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  • lecomte38u
    7 posts

    So now we are at the beginning of March and I'm very pressed to have some news about this season 4 ! ^^

  • Ubi-Thorlof
    Community Developer 238 posts

    We're in March, yes, but as I mentioned somewhere earlier in this thread, news will have to wait till the end of March 😉

    Also, while there miiiight be a new poster in the game right now, the beach poster is there since the beginning, it's an old artwork from before release.

    @ubi-thorlof
    you just love dropping the odd easter eggs in the game like the Skyscrapers poster at the world fair way before it came out in S3 and now a city beach poster was found here




    Official Response
  • AORUS2017
    Original poster 259 posts

    @ubi-thorlof

    Oh come on end of March now! 😳 You said on Anno Union "S4 details as we plan to unveil them in March 2022" to be fair so what's changed


  • Ubi-Thorlof
    Community Developer 238 posts

    @aorus2017 Nothing changed for our plans, but it's true that we originally just used a more imprecise "in March" in our communication without giving a more detailed time frame.

    Official Response
  • Queglar
    29 posts

    @nemsot
    Yeah I'm never sure if La Corona is a proxy for Spain or Portugal, and the New World is a proxy for Argentina or Brazil in the 19th century. If the New World DLC comes with a bigger backstory for Alonso Graves, I've decided it is Brazil, if it's Admiral Vicente Silva it's Argentina.



  • Queglar
    29 posts

    This is just a cross post of a poll over in Reddit.

    What are you looking forward to the most in Season 4? : anno1800 (reddit.com)

    Adding new game mechanics or extending existing ones to the New World

    • Adding power commuter piers and power plants to the New World – power was introduced to the New World via the hydroelectric dam in Eden Burning, but this could be a simple as making the existing Oil Power Plant available to the New World since the rest of the entire petroleum production chain is already there. Commuter piers is also a pretty easy/commonly requested one.
    • Adding Haciendas or Estancias as multi-factories – the hacienda in Spanish America was a bit like a large corporation that had exclusive land rights to exploit an area, with plantations, cattle ranches, mines and/or factories. In some places, smaller plantations were called estancias, and cattle ranches were known as ranchos. A slightly different take is to consider a hacienda an “advanced” mutli-factory that comes with its own item slots to produce New World goods, then it’s not dependent on a Trade Union range since you’re just adding the benefits directly to the hacienda. . It’s potentially more historical accurate in a dodgy way since the haciendas were historically a little dodgy on workplace rights anyway…
    • Confiteria (cafes), cantinas (bars), and churrascarias (restaurants) with or without tourists - a confiteria is a Latin American cross between a café and a confectionary shop (just Google café culture in Buenos Aires). A Cantina is just a type of bar, though easter egg refences to the Mos Eisley Cantina would also be welcome… A churrascaria (or churrasqueria) is a Brazilian steakhouse restaurant that serves churrasco style cuisine – basically lots of types of grilled meant. Not only does it give an additional use for beef, you can also throw in pigs and sausages. Same mechanics as cafes, bars and restaurants from Tourist Season (resident buffs) only potentially without the tourists.


    New resident tiers for the New World

    • The hacendado or patrón (the New World variant of the Investor). The jornaleros already refer to the player as the patrón, who was typically the wealthy owner of the aforementioned hacienda, though they might also be called a hacendado. The current Investor is a little OP (you can still make a profit with 80% of your population being the idle rich), so this might need to be a more nerfed version.
    • Obreros living the High Life (higher density Obreros residences). Move the current Obreros into neighbourhood that looks more like Buenos Aires of Rio de Janiro, give them some extra needs with a higher population density. Or here’s a different slant – allow the construction of Engineer residents in the New World… same resident, different region… (historically in the 19th century a lot of South American countries also deliberately tried to encourage the immigration of professionals from Europe).
    • Caudillos (a rather different kind of resident…) A caudillo is a cross between a military leader and populist politician, and is historically associated with the type of leaders that came about due to the wars of independence fought by the former Spanish colonies in the early 19th century. The in-game proxy for Spain is La Corona, so the Caudillos of Anno would be a small resident tier that needed food/luxuries AND weapons. They would provide a defensive bonus to New World island rather than an economic one. They can provide an Influence bonus for being populists.


    New Goods and/or Production Chains

    • Fish, oysters and seafood stew – the New World is surrounded by oceans and no one has invented the fish taco... All this does is add the Fishery to the New World, combine it with corn and fish oil and you have a “tortilla” (fish taco). Have an “Oyster Farm” version of the Pearl Farm, only make it endemic to all islands (like fish). Combine fish, fish oil and oysters and you have have… seafood stew (feed it to your Scholars, they won’t know the difference). Put seafood stew in a can and you have… Canned Food! (feed that to your Engineers, they also won’t know the difference if you remove the labels…
    • Wool, linen and faux fur coats - the existing fabric trade is a little muffed up, cotton and wool should be in much more demand to get exported back to the Old World for processing into linen, which is then used by everyone, since no one wants to walk around naked (*ahem* Investors). Alternatively, there’s a whole bunch of cattle farms in the New World, some of them can produce leather you can produce a lot of leather in the New World from all those cattle farms, combine it in the Old World to make Faux Fur Coats (Fur Coats made from leather instead of fur). Extra bonus, the leather can be used by bootmakers.
    • Extra Credit: Ummm… potatoes come from Peru, so why can you only grow them on some islands in the Old World. Just adding this in since it’s always been… weird…


    New Items to Improve Production
    The lack of Town Hall items for the New World is probably the one that needs the most attention. A personal favourite is to turn the previously mentioned Caudillos into items inspired by the real ones, give them some fancy population boosts.

    New Ornaments for the New World
    From Mediterranean and tropical street trees, to Mission Revival and or Spanish Colonial architecture styles of the later 19th century – there is just a lot “missing” from the New World, but the biggest glaring absence is the lack a more urban look to the residential buildings due to them retaining the dirt road look even if you upgrade your streets to paved. If this ornaments pack had a theme, it's basically a more urban look to a the New World cities.

  • Antipotheosis
    9 posts

    Given the season 4 trailer featured a large canal, I'm hoping for a large Crown Falls sized (or larger) corner island area that is essentially the Anno universe's equivalent of the entrance to the Panama Canal. Your mission there would be to settle the region and contribute towards the construction of the canal over the course of numerous missions so that you can then create custom trade routes and expedition missions beyond.

    Effectively though, this would probably require an additional New World session map to play in like Cape Trelawney was for the Old World.

    It would also fit into that sort of historical timeframe too, especially as the Northwest passage mission(s) were a part of The Passage DLC. Thematically it would be quite logical.

    In addition to that, some sort of impressive naval conflicts in that region between Queenie's Empire, La Corona and the Pyphorians would be great to see too. Contributing towards Queenie's fight with your own warships could be very cool.

  • lecomte38u
    7 posts

    Ok so now we are at the end of March... 😊 😏

  • silverangelduo
    11 posts

    @queglar Considering how much rivers show up in New and Old World islands, but then don't have any economic usage (which was not the case in previous titles like Anno 2070) and complicate the ability to develop population and production layouts, some future retro-conning approach to how rivers work in Anno 1800 would be nice. Making them a necessity makes sense for Enbesa but they're just... there for New and Old Worlds.

  • Queglar
    29 posts

    @silverangelduo

    oh totally - the same mechanic for rivers (specific places on a river you can build a production building) from the previous Anno games is in Anno 1800, it's just only in Enbesa. A lot of early factories were built around rivers due to the free power and/or transport by river boat. So even just retconning water wheels, fish traps, gold mining etc onto existing rivers would be awesome. I just get the impression it means breaking all the existing maps to do it.

    I'd also be happy with some "ploppables" over an Old World rivers to fix the river banks, turn them into a promenade to make it fit in a more urban setting - even if they are just ornaments that do nothing, it would make the cities look a lot nicer. Rivers are largely an obstacle in Anno rather than resource or point of interest, it's a bit of a missed opportunity as a result.

  • AW7777777
    73 posts

    I'm totally "down" with houses on hills, commuter piers and/or a large commuter ship for the NW.

  • AORUS2017
    Original poster 259 posts

    @aw7777777

    There won't be commuter pier in NW, only the Empire of the skies will be used.

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