Isn't it about time this was added? Building Affect Radius Game Setting0 Likes/5 Replies/18792 ViewsOriginal poster velasarius 1 posts
This feature request is to add a game setting that adds extra building affect distance by a modifier, for example: +50% or +100% to benefit either pro or rookie city builders.
The intent of this feature is to provide players with more flexibility in their city designs without the traditional constraints of the game's standard distances for buildings. While some players think its sufficient, not all play Anno1800 the same way. This kind of modifier can affect campaign, sandbox, and even multiplier game mechanics so it should be seriously considered as a new game preference.
This feature would not impact building's with a hard radius (such as those with a halo indicator). It doesn't have to affect Disaster buildings, such as Fire stations or Police Stations. It should affect things like Churches, Markets, Theaters, etc.
Players can exploit this extra radius not just for design purposes since its a setting that can completely transform the lay of the land in terms of housing density (much lower or higher density areas - your choice) and it bears on the economy in like manner too, providing Anno with a refreshing new gaming experience at a time when the game is truly mature in its development stage.
Anno Dev Team Community Developer Ubi-Thorlof 288 posts
thank you for your suggestion! There are already a few items increasing the range of public buildings, however by smaller percentages.
Do you consider these current bonuses too small, since you mention rather strong increases by 50% or even 100%?
Queglar 30 posts
Personally I think the radius options are too small! lol
As noted in the post above, it kinda does limit options - it definitely makes it a lot harder to beauty build productive cities because you end up having to cluster residences or production in some rather ugly or unnatural ways.
My own not-so-hidden agenda is to shift a lot of items out of Town Halls and Trade Unions directly to the public buildings and production buildings to apply the bonus per building, and then expanding the range for stuff that makes sense to be applied over a large area (mostly taxes, regulations, conditions etc)
[Suggestion] Smallish tweaks for big impact: Rethinking items | Ubisoft Discussion Forums
The other another alternative of course is just to have different tiers of buildings with each one having a much larger radius. Also means you can replace the teeny tiny Town Hall that looks out of place in the middle of a metropolis with a more appropriate City Hall or House of Representatives etc.
silverangelduo 11 posts
@queglar I actually think that having 'tiers' for trade unions/harbormasters/town halls is a really interesting idea. Considering that becoming more efficient and 'trading up' are big parts of the way Anno 1800 is laid out as the player advances, it could make for some really advanced late game layouts.
Queglar 30 posts
I think the different tier buildings is a win for beauty building and a win for gameplay. Similar to different ships have different costs/capabilities and different numbers of item slots you'd have:
Chapel - 1 item slot
Church - 3 item slots
Cathedral - 5 item slots
Replace the building-specific need with a "Community" need, each of these can satisfy that need for all residents, but each has a different range of effect. The item slots get filled by the Abbe, Bishop, Archbishop etc. The input goods also get more elaborate, similar to recipes in a restaurant, only with "sermons" instead.