendary missions and with elites in other missions. I can simply hit them with the artillery turret once they roll but I'd like my seekers to actually register the hit since they do 5-8mil damage and it took me months to farm gear to get the damage so high. It's frustrating watching them roll after the seeker has clearly hit them but because they thought about rolling, that's enough to count as a miss...

    As for the Hyenas throwing shock grenades, this came into effect earlier this year from what I can recall and it's the assault gunners who shoot sideways that now throw them, I'd never seen them toss a shock grenade previously.

    The armour directive is the directive that causes a broken armour bar after each 100% armour loss and you're meant to be able to gain it back after using a med kit, the med kit often does nothing.

    Mini tanks doing ridiculous speeds is easy to produce at the final stage of Roosevelt legendary and Capitol in the underground car park. Not really a game breaker just annoying considering an elite mini tank takes about 3 seconds to heal to full from 1% health.

    The elite White Tusk drone instant res is easy to produce by playing any legendary including Summit.

    Blanked out skills happens often when playing with groups, other players skills show as a vacant slot and mine appear greyed out and unusable.

    Weapon attachment bug is when I change loadouts and it is any weapon and any mod. I often get my Nemesis scope on my pistol, once again not a game breaker but it's been present for months.

    I can't really record most of this because I can't play the game long enough without persistent crashes. As I mentioned above the developers and Ubisoft just need to play the game for a few hours especially legendary missions and you should encounter most of what I have/am a lot of the time.

  • Ubi-Milky
    Ubisoft Support Staff 3092 posts

    Thank you for the follow-up OldMateJS, I appreciate the detail you have gone into for each one of these bugs you have listed.

    For the issues you brought up that have been reported to The Division team, we will add your comments to these reports to help inform the team of how you replicated them.

    For the issues that have yet to be reported, we will keep checking to see if we are able to provide video clips of these to the team, to help illustrate exactly what is happening and how, and keep checking the forums for similar, recent reports from players.

    Official Response

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