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  • locked The Settler Economics 101 – Economic success and how to achieve it

    0 likes/13 replies/6180 views
    editorial
    Original poster ubisoft:x-posts, 1603

    A machine normally runs better once it is well oiled and maintained. The same principle applies to the economy in The Settlers.

    link-to-article
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  • BakSIR234
    ubisoft:x-posts, 1
    post_is_deleted
  • Agromaniac
    ubisoft:x-posts, 16

    @editorial Feels like a base layer of complexity, which should be build on top of to increase the complexity and strategic choices. Unfortunately this is all we will get it seems and it is simply not enough. I would call it a great start, sadly based on the closed beta test, this is it and it feels too simple for a game to be replayable and offer different strategic ways to play it and adapt to the oponent etc.

  • KodaSitka
    ubisoft:x-posts, 23

    @Agromaniac yeah, they pruned all the things they couldn’t figure out and gave us here a skeleton of the originally promised game. Very disappointing

  • OldTokken24
    ubisoft:x-posts, 84

    @editorial @Ubi-Barbalatu Take this as an good example and advise an how to succed:
    https://www.reddit.com/r/totalwar/comments/su0u2h/a_few_words_from_our_game_director_ian_roxburgh/

    That's what happens when you work with your community and not against it: Everyone gets what they want and everyone is happy! UbiJoke should have done the same with the settlers and not bring show as this garbage - Their vision for their game: Make as much money as possbile with at little effort as needed! Thanks UbiJoke for making a "Must have" to a "Do you really expect me to pay money for this"! And then lie about coming changes - Yeah man, hang in there I am sure the blogpost will come where they confirm that they will features from the Alpha of 2019 back while I am taking my Copium. Good luck to you UbiJoke trying to stay competitive with your Yugo GV from the 90s while the concurrence is driving a Lambo.

  • OldTokken24
    ubisoft:x-posts, 84
  • Phlegm_Master
    ubisoft:x-posts, 10

    @editorial the article was interesting and there were small details I missed when doing the Beta.

    But the food wasn’t really functional. In a world of infinite resources, limited armies and plentiful settlers there just wasn’t a need for the food.

    I have previously suggested a slower standard production, but really I would love for food to be a requirement for complex industries or mining.

    That, at the least, must surely be something that can be implemented as a huge change to the game?

    I know that they have said they are considering comments and have suggested there may even be further testing. I also know what it’s like when all the marketing is laid down in advance and there is pressure not to change things yet. I’m not expecting the 2019 game, but there are simplifications and issues which just make the game so much less playable.

    I feel sorry for you Comms people.

  • Agromaniac
    ubisoft:x-posts, 16

    @phlegm_master I have to disagree here, I think the food is designed great, despite the opinion of most people. Its a system which is completely skippable for casual players, while its 100% necesary for anyone playing atleast a little competitively. Why? Because food doubles the output of the production, which in fact means that if u dont use food, you are producing half of the stuff compared to your oponent, who would use it. This makes the system mandatory for most, yet not mandatory for completely casuals/beginners, making it a great system in my opinion. I honestly wish there are more systems like this which are not forced to everyone, but allows for more complexity once a player reaches certain skill level.

  • Black_Dragon_96
    ubisoft:x-posts, 62

    @agromaniac
    Wait what? Making the game less complex by making one of the main features of the series optional and making a total of 6 buildings obsolete somehow makes the game more complex?
    Yeah no. Big no. Its one of the many bad decisions.

    And if they like you suggested, made even more systems like that, their litterally wouldnt be anything left to play.

  • Phlegm_Master
    ubisoft:x-posts, 10

    @agromaniac I respect where you are coming from and what the devs were aiming for. I have some sympathy for it.

    Maybe I was suffering by not having a challenging AI.

    But you could essentially build as many houses as you wanted, negating the need to boost them. You could sell unlimited goods at the harbour, making gold production boost unnecessary. I appreciate there could be some need to boost stone and wood early on, but by mid game it becomes unnecessary.

    Plus if you do go down the food route it is so easy to produce unlimited volumes.

  • Agromaniac
    ubisoft:x-posts, 16

    @phlegm_master I agree with you mostly, the system implementation is not ideal, but i love the idea behind it, which fits their "new type of the game" very well. few points to consider here. 1) Can you actually build as many houses as you want if you want to expand as fast as you can? You will be fairly resource starved atleast till midgame, probably till lategame i think. The food might be more beneficial because it will tie up labor force instead of materials, which in turn could be used elsewhere. In the lategame you will probably be flooded with excess resources because there is no lategame stuff to build anyway so food lategame doesnt make sence for houses. 2) Gold is used for research and you want as much of it in order to buy more materials/weapons in order to build both army and expand faster. 3) Having weapon chain production boosted will be absolutely essential throughout the entire game. 4) ofcourse we cant forget the stone and wood makers to be boosted because you will need the materials either to spam houses and/or sell the excess to have bigger army.

    Boosting is major part of the game and i kinda like it. Its far from perfect thats for sure....for example Farm making steaks/donkeys out of thin air without even needing food is ridiculous and the fact that there is zero baseline food requirements for anything is totally wierd too. I dont understand why the boosting system is not buiild on top of some baseline food system....but i guess it would not suite their mobile game/6y old game design anymore, cause well too much complex???

  • m0hmmed
    ubisoft:x-posts, 9

    I like the direction of the game now
    the combination of ( The Settlers and AoE4 )
    the mixing of (production chain ,buldings,roads on The Settlers With Attacking ,Defending, Raiding on AoE4)
    is way to go

    I know most settlers fan want remaster of Settlers 2 or 3
    But let's move on and open our minds for somethings new

    I just watched all 2019 gameplays and trailers again,
    Here are some funny things:

    1- In 2019, you could build outposts and set the expanding zone, pioneers then expand your land in the set zone. You could reinforce outposts with troops and build a strong defense line with walls, out of wood and stone.

    2- In 2019, you've seen the resources without digging for them. Iron or coal were visible stone-like objects on the ground and looking pretty nice and copper mine building is beautiful .

    3- In 2019, you could upgrade residences. So you had level 1, 2, 3 with unique designs, reinforcing your villager count and bringing more dynamic into your cities.

    4- In 2019, there were like five different unit types, without the healers and siege.

    5- In 2019, there were different building levels if you're upgrading your town hall like in AoE. With a new level, you can also build new buildings like in AoE.

    6- In 2019, there were even garnisons and more different towers.
    -----------------------------------------------------------------------------------------------------
    things need to change on the game:

    1- Food is a (boost) is a good idea , but it should each type of foods give a (boost) for all buildings with out clicking boost bottom
    boost example : bread 20%,meat 15%,fish 15%,grips 10% total 60%
    if there is no food settlers work (20% slower ) and start asking for food

    2-The big stock yard should named a tawn hall which should work as a stock yard and guild hall togather so we can create engineers (plus it's good idia to crate horse rider for exploration)
    remove guild hall for ever
    another point if can produce engneers with out tools , but they work 60% slowly with out tools on stock

    3-Militery unit is poor and need a variety,balnce , there is no horses ,knights.
    Soldiers look like normal villagers
    You should focus on strategies movement ,attack and defend for the soldiers
    they move and attack randomly

    4-Missing of Siege Artillerys (Catapults,Siege Tower,Siege Battering ram) and Naval Units all this are missing on the game


    there is many many things I didn't mention
    like map desing and resorces mine , farm deisne which can not extend, some buldings take more space,disine of mines etc..

    I wish they DELAY the game until Augest at lest !!
    so they can work on it and balnce the game

    Many uncompleted games have been release this year and die in one month only
    the
    This is the year of abandoned games!!!

  • shadowxavier
    ubisoft:x-posts, 8

    No one in their sane mind should think this system a good one. The economy in this game is a pale mimic of the old settlers game. The complex ones that made Settlers what it is. From someone who had the misfortune of discovering this already, the economic system of this new "settlers" lookalike are not more complex than Age Of Empires or Starcraft.

    Marketing words like this can sure make something flawed look something cool. But the apple is rothen anyway

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