I've thought about adding in two more archetypes for both the Cleaners & Rikers, to match up the number of archetypes the Hyenas and Outcasts have, and to make it tougher to deal with during missions and bounties, that are set to higher difficulties.Cleaners:
“Poor bastards. These used to be reserve medical personnel the JTF had, right before the Dark Zone started eating the leftover number of First Wave agents within its walls. Now they’re just playing god with anyone they suspect is sick, don’t know how they managed to get their hands on LMB healing station, but make sure you that out first.” - Paul Rhodes
Medics are Cleaners with experience in emergency treatment and various other medical fields. Many of them are believed to be former JTF personnel who have defected to the Cleaners and are now part of their medical checkup teams, testing civilians if they are infected or not within their territory, as well as teaching other Cleaners basic first aid and psychiatry.Candidate Weapons & AbilitiesPx4 Storm Type F (Regular)MP5A2/AUG A3 Para XS (Veteran/Elite)Support Station (Elite)
Wears a paramedic uniform, with an armband with a medical cross, wearing a MIRA Safety CM-7M Military gas mask on their face. Along with a paramedic tactical vest and a backpack strapped on, with various medical materials, a blacklight, and a medical pack on their backpack that acts as the weak point.Weapon Attachments for Elite VariantsRussian Red Dot Sight and Laser Pointer for MP5A2.EXPS3 Holo Sight and Laser Pointer for AUG A3 Para XS.
Strategic DataThe Cleaner Medic archetype prefers to stay behind the front lines and revive downed allies.In close-quarters combat, they can use their shock paddles to lethal effect.The medical pack on their back can be destroyed to prevent them from reviving allies and shocking their nearby allies.Elite Medics will deploy a healing station that not only heals allies and repairs armour but also revives dead allies and provides a health boost upon revival.
“Suppressing fire with a machine gun is one thing, but Cleaners throwing grenades before doing that, that’s another story. From what I heard, once Conley took over after Ferro, she immediately ordered the construction of some makeshift shoot houses and firing ranges and had them assigned as combat instructors. Probably military veterans who worked blue-collar, before the Green Poison.” - Roy Benitez
The Heavy Weapons are hardened war veterans that combine their combat experience, with specialized grenades to flush their enemies out of cover. Originating from various branches of the military, they are the most highly-trained and most disciplined members of Cleaners and are in charge of giving recruits proper basic training, through makeshift firing ranges and CQB courses, when they are off duty.Model Description
Wears FirstSpear Modular Armor Supplement System or Interceptor body armour with a construction vest, knee and elbow pads, and a MIRA Safety CM-6M Tactical Gas Mask over their face and a PASGT helmet on the top of their head. Along with an ammo bag attached to their back.Candidate Weapons & AbilitiesCustom L82A2 (Regular)Military RPK-74M/Classic M60/MG5 (Veteran/Elite),Tear Gas Grenades (Regular/Veteran)Flashbang/Shock Grenades (Elite)X-45/M1911 (Regular)Tactical X-45/Tactical M1911 (Veteran/Elite)
Weapon Attachments for Elite VariantsC79 Scope and Laser Pointer for Classic M60.EXPS3 HoloSight and Laser Pointer for Military RPK-74M.PRO Red Dot Sight and Laser Pointer for MG5.
Strategic DataCleaner Heavy Weapons archetype will throw specialized grenades at enemies, before laying down suppressing fire behind cover.Their head is frequently exposed but is also heavily armoured.The ammo pack on their back can be destroyed to cause an explosion.Elite Heavy Weapons will throw Shock or Flashbang Grenades in quick succession.
“Doctors in the Rikers may be great for them. But before Dragov, it was not just their only job, they know everything about the human body, and will perform live surgery on prisoners they have just for [censored] and giggles. Now he has them patching up their own guys in the field and using poison darts on anyone they don't like.” - Roy Benitez
Medics consist of convicts with medical experience and imprisoned black market doctors. One of the most vital roles within the Rikers, they will make sure every single one of them receives proper medical treatment. They have high extensive knowledge of the human body and will use different medical techniques to torture or practice on prisoners when they are not active.Model Description:
Wears the Orange prison pants with running shoes, along with knee and elbow pads. Wear a Blackhawk Omega Tactical Vest Medic/Utility on their chest, covering the v-neck t-shirt they’re wearing, a backpack containing a medical pack which acts as their weak point and a red cross armband on their left arm.Candidate Weapons & AbilitiesMP7 (Regular)Tactical AUG A3P (Veteran/Elite)DefibrillatorsDart GunPoison Darts (Elite)
Weapon Attachments for Elite Variants:
EXPS3 HoloSight and Laser Sight for Tactical AUG A3P.Strategic Data:Riker Medic carefully sprint to their allies to revive them, while their enemies are distracted.In close-quarters combat, they can use their shock paddles to lethal effect.The medical pack on their back can be destroyed to prevent them from reviving allies and shocking their nearby allies.Medics will be equipped with a dart gun that is fired on their allies, to provide a health boost.Elite Medics will be loaded with their dart gun with poison darts, to use against their enemies.
“Looks like they got their inspiration from watching the Cleaners and LMB building and use their own sentry turrets. The machine gun parts they can get easily, but the circuit boards are hard to find in this situation. I guess they got the boards from electronic stores they salvaged before the hurricane hit.” - Paul Rhodes
Engineers are primarily in charge of the Riker’s hijacking of several hijacked sentry turrets or SHD Tech, they come across or built themselves. When they are testing the prototypes they’ve created, they use live test subjects to demonstrate their performance and to make any improvements to their automated sentries. Many of them have previously worked with or are experienced with mechanics and electronics, before being imprisoned at Rikers Island.Model Description
Wears orange prison pants with combat boots, with a Molle Tactical Vest on their chest covering their sleeveless shirt, along with wearing knee and elbow pads, welding goggles and a homemade balaclava to cover their mouth.Candidate Weapons & AbilitiesSIX12 (Veteran/Elite)True Sons Assault TurretIncendiary Rounds (Elite)
Link to Vest Design: https://www.alibaba.com/product-detail/molle-tactical-mesh-vest-military-molle_60108715493.html: (https://www.alibaba.com/product-detail/molle-tactical-mesh-vest-military-molle_60108715493.html)
Weapon Attachments for Elite VariantsReflex Sight and Laser Pointer for SIX12.
Strategic Data:Riker Engineer archetypes set up a turret to lay down supporting fire.Damaging the turret can cause the Engineer to expose themselves to fire while they repair it.Engineers can move their turrets as needed, preferring to place them on low pieces of cover.Destroying the turret either while placed or prior to placement will cause the Engineer to fight as an Assault archetype.Elite Engineers will have their turrets, loaded with incendiary rounds to provide a burning status effect.