ubisoft discussions

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  • True_Coverage
    Original poster 28 posts

    Two feature requests which would improve the games combat immensely:

    1. Tighten up the fights, enemies should NOT be flung 30 feet away just from an axe swing
    2. Add a toggle to the options menu to disable all combat VFX (including the attack hints/runes, weapon trails, color effects etc)
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  • katzenkrimis71
    233 posts

    Enemies should NOT be flung 30 feet away just from an axe swing.


    ==


    I agree.

    The closer this game gets to becoming an Asian MMO experience, the worse it'll become.

    Thank god the art style is still mostly western influenced.

    Can you imagine if this game starts giving us Asian hairstyles, miniskirts and bunny ears?

    Holy hell.

    They've already started feeding us the ridiculous mounts. I fear it's just a matter of time as they creep ever closer to the overseas art style and gameplay mechanics. Leap 40 feet into the air, come crashing down to earth with an oversized sword-bash that creates an earthquake for miles.

    Don't laugh, Assassin's Creed Infinity might implement that.

    Men with blond, spiked hairdos that contain a half-can of L'Oréal hairspray. Cute women with oversized eyes, sporting vintage sunhats and miniskirts as they use parasols to fly from rooftop to rooftop. Mounts that look like cats, but are actually blue whales, the size of a rhinoceros.



  • True_Coverage
    Original poster 28 posts

    @katzenkrimis71 yeah, its very sad to see the path ubisoft has steered Assassins Creed

    If they want to make hack and slashy mythical RPG games fine, put that crap into its own standalone game and keep it out of assassins creed

  • pesto.
    372 posts

    I’d love to see enemies be more aggressive on higher levels. Do you have any idea how hard it is to get the entire garrison to follow you up to the cliff to push them off in Anecastre?

    Also there needs to be more combos, or stances or something to increase the variety in combat.

  • Simplethumb
    213 posts

    I haven't 'purchased' the 'stomp' skill from the skill tree because of how silly it looks in the preview video.

    How does stomping on someone straight downwards cause them to slide away from you?!

    Are they a banana skin?

    I also would like more combo variation as most of the swings of a weapon (I mainly use sword) mostly look the same, I'm guessing but it seems like there's only about 5 animations, and mixes between light and heavy attacks don't change up the combo's as it did in Odyssey.

  • Simplethumb
    213 posts

    @pesto

    I'd like it if they added in a second weapon set like in Odyssey, at least then you could change to a different weapon set at the click of a button to add some variety.

  • Snakeeater49910
    78 posts

    He is right. The main reason is NAV-MESH errors and the force engine. The samething happens in Skyrim for example the Infamous dreaded giant kill animation which flings the character literally into the air!!!!! Also Arrows can push a body at least 100 feet away. Ubisoft is literally broken apart and in shambles after last year's fiasco with the lead developer stepping down due to his personal life interfering with his work and plus infidelity and cheating on his spouse. I also heard rumors of him banging a a secretary or worker. Ubisoft needs tfix these things and also bring back theOne Handed Longswords.

  • Killorio
    196 posts

    @true_coverage Just like Ubisoft did with "Immortals: Phoenix Rising" (formerly "Gods and Monsters"), but sadly this new IP does not commercially matches the overconsolidated brand "Assassin's Creed".

  • True_Coverage
    Original poster 28 posts

    Also, I don't play with enemy scaling as its the closest thing i can get to an authentic experience at the moment but it has flaws

    Such as enemies dying halfway through executing an ability

    For example, if i try and pull enemies towards me that are too low level, the harpoon will kill them as it hits them, thus cancelling the full kill animation.

    Same with the wall bash/slam. Eivor will grab enemies and they will die whilst being carried lol, again unable to see the full execution of the move play out

    Can you change it so no matter what we get to see the full execution animation play out regardless of how low the enemy level is

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