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  • dagrommit
    Original poster 894 posts

    Just leaving this here:



    TL;DR - NFT's are not coming to Division 2.

    Unless of course Ubi corporate decide to mandate them 💩

    [edit] which remains a possibility given who is advocating for them: https://kotaku.com/ubisoft-boss-tells-employees-that-nfts-are-just-the-beg-1848236987

    Ubisoft CEO Yves Guillemot held a video Q&A this week to try and reassure developers about the company’s controversial new push behind NFTs, according to multiple sources who were in attendance.


    For the record, the addition of NFT's to this game would result in an instant uninstall from me, just as it did for Breakpoint.

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  • As1r0nimo
    344 posts

    Since NFT is a new form of MTX - they will be added.
    Although, not in the Division 2. Could be in Avatar, though.

  • Darklite_x
    12 posts

    If NFTs came to the Division, I would also uninstall, and likely stop purchasing Ubisoft products altogether.

  • xcel30
    643 posts

    Yeah this is an ubisoft decision that the devs have no choice or say in the matter, i don't expect anyone to really want them in this game other than whoever is in charge of ubisoft money/blood sucking department

  • AngryPandaNr1
    58 posts

    What does NFT mean? I looked it up but still don't really understand it.
    Does that mean we must buy premium credits to buy items from vendors? Or pay montly to login? Or pay to open up missions? Or pay to go to a higher difficultly?

  • dagrommit
    Original poster 894 posts
    What does NFT mean? I looked it up but still don't really understand it.

    Non-fungible token. You buy a token that points to some digital item. This is supposed to indicate that you "own" that particular item.

    Does that mean we must buy premium credits to buy items from vendors? Or pay montly to login? Or pay to open up missions? Or pay to go to a higher difficultly?

    In theory, it's a way for Ubi to offer limited-run in-game items, and allow players to trade them outside of the game - like a more complicated version of the steam market.

    In reality, it's Ubi jumping on the NFT bandwagon for no good reason. They could offer something similar using a regular database, without having to resort blockchain or cryptocurrency.

    Aside from the horrific energy use, there is no guarantee you can use the NFT in any other game, or even this game when they shut the servers down. All it does is encourage speculators to buy the game in the hope they can make money off other players. Ubi would like this as they are able to make money off every re-sale.

    For a longer explanation of why these are bad:

    https://www.rockpapershotgun.com/ubisoft-are-launching-ghost-recon-breakpoint-nfts-later-this-week: (https://rockpapershotgun.com/ubisoft-are-launching-ghost-recon-breakpoint-nfts-later-this-week)

    Does anyone actually desire the right to sell their Ghost Recon trousers outside of the game? Is any of this more fun or engaging, or is it just wringing money from investors and, more troublingly, the percentage of the playerbase susceptible to gambling? And in what way do NFTs magically allow for "interoperability", or make it easier than having items tied to existing Ubisoft accounts? Do NFTs somehow make textures and skins created to fit one 3D model suddenly map cleanly onto another - not to mention resolving issues around different code, engine, art style and more?


  • Adrian-11
    876 posts

    It comes down to whom the ultimate decision-maker is, and we all know who that is.
    Despite the backlash online and from related organizations, and even from own employees (reactions ranging from reluctance to dismay), YG said that NFTs are here to stay and this is just the beginning.
    And this is why he wants most if not all games to become live-service type (hehe, "service"... the irony).
    It seems the new strategy is less to no advertising or comm about this kind of stuff while implementing it in silence.
    So, if the NFTs or other NFT-like plague will come to The Division, don't expect any fanfare or big announcements - they will just show up there, and if you want them you'll need to opt-in this Quartz crap and set up a wallet.
    I doubt that this will be limited to cosmetics... the real temptation and money are in pay-to-win, and I seriously doubt YG will resist that temptation.

    As a preemptive epilog to all we have seen over the last few years, see now and will see shortly, and to paraphrase YG, yes, this is the beginning, the beginning of the end for Ubi. Not that he cares, at this point is all about squeezing everything before sailing into the sunset.
    Good luck to all non-owners employees at Ubi, you will severely need it.

  • As1r0nimo
    344 posts

    @angrypandanr1 @dagrommit

    In other words - MTX.
    You buy a token, that will allow you to have some property in game/product/something else. A fancy new thing, based on blockchain. But in reality - a bit more confusing way to introduce MTX in real world.

  • dagrommit
    Original poster 894 posts

    @as1r0nimo there's nothing "real world" about it. The NFT is still only of use in-game. All they're doing is allowing for people to trade it on a third-party marketplace - from which the publisher also makes money. The reason companies want to do this is because of that last point - they get a cut of every trade.

    What this will eventually lead to is "limited edition" best-in-slot items being sold as NFT's to encourage speculative trading.

  • As1r0nimo
    344 posts

    @dagrommit NFT can be used not ONLY in games, if you didn;t know about that.

  • dagrommit
    Original poster 894 posts

    @as1r0nimo We're talking about NFT's being used for in-game items. You are not going to be able to use your in-game trousers in the real world. Just as you're not going to be able to use them in another publishers game.

  • Adrian-11
    876 posts

    @as1r0nimo

    But this type of "NFT" that Ubi is promoting, does have use only in the game(s) that are designed to use/display it.
    That game or games are shut down, all you are left with is a picture or model with zero use besides feeling good about "owning" it.
    And this whole token thing connected to the blockchain is there to ensure that the middle-man will take a cut if there are transactions for the said pic or model.

    Imagine something similar to collectibles, or art markets, but worse because you can only transact on Quartz (hence can't avoid the middle-Ubi), the value (if there is one) is connected to games that Ubi needs to keep alive. And they will be alive as long as Ubi makes money out of them. If there are almost no NFTs transacted, there is no revenue, so why maintain costly servers and teams?
    In order for this to work, the games will have to hit the popularity and longevity of Fortnite or WoW, becoming akin to "virtual worlds", attracting a significant mass of shallow players with money. Not an area where Ubi has a great history.
    The moment those virtual worlds are coming down with the associated "economies", you can take your blockchain URL and wipe your behind with it. Oh, wait... can't even do that.

  • As1r0nimo
    344 posts

    @adrian-11
    Read exactly what I wrote.

    And then think again, whom you should quote.

  • As1r0nimo
    344 posts

    @dagrommit
    A guy asked what NFT is. I gave him a short and easy to understand answer.

    What the point of your post to me?

  • Adrian-11
    876 posts

    @as1r0nimo ... Okay...

  • dagrommit
    Original poster 894 posts

    @as1r0nimo you replied to me. That NFT's are supposed to be useful outside of games is irrelevant to the topic.

  • xcel30
    643 posts

    I think the confusion was a bit if the talk was about NFTs in general or how ubi is implementing NFTs in their games

  • echolecter
    222 posts

    If NFT's are now part of their business model then rest assured that they are going to be added. Maybe not into Division 2 but they will be in the next one. Since Massive is owned by UbiSoft they will have to follow corporate policy, whether they like it or not or come up with very strong arguments why not to do it. And if they eventually generate a decent amount of revenue I am sure that they also won't mind including them as well. I would only buy new games that use them when there is an opt-out system in place, otherwise no thanks.

    But maybe there is another plan behind these linked items, which is going after cheaters on personal account. They started to sue the makers and website owners that sell them, so the next step is to go after users. And if trading with (or having) an NFT can reveal someones identity it will help them immensely in doing do.

    If they are directly linked to individuals they may very well be illegal in certain countries, and may require a banking license in others. When specific laws not already existing they may be created and approved once NFT's are included in many games, like for loot-boxes.

  • dagrommit
    Original poster 894 posts
    But maybe there is another plan behind these linked items, which is going after cheaters on personal account. They started to sue the makers and website owners that sell them, so the next step is to go after users. And if trading with (or having) an NFT can reveal someones identity it will help them immensely in doing do.

    This makes no sense. Ubi can already identify who is the owner of the account via their credit card.

  • Adrian-11
    876 posts

    @echolecter

    The plan is to make easy money, simple as that.

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