ubisoft discussions

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  • djtickle
    Original poster 2 posts

    Bugs -

    Can be revived in the final section when it should be perma death, although you cannot control your character.
    100% loading bug at end of a countdown match
    Raid timer does not reset
    Going in and out of gear in the Expertise menu makes the menu go blank
    Gun Slingers Holster and BTSU gloves give base healing upgrades?


    Suggestions -

    If you make a pre-made party not having to reform after a run would be great quality of life
    Hunter kills in Countdown should give all players the dog tags at the end, not have to be picked up all having to be together takes away from the two 4 man group objective
    Doing all 3 encounters before the final encounter only provides 1 extra dog tag, not worth the time/reward ratio

    Countdown feedback -

    Good for quick in and out
    Friendly for all players
    Needs more objectives
    I think it is easy this has a lot of value for all types of players but harms replay value
    As we are going to become more powerful harder options for countdown would add to replayability unless harder content is planned that we don't know about?
    4 runs will let you buy an exotic cache, seems a little high with new expertise upgrade costs








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  • Noxious81
    1257 posts
    If you make a pre-made party not having to reform after a run would be great quality of life (...)


    +1
    Or add an option to play two or three phases with regrouping and resupplying at the extraction site instead of actually leaving the mode after the first and second phase.

    Hunter kills in Countdown should give all players the dog tags at the end, (...)


    Agreed. Having to pick it up once is ok – but it should be once for the whole team.

    (...) Needs more objectives
    I think it is easy this has a lot of value for all types of players but harms replay value
    As we are going to become more powerful harder options for countdown would add to replayability unless harder content is planned that we don't know about? (...)


    These are my two biggest issues with the current version of Countdown. Yes, it is veeeery accessible. But it is too easy, way too easy – especially as our agents now will grow even more powerful with Expertise and the new gear. We need harder modes for Countdown (and probably more legendary content for other strongholds or missions as well) to not make this game a power fantasy.

    And more objectives are desperately needed to not make this a horizontal time-gated Summit. Some of the new objectives are already pretty neat and go a long way, but there still needs to be more variation in order to maintain Countdown's replayability.

    4 runs will let you buy an exotic cache, seems a little high with new expertise upgrade costs


    Gaining Proficiency Levels at the moment is a pretty fast thing. So I'm actually quite good with upgrading costing more and thus taking a bit longer. But if gaining Proficiency was to be slowed downed to a more long-term process, I'd too be pretty happy. I personally wouldn't want Expertise to be a system that all veterans will have completed in a week or a month the longest.

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