More Healing Talents for Gear & Weapons0 Likes/1 Replies/56 ViewsOriginal poster DutchLMB4ever 374 posts
The talent of hitting crits heals you and team for whatever % it was on the Caduceus in Div1.
(But now as a normal talent for any gun)
Exotic pistol with a talent like Coolheaded.
(But now headshots give only cooldowns on healing skills)
Well... no one is gonna change the chest talent.
(Unless you use the FI chest with similar talent)
So we need a more backpack talents like:
- Hive radius increases with 50%.
(Also good with other hives)
- Revive hive cools down twice as fast.
But it takes the "self revive" time to pick others up.
(And it doubles the normal time, when you pick up yourself)
- Fixer Drone gets a wider spray healing double the amount but loses 50% Duration.
- Mender Mine splits in max 4 mines,
(depends on how many team members you have)
giving 2 healing bursts to each agent.
1 on arriving and 10sec after that it explodes leaving behind a healing cloud.
(8 mines in Raids?)
Speaking of Raids, a backpack talent only obtainable by doing the Iron Horse Raid.
- Chemlauncher gives overheal.
When Allies are fully healed the green healing cloud turns blue and heals players for 1 blue bar that is equal to their full armor.
(The more armor you have the longer it takes too fill the blue bar)
The first Boss in IH uses it & the healers at the last Boss as well.