ubisoft discussions

Quick Suggestions

  • Isnothere
    Original poster 1 posts

    Assuming there is a new WD game in development, and that it's not too late to make a suggestion...

    First, I have to say that I didn't like WDL as much as I liked WD2. The reason I play open world game is not for the story or characters. I play these game to get immersed in a living breathing world where I can observe the world, interact with it and enjoy a world around me that keeps going regardless of what my character does.
    WD2 was amazing to me, I still play it after 5+ years, and can't get enough. However, I got bored with WDL after a month. The Play-As-Anyone mechanic was an interesting idea, but I didn't like it.

    In reality, if you watch 100 videos of WDL gameplay, 95% of the gamers will be using the same characters (spy, old person, Albion guard, beekeeper and a couple more). Most other characters are made boring intentionally to lead the gamer to pick the same characters from the marketing videos.
    Once you pick a characters it doesn't mean much because you do the exact same things you do in any other open world game: walk, shoot, drive.
    I much prefer WD2 which had an amazing living breathing world. I don't want to be the other people, I want the world around me be to be living breathing, and WDL was a huge letdown for me after WD2.

    So here is my suggestion for the next game: Ubisoft should forget about the Play-As-Anyone thing, and go with something like Socialize-With-Anyone (I hate to use the word "socialize", but couldn't find another word). Meaning, any NPC can become related to your character - meet, help in a mission, interact, go out together, pick you up in car, pick them up in a car, date etc etc etc. This would make the most living breathing world. At some point you would have many contacts with different abilities and professions in your phone and you will be able to even get together with let's say up to 3 NPCs at the same time. Which can lead to interesting interactions (agreement/disagreement) between these NPCs. They will have actual daily routines based on their profession/personality and you will be able to observe anyone's routine in real time.

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    Contrary to popular belief, Lorem Ipsum is not simply random text. It has roots in a piece of classical Latin literature from 45 BC, making it over 2000 years old. Richard McClintock, a Latin professor at Hampden-Sydney College in Virginia, looked up one of the more obscure Latin words, consectetur, from a Lorem Ipsum passage, and going through the cites of the word in classical literature, discovered the undoubtable source. Lorem Ipsum comes from sections 1.10.32 and 1.10.33 of "de Finibus Bonorum et Malorum" (The Extremes of Good and Evil) by Cicero, written in 45 BC. This book is a treatise on the theory of ethics, very popular during the Renaissance. The first line of Lorem Ipsum, "Lorem ipsum dolor sit amet..", comes from a line in section 1.10.32.

    Contrary to popular belief, Lorem Ipsum is not simply random text. It has roots in a piece of classical Latin literature from 45 BC, making it over 2000 years old. Richard McClintock, a Latin professor at Hampden-Sydney College in Virginia, looked up one of the more obscure Latin words, consectetur, from a Lorem Ipsum passage, and going through the cites of the word in classical literature, discovered the undoubtable source. Lorem Ipsum comes from sections 1.10.32 and 1.10.33 of "de Finibus Bonorum et Malorum" (The Extremes of Good and Evil) by Cicero, written in 45 BC. This book is a treatise on the theory of ethics, very popular during the Renaissance. The first line of Lorem Ipsum, "Lorem ipsum dolor sit amet..", comes from a line in section 1.10.32.

  • RobertEmerald
    145 posts

    @isnothere, Well, I for one, love the play as anyone aspect of the game and would to see more of it in the future. Perhaps making it an option for players, which I have no idea how they could even implement it in a game, would make and keep everyone happy. But as always, Ubisoft makes the games and we the consumers, decide to purchase or not purchase their games.

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