Shield Changes2 Likes/4 Replies/127 ViewsOriginal poster snips86x 7 posts
While i understand you have made this change for PvP, it does not belong in PvE. Please remove the disorientation on the destruction of the shield. I HATE it and it serves no purpose other than to be annoying.v
Otherwise, great update, thanks.
Metal_Greg 171 posts
@snips86x It's to prevent low tier shields from being too viable and promotes managing your shield health. also, it kinda makes sense from a realism perspective, like IRL you would def be disoriented from someone shooting enough to break your shield.
just adapt to it, if you weren't already. try only deploying your shield from cover, that way if it breaks you'll be able to get down and wait out the effect. you could also spec more into the shield and then manage your health so it doesn't go down.
KURO96386 31 posts
I felt that the disruption that affects operations needs to be reduced in duration or made only a visual effect, as sometimes it is not even possible to get to nearby cover.
The only useful skills for low skill tiers are shields and reviver hives, and unless the base performance of other skills is enhanced or other options are made that do not rely on shields, I would have to say that this change is a bad idea.
There is no way to manage the durability of shields when they can be destroyed with a single blow from a grenade or self-destructing drone.
RaciaIAdhesive- 376 posts
@snips86x No. It should not ever be reverted in PvE. Too many times I'd call for backup and the other agents just cheese their way through our objective with a shield which completely took the challenge out of the game. Nothing should be reverted with shields in PvP or PvE. If anything, the disorientation effect should be increased, but all of the changes are great.