Hi,Do you plan to add new commendations into the game?Please give us feedback about Hardcore game mode, will it be supported lately coming out from Beta? Will this mode get more commendation, or it is finished yet?
Finally, you have heard our crying according to incraise the cap of the collectible materials, yeah we already know your limits of the game-motor, but 4 digits are same datas in case of 1500 or 9999... 🙂
So I decided to share my opinions and proposals according to the present system and costs, after I reached the lvl20 in expertise system, without using any SHD to donate (however I have high amount of SHD), just farm the items to donate, or to play with them (at least weapons/skills were in the loadout, even they were not in use).
Some tuning proposals for the costs:
According to the expertise leveling up cost: soooo, what to say?
Is it high? A little bit.
Affordable? Depends on you SHD level, or in game time of farming and of course of your efficiency of the farming, and finally of your luck getting exo items (I mean exo componnents 😄 )
Some not so big changes what would change its cost a slighly:
Please change the material request in case of Policarbonate/Steel/Ceramics (green ones) vs Carbon Fiber/Titan/Electronics (blue ones). Presently we need to donate much higher amount of the blues (more or less double) to level up an item.
Please just simple change these on the opposite amounts, and already it is "cheaper", just do it at every kind of items, weapons and skills.
Protective fabric, Receiver component, Field recon data, SHD calibration: No concerns, the costs are actually OK.
Filament: however the total 4500 filaments seem a bit too high as cost, but based on the skills leveling are account wide, OK, this can be afforded.
It is hard to say the solving formula, as we have different requirements:
Skills: like at the filament, based on this is account wide, the 55 exo components are actually OK, at least from my point of view, mainly as we can level it up till lvl10 without exo components.
Weapons: Same cost, 55 exo components to be maximized an exact weapon, seems a little bit high for me, but yeah it can be a possible reason to demolish some extra weapons, and free spaces in the inventory or stash. Hard to say to decraise it, as to try a weapon we don't need to maximize it to be able to decide if we can/want to use it, so I have a strange feeling, it seems too high, but from other side it is affordable.
Brand/gear/named set items: Here I can say, the cost is much too higher then the effort we can get from it. So in case we want tot maximize a full loadout of items we need 150!!!!! exo components in total.
150 exo vs ~145k armor??? No, if we want to be precize: 150 exo vs 65k armor, as till lvl11 (+80k armor alltogether at lvl11) we can level up without exo components.
So (from my point of view) this is too much, I don't really see any reason to "pay" this incredible high cost for the 65k extra armor, you need to recalculate its exo components requirement, ASAP.
Specialization expertise cost: I don't really understand, why it is character wide only, please modify it to account wide!
Accordiong to the high numbers of the different gears, we need more and more spaces, if we want to hold those what are woth to store.
Yeah, I saw some proposal already, I am not sure what is the blocking point, or why those ideas are not OK, but, I think the most trivial should work:
* In case of skill and gear mods this should be library based not item based, so we can donate the mods to store these values to reach the present highest one, and the mod places can be filled from the library, and can be changed as now. Its space should be not diefferen from the total space anymore, aso you can maybe incraise the total space of the inventory and stash.
I also know that this is not a big problem for many players, mainly those who are casual players, but those who try many loadouts and don't wan to farm that pieces what were already farmed, but they were demolilshed to have free spaces, this is an annoying problem.
Here is some advise to solve this, I am not sure how big work to implement this into the game, but this can be worked, at least maybe:
* Pawnshop: There would be a vendor, where you can store items (100, 200, any) what we don't use daily/weekly, or we just want to hold. This can be at a different place, where we can see only the items in the pawnshop vs inventory, or pawnshop vs stash, so we would be able to store items at there, so these items should be not rendered at all time, just at that very special place, where all of the source can work on it to display the items :D, maybe we can have some simplified datas also in the White House at a special computer, like an Excel sheet, where we can see just the brand/type, name, values of the attributes, mod type and value in case of items (the main infos only). No icons, no graphic info, just the datas, and we know, our items are in good hands. 😄
* Linked account: It is similar to the Pawnshop, but this would be a "paid one", based on that the stash/inventory space is not a problem for many players, maybe we vould have an option to LINK account(s) (1 or more) to our main account, and we can send items to its stash or stash and inventory. There would be no option to play with those linked accounts, but there should be a simplified exchange place, also with simplified info, no need of graphic objects, just like an excel sheet or similar, we would be able to move items in and out. These accounts need to be bought, so those who need extra space, can buy more, and those who don't need it just play further. In case I don't need the extra storing space, I can unlink the account after I get back everything, or just unlink it, and demolish the items it stored before.
Accoridng to the stash space "brain storming", please give us some feedback about your "physical" limits, to be able to share some more precise ideas with you, in case of the aboves are over the feasible ones!
I also have some more questions, according to the game, the main ones:
I would be happy to see some feedback from Ubi Div2 team, and of course players' opinions are also welcome here about these topics
ps: I do not mentioned the most importent topic, the CTD, as many of the tpoics are about it, hope they can solve this finally.