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  • [Discussion] Let's talk about the PVP changes in this pts patch note

    0 likes/10 replies/412 views
    Marriorqq
    Original poster ubisoft:x-posts, 38

    Repost translation source: (https://forum.gamer.com.tw/C.php?bsn=24460&snA=30472&tnum=2)

    Use the shield skill BUG to attack outside the bunker
    Shield:
    Shields now take significantly more damage in PvP.->Shields will take significantly more damage
    Shields now irresistibly disorient their user when broken. -> Confuse the user when the shield is broken
    Synchronized damage:
    In-Sync and Perfectly In-Sync no longer trigger from shield skills.->On/Off shield no longer triggers sync damage
    Intimidate:
    New Behavior: While you have bonus armor, gain 1 stack each second up to a max of 7. Each stack increases total weapon damage by 5% to enemies within 10m.->When you have bonus armor, to enemies within 10m, every second Gain 1 stack of 5% total weapon damage, up to 7 stacks

    This time the knife is mainly aimed at the almost necessary combination of dps: half shield + synchronization, the design notes mentioned the imbalance of shield skills in PVP and PVE, plus synchronization can give unparalleled damage bonus (30% weapon damage) ), and this combination has been criticized by European players for a long time. In the environment with short TTK of the 2nd generation, players are very heavy on the amount of damage bonus and trigger conditions, and in synchronization, as long as you open the shield and shoot the enemy, you can immediately get 30% Weapon damage, which is incomparable to most gun talents (for example, the optimism increases to 30%), so I can understand that the synchronization is cut (and the design positioning of the synchronization itself should be the dual repair of guns and skills)

    But I really can't understand the change of the shield. The half shield is very fragile in the current environment. Generally, the amount of bullets up and down the fire body dps 10 rounds is enough to break the shield. The purpose of the half shield skill should be to replace the player's torso when shooting. To bear a certain amount of damage, players are encouraged to fight the fire. However, this time the knife has greatly strengthened the player's shield breaking penalty (the original shield has been broken with a small section of hardness), which not only makes this skill lose its original function, but also does not solve the problem. The biggest problem with the shield: Use the shield skill BUG to attack outside the bunker (so in addition to the shield skill BUG in PVE, is the shield very unbalanced?)

    Finally, there is the change about intimidation. This change changes the position of intimidation from a close-range and high-burst position to a position that encourages players to continue to stand in the field. The environment with short TTK mentioned above is a change that is almost "hacked to death", and the design notes claim that It's because of the unfairness of PVP ambush. I think that the ambush in PVP has a certain connection with the player's concept and awareness, and should not use the "equipment solution" method to solve the player's technical problems (in addition, the amount of damage is also cut to the rest.) Up to 28%/32%, and there are also double conditions to trigger, which can be "ambushed" like a talent better than intimidation)

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    Contrary to popular belief, Lorem Ipsum is not simply random text. It has roots in a piece of classical Latin literature from 45 BC, making it over 2000 years old. Richard McClintock, a Latin professor at Hampden-Sydney College in Virginia, looked up one of the more obscure Latin words, consectetur, from a Lorem Ipsum passage, and going through the cites of the word in classical literature, discovered the undoubtable source. Lorem Ipsum comes from sections 1.10.32 and 1.10.33 of "de Finibus Bonorum et Malorum" (The Extremes of Good and Evil) by Cicero, written in 45 BC. This book is a treatise on the theory of ethics, very popular during the Renaissance. The first line of Lorem Ipsum, "Lorem ipsum dolor sit amet..", comes from a line in section 1.10.32.

    Contrary to popular belief, Lorem Ipsum is not simply random text. It has roots in a piece of classical Latin literature from 45 BC, making it over 2000 years old. Richard McClintock, a Latin professor at Hampden-Sydney College in Virginia, looked up one of the more obscure Latin words, consectetur, from a Lorem Ipsum passage, and going through the cites of the word in classical literature, discovered the undoubtable source. Lorem Ipsum comes from sections 1.10.32 and 1.10.33 of "de Finibus Bonorum et Malorum" (The Extremes of Good and Evil) by Cicero, written in 45 BC. This book is a treatise on the theory of ethics, very popular during the Renaissance. The first line of Lorem Ipsum, "Lorem ipsum dolor sit amet..", comes from a line in section 1.10.32.

  • LateNiteDelight
    ubisoft:x-posts, 1040

    Can't really parse your text, but I'm happy.

    Honestly, I had recommended other changes to the Car Door, that I prefer - but this works to address the same issue. Anything to discourage Car Door + In-Sync and Intimidate builds in the DZ is a win.

  • As1r0nimo
    ubisoft:x-posts, 393

    Idk about shield damage modifier, but everything else is good. In sync proc is pretty stupid as it is, while disorient will force people to get more health for the shield, instead of using it like a medkit

  • JonWickBoomStik
    ubisoft:x-posts, 8

    @marriorqq It makes sense for this change to add in some build diversity. Literally everyone runs a shield and AR with in-sync and as they stated there is no downside. You get more armor so you are harder to kill and an instant 30% damage boost, add in intimidate and adrenaline rush and another 35% damage boost plus bonus armor. It's like the wet dream of all builds but that is all anyone really runs in conflict and DZ and rightfully so. I think this will open up more builds and increase TTK without all that extra damaged being put out there. Dealing with the PVP rush well there are ways to counter that as well with CC. Not all changes everyone will agree with and are not ideal but I think this is a good choice to start and they might tweak it back as well although I really hope not. I love my gun builds but this combo was just way too strong to keep it as it was.

  • RaciaIAdhesive-
    ubisoft:x-posts, 410

    I for one am absolutely thrilled they changed to behavior of shields and in-sync.

    The majority of players in the DZs used the same, meta build. Conflict was just about unplayable unless you ran the in-sync, AR, shield, DMG out of cover build, survivalists specialists.

    Throughout the year I introduced 6 buddies to The Division 2 They all loved the game, gameplay and the diversity in the available builds they could use. However, it didn't take long for them to experience the overuse of the meta shield build in DZs and they eventually quit playing.

    I don't blame them because constantly fighting that build was extremely annoying. Especially being a new player.

  • UbiChrisMANG
    Community Representative ubisoft:x-posts, 323

    Thank you for the excellent feedback, insight and discourse in this Discussion everyone, very good stuff. We are very interested in how the changes in shield and in-sync are working out for players and what your opinions and play experiences are like regarding this, good, bad or indifferent,. Keep the Discussion rolling, we really appreciate it!

    official-response
  • LateNiteDelight
    ubisoft:x-posts, 1040

    @as1r0nimo My guess is this change was a whole lot easier than trying to work on reanimating the deploy/store to slow that process down.

    Most likely the same outcome, but with far less hours and testing needed.

  • As1r0nimo
    ubisoft:x-posts, 393

    @latenitedelight
    Right now, i'm actually interested if those stacks are PER ENEMY or single stack per second. Because, if PER ENEMY, than the talent will be actually better in PvE. And PvP. It will give more power in miltiple enemies scenario, while also being OK in single enemy cases.

  • Nandaindrawan
    ubisoft:x-posts, 1

    I see at Youtube, Sharpnell still strong. Can you report this skill to be nerf because many players use it to wipe only. And then like a bug we are already far away from that sharpnell but get down by that skill. Thank you. Please report this !! I'll be appreciate it.

  • LateNiteDelight
    ubisoft:x-posts, 1040

    Some of us hope they keep the Shrapnel Trap as is 👿

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