ubisoft discussions

Quick Suggestions

  • [Suggestion] Modular factories: "Grow" one factory instead of duplicating the same building multiple times

    3 Likes/6 Replies/8729 Views
    cribe-x
    Original poster 2 posts

    I'm absolutely loving Anno 1800 so far! It's already possible to create incredibly beautiful cities, but one thing that could still be improved IMO is production areas.

    Right now, to optimize the production of a good, you place a trade union somewhere and put as many duplicate buildings around it as possible. Outside the trade union circle, you add some firestations and warehouses to pick up the goods. This is very redundant and doesn't look very realistic IMO.

    What I'd love to see instead is a way to "grow" a single factory by adding modules to it:

    • The behavior and UI could be similar to museums/zoos, where you already have one main building that is extended via modules and ornaments (pathways, ...).
    • There could be a "production module" that increases the consumption & production. Ideally there would be >= 3 art variants per factory (e.g. smaller version of the main building, construction halls with different roof colors, ...)
    • There could be a "trade union" module that allows to set one trade union item and it would only affect the factory it's in. Having 3 modules should probably cost less than the 20 of a traditional trade union as it doesn't affect multiple factories. So maybe one module should cost 4-5 influence. This module would completely remove the need to build all buildings around a central trade union.
    • There could be a "warehouse module" that behaves like regular "warehouses" but it has a more industrial look and only picks up goods from the factory it's in. There could also still be a ratio-requirement (e.g. require one warehouse module per 3-5 production modules)
    • There could be a "firestation module" - again with a more industrial look. It would reduce the fire/explosion risk.
    • There could be many ornaments that can be placed between the modules. This way you could create pathways, ... between the modules.
    • Electricity should only have to reach the main building.
    • If you add it to Anno 1800, you could have to "upgrade" existing factories into modular factories once (similar to upgrading to skyscrapers). This would change the art style of the building to a "headquarters/main building"-style and it would maybe already increase the consumption/production.
    • If you add it to Anno 1800, it would be great if this could work for the Old World and New World factories
    • Maybe the factory could create some attractiveness as well. Tourists would sure like to visit those mega factories.


    This obviously requires much more artwork, so additional art variations and ornaments could be sold via cosmetic DLCs.

  • Contrary to popular belief, Lorem Ipsum is not simply random text. It has roots in a piece of classical Latin literature from 45 BC, making it over 2000 years old. Richard McClintock, a Latin professor at Hampden-Sydney College in Virginia, looked up one of the more obscure Latin words, consectetur, from a Lorem Ipsum passage, and going through the cites of the word in classical literature, discovered the undoubtable source. Lorem Ipsum comes from sections 1.10.32 and 1.10.33 of "de Finibus Bonorum et Malorum" (The Extremes of Good and Evil) by Cicero, written in 45 BC. This book is a treatise on the theory of ethics, very popular during the Renaissance. The first line of Lorem Ipsum, "Lorem ipsum dolor sit amet..", comes from a line in section 1.10.32.

    Contrary to popular belief, Lorem Ipsum is not simply random text. It has roots in a piece of classical Latin literature from 45 BC, making it over 2000 years old. Richard McClintock, a Latin professor at Hampden-Sydney College in Virginia, looked up one of the more obscure Latin words, consectetur, from a Lorem Ipsum passage, and going through the cites of the word in classical literature, discovered the undoubtable source. Lorem Ipsum comes from sections 1.10.32 and 1.10.33 of "de Finibus Bonorum et Malorum" (The Extremes of Good and Evil) by Cicero, written in 45 BC. This book is a treatise on the theory of ethics, very popular during the Renaissance. The first line of Lorem Ipsum, "Lorem ipsum dolor sit amet..", comes from a line in section 1.10.32.

    Contrary to popular belief, Lorem Ipsum is not simply random text. It has roots in a piece of classical Latin literature from 45 BC, making it over 2000 years old. Richard McClintock, a Latin professor at Hampden-Sydney College in Virginia, looked up one of the more obscure Latin words, consectetur, from a Lorem Ipsum passage, and going through the cites of the word in classical literature, discovered the undoubtable source. Lorem Ipsum comes from sections 1.10.32 and 1.10.33 of "de Finibus Bonorum et Malorum" (The Extremes of Good and Evil) by Cicero, written in 45 BC. This book is a treatise on the theory of ethics, very popular during the Renaissance. The first line of Lorem Ipsum, "Lorem ipsum dolor sit amet..", comes from a line in section 1.10.32.

  • KopiG
    9 posts

    I dont think it would fit well at all. Sorry but I dont like this.

  • cribe-x
    Original poster 2 posts

    @kopig Fair enough! 🙂 Do you think it would add too much complexity or do you have other concerns?

    Here's just two examples of typical production layouts. I just don't think you would ever encounter something like this in real life.
    https://www.reddit.com/r/anno/comments/jzajuc/production_layouts_with_tu_and_optimal_items/
    https://www.reddit.com/r/anno/comments/bl64pv/optimal_hope_so_coffee_roaster_arrangement_within/

    PS: Anno 1800 already added complexity to production buildings with the new multi-factories, but I personally don't like them and I don't really understand their intention. I've never felt the need to change the produced good of an existing multi-factory. I think my modular approach would make much more sense.

  • Asterix201252
    453 posts

    @cribe-x

    This is kind of reminiscent of the Anno 2205 factories. Sorry, but I agree with KopiG, I don't like the idea.

    However, I do agree that the multi-factories seem pointless. I think it was just a mechanism to call them something different so that the "affects all production" items wouldn't work with them.

  • Ubi-Thorlof
    Anno Dev Team Community Developer 334 posts

    It's an interesting idea, for sure, and as Asterix pointed out we had a similar system in the previous Anno game.
    While there are modules for certain buildings like the Docklands, the Palace or Museums (and to a degree you can count the Silos and Tractors), this is not something we would expand to regular production buildings in a major way this late into postlaunch.

    That's something that would work best when implemented during development, i.e. when the game is developed with such a system in mind.

    Official Response
  • Asterix201252
    453 posts

    @ubi-thorlof

    Just to be clear, the fact that I refer to Anno2205 does not mean that I think it's a good idea. I have been a fan of the Anno series since 1503, and my opinion is that 2205 was the weakest of the series. I didn't particularly like the idea then, and I don't now. Certainly not instead of the current method of a central Trade Union/Town Hall/Harbour giving benefits within its operational radius.

Suggested Topics