IntroductionPaired executions(execute an enemy with a teammate)Multi-kill executions, both individual and paired. This is where the player(s) can take down multiple opponents in a single execution.Return of the Responsive Dialogue System being used on enemy A.I. for more immersion. Of course, this should come with a toggle option.Realtime use of:Archers, cavalry, infantry, shield formationssiege engines & towers, etc.ballista bridges(from the campaign)
I would like to see an 8 player co-op of some sort that fulfills the large-scale battle experience.
I won’t be too explicit on how the mode would play out since there many possibilities and I would like a discussion about it. For example, you can have 8 player vs 8 bots or a horde mode. However, I will mention the features I would like to see:
Vote for attacker or defender perspectives, e.g. attack the castle from all sides, or defend the castle from all sidesFight endless waves with mid-level and end-of-wave bosses with a limited number of tickets.Kill mid-level and end-of-wave bosses that drop banners that can give boosts such as hero shield & attack, ticket increment & locks, gate shielding, wall reinforcement, archer boost, infantry boost, siege engine & tower boosts, etc.1 loot crate for reaching 30 minutes and 1 crate every 10 minutes after the 30-minute mark. Loot crates are better for longer game modes as this saves players scrambling to sort and delete lots of loot at the end of a match to avoid reaching full capacity or needing to leave the lobby entirely to sort through the loot.Higher XP and steel per minute after 30 minutes are completed by the individual player(and not the team or lobby session). The reward rate would be the same as Breach for the first 30 minutes. Drop-in and out at any time. Like Arcade, rewards would be calculated for each wave or minute completed. This is good if you get disconnected during a long session. Rejoin option if disconnected.New enemy AI introduced each seasonal event based on the event’s theme.Old enemy AI from past events reintroduced either through throwback events or popular demand. For example, if the AI was a Guardian of some sort, such as the Possessed Kyoshin, then the special boosts would apply if it was defeated.All new enemy AI and returning old AI, including seasonal, remain as permanent additions to the mode so it increases in value and challenge over time.Leader boards – Top: Takedowns, executions, multi-kills, paired executions, longest fight, kill streak, etc.Adapted maps from both the story campaign and Breach.New maps inspired by For Honor's lore, such as The Battle of the Eclipse as depicted in the art below. To me, this is a very romantic setting for a large-scale battle.
I feel a horde mode would be the best way to introduce 8 player co-op given the current state of the community where many players prefer to kill in the popular game modes at the expense of the objectives. If killing was the main objective then that would solve a common problem.
8 player co-op Horde Mode features:
Team Style: 8 Player vs 8 Bots
Team-based modes tend to involve objectives. I personally don’t recommend a new objective-focused game mode given the current state of the community. However, a team-style 8 player co-op could work if the objectives revolve around killing the enemy.
For example, the teams need to capture the zones to access the siege engines that would allow them to take out the opposition quickly. This mode would be ticket-based instead of points. So players wouldn’t be required to stay in the zone to boost points but to have the most firepower to deplete the enemy team’s tickets. Like Breach, the team on their last 4 tickets would go into breaking and would no longer respawn after being taken down or executed. Other layers to this mode could include real-time use of shield formations, archers, cavalry, etc. as mentioned earlier.
Advantages of 8 player co-opPlaying with a larger team without the lock-on issues 16 player PvP would bring.Use feats and other features, both old and new, that may not be balanced for PvP.Poor matchmaking or low and high rep players mixing wouldn’t hurt as much in co-op as it does in PvP.Good for buddy/mentor schemes where veterans and new players can meet up, and not worry about their MMR. Here, the new players can learn the mechanics at a more comfortable pace.Co-op is less toxic than PvP; good for players that want to grind without the grief PvP brings or just want to relax in the world of For Honor.Better rewards for players who only enjoy Player vs AI.Hopefully, emote spammers and goofs will migrate to co-op and leave the more competitive and objective-focused players to PvP.Players who effectively play Skirmish in team modes would feel at home in Horde Mode at least.Streamers and content creators could team up with more members of their community during their play sessions.
What is your take on large-scale battle modes and 8 player co-op in For Honor?How should 8 player co-op be introduced?What features in a large-scale battle mode would you like to see?Did you have something else in mind that would fulfill similar goals?
Why do you think?