

Since TU 1.3.0, I had begun to notice that when fast traveling to a high point that I have frequented in the past, Eivor is facing the wrong direction from the correct jump-off position, and in a few cases, even positioned off the synchronization spot itself. Why is this a problem? Well, when fast traveling to a high point, I often jump off down to a pile of leaves/hay or into water. Here is an example of how things are supposed to work, as it does at Fannaraki Summit...
Additionally, there are three locations where Eivor is not placed directly on the synchronization spot itself...
And lastly, there are three locations in Norway where there are no piles or pools of water to jump down into...
I should note, however, that these three locations have been like this since the launch of the game and that the absence of a safe jumping destination seems to be part of the design of the game. That said, the exact synchronization spot of the Island Peak in Hordafylke is not actually a jump point... I think it’s even the only high point in the game without a jumping position.
Should it be necessary, I have photos for all of the above locations, but since fast traveling to these locations produces the same result every time, it should be easy to replicate. I am playing the game on my XBox Series X, but it is likely an issue on other platforms. Please get this fixed.
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Hey @thenorfolkian
Thanks for the very detailed list and for providing some video examples. I've forwarded this on to the game team to review and look into this.
@ubi-froggard Great! Please let me know if any other information is needed. I look forward to hearing back about this issue.
last edited by TheNorfolkian