ubisoft discussions

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  • DNH_17
    Original poster 239 posts

    I want to ask for 2 things that are missing and making the game less immersive and very arcade-y and low quality.

    If we carry an AT missile launcher system, we should have our character show that on back. (please include also a missile propelled grenade reloading animation by extracting it from the back pack... thanks... it would be really welcome you know instead of Arcade Fantasy topia)
    If we carry that (in immersive mode) we should not have option for a secundary.
    It should be locked. If we carry it or find it on the ground, then just will have to chose what we drop (in case someone has the funny idea to play the game with two rifles... arcade stuff...)

    One more thing: when CQC you have introduced this violent animations that are a show of their own. I personally dnt like that free violence, however there is no doubt that it can really become extremely boring to see all that PERFECT kiling machine moves because they are simply not realistic. There is NO way that a person always has the better side of a fight, ever. Ever seen Saving Private Ryan extremely deep situation when the German Deeps the knife into the weaker US civilian soldier? Well that's what happens, if not a bullet just departing from a just attacked soldier, or a scream alerting others...
    Please add a MINIGAME to CQC: this will make it about calibrating the right amount of strenght, or it can be a mix of things, button pressure, or countering attack of enemy so circumnavigating the enemy in the proper manner or making the enemy counter attack fall into void as our controlled avatar backs off from a kick or else, or just staying on defensive... the minigame should be challenging and also include STAMINA... if we do too much attacks and fail or else we might get killed.
    The minigame should be a game of itself with chance of getting wounded...
    Also the enemy should be able to pull out his\her knife.
    One more thing is that for sure, sometimes, at night or for some reasons, we might ace the kill with no additional minigame effort. Sometimes also give us the kill with neck breaking, or the hollywoodian\Bolliwoodian hand on the mouth ... push that drama...
    I understand this is not "Absolver" or another similar game but making stuff you do deeper would be appreciated.

    I understand breakpoint has just been a beta testing software to collect data and was not ready when relaesed (but at least consider this for next time - of course keeping it all in terms of simulation within the limits and style that belong to GR - but playign with the mechanics that you yourself have added to the game, like I said, indeed getting wounded or the stamina...).

    Please develop in your company the immersive mode as a complete different executable. (which makes it even easier to mod for UGC - the future of gaming since Bohemia interactive has shown the patch since decades- ) :
    This will allow you to upgrade the game (as today this formula of Alpha release has become a new normal) and will grant you to avoid operating tests and work on all the rest of the game every time u bring an upgrade or new mechanics and stuff into the game immersive mode. Like this you will not have excuses.

    Indeed, NO EXCUSES for bad design.

    Work with delta real trustable advisors and also payed advisors from military (not that they are needed if you listen to people like me) in order to make immersive and REAL DEAL SIGNATURE GR game experience available to players.
    Arcaders should not be bothered with this stuff and realism, simulation and so on. They do not want it, they have been plaguing the experience of GR by becoming your new target with all things of sort: barbie dressing, cosmetics sold as MTX, NFT and so on. Please go back with at least a proper manner of developing to the effective real deal Players, those that dedicate passion and time to the game, those that are actually playing the gmae in co-op or bust!

    Thanks.





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