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  • No ease to SHD levels for new or returning players for the new update , this need to be addressed devs

    1 Likes/32 Replies/932 Views
    AU_Nexus691
    Original poster 28 posts

    I feel there should be something implemented in the next update so new or returning players to the game can get up to the SHD 1000 rather than been at a huge disadvantage when the new content goes live.

    This could be done through a paid option or by doing some challenges in the gane eg. like how we unlocked the specialisations

    Food for thought if you want people to have a fighting chance at the new content and be on the same level as long term players in a reasonable amount of time and effort

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  • robincitin23
    16 posts
    @au_nexus691 absolutely right, the first thing would be to put the game for free including the dlc, with 1 character already with lvl 1000 shd.


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  • As1r0nimo
    354 posts

    No.
    Because the point of a looter - to get stronger. After 1000 SHD you gain 3 health per level. Which is pretty much nothing. So you will loose the sense of growing up and becoming stronger.

    x2 experience could be provided for people with <250 level SHD, so they could get faster to their first BIG upgrade (50 points in each section).

  • AU_Nexus691
    Original poster 28 posts
    No.
    Because the point of a looter - to get stronger. After 1000 SHD you gain 3 health per level. Which is pretty much nothing. So you will loose the sense of growing up and becoming stronger.

    x2 experience could be provided for people with <250 level SHD, so they could get faster to their first BIG upgrade (50 points in each section).

    We are talking about new and returning players to the game , do you know how long it takes to go from shd 1 to 1000 it is a ridiculous huge grind in a game that is now on its 3rd major update , ezample say you want to PvP you are at a significant disadvantage than players at 1000shd even before obtaining good gear.

    This update should be about encouraging new players or returning players no hindering them , this update should feel like WONY 2.0 where everyone is at the same xp level on day 1 , not huge power gap that discourages new or returning players ..

  • Mr_Elite_Demon
    19 posts

    @au_nexus691 you can do the warhound convoy can get 1shd for it every time farming floor 10 of the summit you can get 1 shd that way to and it fast

  • hunterfiveseven
    4 posts

    Introducing pay to win mechanics are not something I want to see in this series. Even then, SHD levels is the least of your concerns if you think that is a major disadvantage. Veteran players have builds and game knowledge that new or returning players will lack, having 1000 SHD won't help you with that as much as you think. Yes, it helps to have 10% more base CHC or 10% more hazard protection, but that won't be the biggest deciding factor.

  • As1r0nimo
    354 posts

    @au_nexus691 That's why i suggested x2 XP for the first 250 levels. It will be fast and interested, while keep the engagement and "reward" for playing. After level 1k there is nothing to grind in terms of XP

  • CategoryTheory
    137 posts

    @au_nexus691

    We are talking about new and returning players to the game , do you know how long it takes to go from shd 1 to 1000 

    Returning players will still be at their previous SHD level. Further, it's an attribute of the account, not of a particular character, so a new character will immediately be at the account's SHD level as soon as you finish the final mission in the NY campaign. So I don't see any issue there, unless the returning player has lost his account for some reason. (I have met a player to whom that happened. But his skills were worth far more than the SHD Watch buffs anyway.)

    For new players, having to allocate points in the watch, forcing them to decide their priorities, is part of the whole point. Asking them to skip that is asking them to skip part of the game. I suppose points could be earned faster without compromising the learning experience, but that's then also more quickly removing one of the reasons to play. And the watch is not adding all that much boost, anyway, as others have pointed out.

    As far as how long it takes to get to SHD 1000: about 1193 resource convoys done on Heroic with four directives. \:-)

  • hypersenator
    6 posts

    Just play the game lol. There is no huge disadvantage of being less than 1k SHD, everyone are playing and farming the same things.

  • Noxious81
    1007 posts
    Just play the game lol. There is no huge disadvantage of being less than 1k SHD (...)


    Exactly. This feels like people demanding to not have to play the game but instantly unlocking a maxed out character with only god-rolled gear.

    SHD levels will automatically come flying in as soon as you play. So in case someone really wants to play the game, then SHD levels will just come while enjoying all the different activities in the game. Since SHD levels are only tied to XP they can be earned everywhere in the game and no specific tasks or projects have to be completed. And always keep in mind that having an SHD level of 1,000 is in no way mandatory for completing any content in the game.

  • CategoryTheory
    137 posts

    @noxious81

    SHD levels will automatically come flying in as soon as you play.

    Well, I wouldn't say that they come flying in; it took me quite a while to get up to SHD level 1000, and I both play a lot and play a high-XP configuration (most of the time four directives, most of the time Heroic).

    I don't think the game would be unduly hurt by requiring slightly less XP per SHD level, but more interesting might be to make the SHD levels and buffs available earlier. I think that starting to give SHD points as early as level 2 would not unbalance the game at all; by level 30 the worst case is that a player will have a +6% buff to CHC or whatever, which is still just the equivalent of one perfect gear mod. That would also give some rewards for continuing to play for a while at World Tier 5 after reaching that, which would probably be helpful for training and experience purposes. (I suspect a lot of people jump into the significantly more complex level-31+ world, which also by level 40 has a very different game balance, without really properly learning the simpler level-30 systems.)

  • Noxious81
    1007 posts
    (...) Well, I wouldn't say that they come flying in; it took me quite a while to get up to SHD level 1000, (...)


    Oook, it's maybe not that fast – but in comparison to how much the bonuses granted by the SHD watch are necessary to play even the hardest content of TD2, it still is fast enough for my liking. And in case someone really wants to farm XP, then 20 to 30 SHD levels in one hour are totally doable. I wouldn't say that the most efficient XP-farming methods are the most fun way to play the game, but in case SHD levels are the primary target...

    I don't think the game would be unduly hurt by requiring slightly less XP per SHD level, but more interesting might be to make the SHD levels and buffs available earlier. (...) by level 30 the worst case is that a player will have a +6% buff to CHC or whatever, (...)


    I do see where you are coming from – and since we will soon have several ways to progress our agent or our agent's gear, it might be an idea to also change one of the existing systems. But lore-wise this of course isn't possible, as we need to kill Keener first before we can accumulate SHD levels.

    Additionally, I think that the "normal" process of leveling up your agent from level 1 to 30 and ultimately level 40 is one of the greatest progressing experiences in TD2. Thus I don't see the necessity to "waste" another progress system's potential during an already fulfilling leveling process. Especially since agent do not have much to strive for concerning character progression after having reached level 40. So I wouldn't take aways things to actually farm for and do from a phase in the game where it is badly needed to already add those things where they are not really necessary.

  • SuspiciousPixel
    318 posts

    A few misconceptions here:

    • Will you be at a huge disadvantage? No
    • Will you have a disadvantage? Yes


    Keener's watch levelling is a part of end game, something for players to strive and grind towards whilst partaking in normal activities.

    1000SHD isn't the yard stick whether you can have a fighting chance completing content, it should be the quality of your Builds, building your attachment library, maxing your recalibration station and knowledge of the game.

    • I've seen players with 8K SHD struggle legendary missions and after a /inspect of their build I can see why they are bad.
    • I've seen players who are ontop of Raid leaderboards with over 10K SHD who struggle to understand basic raid mechanics because they've been spoon fed how to do the raid one way from a guide and lack awareness and common sense.


    As for new or returning players being on the same level as long term players, i'm sorry but there is no magic wand solution for this and expecting one is bizarre and the wrong attitude.

  • Noxious81
    1007 posts
    ( ...) Keener's watch levelling is a part of end game, something for players to strive and grind towards whilst partaking in normal activities.

    1000SHD isn't the yard stick whether you can have a fighting chance completing content, it should be the quality of your Builds, building your attachment library, maxing your recalibration station and knowledge of the game.
    - I've seen players with 8K SHD struggle legendary missions and after a /inspect of their build I can see why they are bad.
    - I've seen players who are ontop of Raid leaderboards with over 10K SHD who struggle to understand basic raid mechanics because they've been spoon fed how to do the raid one way from a guide and lack awareness and common sense.

    As for new or returning players being on the same level as long term players, i'm sorry but there is no magic wand solution for this and expecting one is bizarre and the wrong attitude.


    I couldn't agree more. Thank you!

  • HonestlyOK1986
    195 posts

    @au_nexus691 new players to the game will now need to get to 40, get a watch level to 1000, get multiple right rolled sets and weapons, optimise these which require a ton of resources that are not easy to get in bulk, fill out the optimisation library and potentially get certain blueprints if they feel like crafting, level up and unlock all the specialisations, as well as now this new thing of levelling gear up with proficency even further. Why the hell would any plow all that time in for a game thats been abandoned for the best part of 18 months and only new content in that time lasts 15 minutes? Its absolute madness, the games player base is minimal and this new stuff will put new players off even more. Pvp will die off completely with no new players willing to continue against people maxed out. The game is on its last legs and they've finally killed it with this.

  • UrbanChaos
    43 posts

    @au_nexus691 - Yeah why not give every player 1000SHD and all those hardcore players which have played for hours & hours & hours to get SHD level above 1000. Just give everybody it free. Like [censored]. Grind for it like the rest us have. I want the same as everything else just for loading up the game. F that. While you are at it maybe they just give max gearset and all talents, all exotics etc etc. Tell you what, why not have some AI play the game for you. REALLY......

  • MrJimBF
    1 posts

    @solitarysole Ye lol, im almost at 1000 now, I returned playing in January(SHD 100). Would not be fun if everyone just get 1000 shd for free lol. Its easy to do, just play the game.

  • CategoryTheory
    137 posts

    @noxious81

    But lore-wise this of course isn't possible, as we need to kill Keener first before we can accumulate SHD levels.

    I don't see why. We'd have to separate that mechanism from Keener's watch, but that doesn't seem so difficult to do. If changing the word "watch" all over the place would be considered confusing, we just make it part of the standard Division agent's watch.

    Thus I don't see the necessity to "waste" another progress system's potential during an already fulfilling leveling process. Especially since agent do not have much to strive for concerning character progression after having reached level 40. So I wouldn't take aways things to actually farm for and do from a phase in the game where it is badly needed to already add those things where they are not really necessary.

    Well, first of all I don't think it takes away much of anything from the post-Keener farming experience; 50-odd levels on the watch is a very tiny fraction of the thousand you need to get all the buffs, so it's not going to shorten your post-40 grind noticeably. Also, I don't think that the watch adds much interest at all to the grind. It's something to bump up, a little bonus as it were, but if the missions and open world and etc. etc. are not alone enough to hold your interest, you'll give up long before grinding the watch to 1000.

    You're right that the current 1-30 levelling process is already fulfilling and busy, but I think that the watch mechanic is simple and obvious enough ("you've leveled up; pick a bonus or you can pick it later") that it's not going to cause any problems with or distraction from the real training that's going on. In fact, I think it might help in that it would let people start focusing on weapon damage buffs earlier than they can otherwise. As it stands, the campaign below level 30 has a very strong bias towards armour and skill buffs over general weapon damage buffs.

  • AU_Nexus691
    Original poster 28 posts

    I think you all are missing the point or got somewhat lost in it

    Looking from a PvP point of view are you at a disadvantage not having SHD 1000 - absolutely , you could have the exact same gear as a SHD 1000 player , play the same in the DZ , but you are missing out on Weapon damage, CHC, CHD , Armor , reload speed and the rest , unless you can corner glitch like a pro good luck been competitive in there

    Division 2 is now on it 3rd year since release and has its next big content due to drop this year (after a 15 month drought)

    We should be encouraging new and or returning players to the game not punishing them top the point where they drop the game and move on to something else , yes it's a gear grinding game but the time taken to grind from SHD 1 to 1000 is very long especially if you only a casual player (yes 90% of us work , have family's etc) , not everyone want to grind resource convoys all day every day it would get a bit boring don't you think

    There should be a system in place in the game (not necessarily pay to win) even if it was a set list of challenges to obtain SHD 1000 like you had to do to unlock certain specialisation weapons , this would encourage a new players or a returning player and make it easier to get up to and ready for the new games content when it drops and then start the new grind in the expertise system like everyone else

    The idea here is to rebuild the player base from the content drought , we have all seen many players leave the game due to this so why not give them an incentive to bring them back into the game

  • CategoryTheory
    137 posts

    @honestlyok1986

    new players to the game will now need to get to 40, get a watch level to 1000, get multiple right rolled sets and weapons, optimise these which require a ton of resources that are not easy to get in bulk, fill out the optimisation library and potentially get certain blueprints if they feel like crafting, level up and unlock all the specialisations, as well as now this new thing of levelling gear up with proficency even further.

    No, players don't have to do any of that. The game is perfectly playable and enjoyable without paying much attention to weapons and gear at all if you simply set your difficulty level to Normal or Hard. (I regularly go back to play early parts of the initial campaign where there are no talents and you effectively have only limited armour and skill buffs, and I can still have fun doing the "shooter" part of the game.)

    Why the hell would any plow all that time [where] new content...lasts 15 minutes? 

    Much of the game "content" is not new missions or modes or enemies but working up a new loadout (or changing an existing one) and then seeing how that plays differently in missions you've played before. After two years I'm still trying out radically new things, such as tank and crowd control builds, and it's almost like playing a new game when I do that.

    The problem here is that you simply choose not to investigate the many avenues to do new and interesting things that the game offers you. There's nothing wrong with deciding not to go that direction (it's a personal choice), but it's not the game's fault that you won't use all those options. It sounds like you would be happier just playing another game that's new to you. (Again, a perfectly fine personal choice.)

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